The GoldenD6 http://thegoldend6.com The Golden D6 ... we pwn j00 @ Warhammers !!!1! flying_thaddeus@yahoo.com.au flying_thaddeus@yahoo.com.au Copyright 2010 The Golden D6 Geeklog Wed, 03 Mar 2010 20:15:12 +1100 en-gb Brotherhood Of Rust - Work continues http://thegoldend6.com/article.php/20100303195603776 http://thegoldend6.com/article.php/20100303195603776 Wed, 03 Mar 2010 19:56:03 +1100 http://thegoldend6.com/article.php/20100303195603776#comments Painting & Modelling <p>Melbourne In Flames is just around the corner and now that I'm out of work again, i have a lot more time on my hands.</p> <p>So rather than torturing my fiance and son for attention, I have decided to devote some effort to the Plague Marines I am using for the 1500 point tournament.</p> <p>Melbourne In Flames (http://members.optusnet.com.au/mif2010/index.htm) is a relative newcomer to the tournament scene but is absolutley storming along with its third year. 130 places all sold out!&nbsp;(If only we could have done that with OUR&nbsp;tournament it may still be running!!!)</p> <p>I still haven't figured out my list yet, so I'm just putting together troops at the moment. They're (as you can read elsewhere) an amalgam of my Iron Warriors and a Plague Marine warband. Or so the fluff goes.</p> <p>My current plan is to start with a core of four or five units of Plague Marines and then build things from there.</p> <p>The problem is the HQ&nbsp;choice. Everyone takes a Daemon Prince with Wings and Warptime etc. BORING!! Regrettably, that's really the only competitive build for Nurgle. I plan to prove them wrong ...</p> <p>Progress shots so far ...</p> <table> <tr> <td><img width="480" height="640" src="http://thegoldend6.com/images/articles/20100303195603776_1.JPG" alt=""></td> <td><img width="480" height="640" src="http://thegoldend6.com/images/articles/20100303195603776_2.JPG" alt=""></td> </tr> <tr> <td><img width="480" height="640" src="http://thegoldend6.com/images/articles/20100303195603776_3.JPG" alt=""></td> <td><img width="640" height="480" src="http://thegoldend6.com/images/articles/20100303195603776_4.JPG" alt=""></td> </tr> <tr> <td><img width="640" height="480" src="http://thegoldend6.com/images/articles/20100303195603776_5.JPG" alt=""></td> <td><img width="640" height="480" src="http://thegoldend6.com/images/articles/20100303195603776_6.JPG" alt=""></td> </tr> <tr> <td><img width="480" height="640" src="http://thegoldend6.com/images/articles/20100303195603776_7.JPG" alt=""></td> <td><img width="480" height="640" src="http://thegoldend6.com/images/articles/20100303195603776_8.JPG" alt=""></td> </tr> </table> http://thegoldend6.com/trackback.php/20100303195603776 'Stripey' White Plague Marines http://thegoldend6.com/article.php/2010021621535949 http://thegoldend6.com/article.php/2010021621535949 Tue, 16 Feb 2010 21:53:59 +1100 http://thegoldend6.com/article.php/2010021621535949#comments Painting & Modelling Found this little gem on papanurgle.net. An awesome article about producing really dirty looking white Plague Marines.<br /> Here is a step by step guide to how I paint my plague marines. It's pretty simple and i use the same technique on tanks, dreadnoughts etc.<br /> <br /> First up spray white and touch up with skull white paint, then, using the foundation paint set (which I water down a little to help the paint flow) paint all the metal areas orange, armour trim green and bolters red. With the red and orange I'm not very neat because I use such heavy washes that it covers up any wavey paint lines or missed bits etc. Finally paint the eyes shining gold:<br /> <img width="331" height="348" src="http://thegoldend6.com/images/articles/2010021621535949_1.jpg" alt=""> <img width="339" height="463" src="http://thegoldend6.com/images/articles/2010021621535949_2.jpg" alt=""><br /> <br /> Now we come to the washes all of which are pretty heavy and straight from the pot. First up wash with black aiming for the deepest, darkest parts of the model AND all the coloured areas.<br /> <img width="243" height="281" src="http://thegoldend6.com/images/articles/2010021621535949_3.jpg" alt=""> <img width="332" height="405" src="http://thegoldend6.com/images/articles/2010021621535949_4.jpg" alt=""><br /> Then brown covering the whole model<br /> <img width="228" height="257" src="http://thegoldend6.com/images/articles/2010021621535949_5.jpg" alt=""> <img width="240" height="308" src="http://thegoldend6.com/images/articles/2010021621535949_6.jpg" alt=""><br /> <br /> Then green only covering the armour and trim<br /> <img width="239" height="246" src="http://thegoldend6.com/images/articles/2010021621535949_7.jpg" alt=""> <img width="239" height="246" src="http://thegoldend6.com/images/articles/2010021621535949_8.jpg" alt=""><br /> <br /> Next we start on the stripey white. I have a pot of skull white that has a lot of water added to it. You want it to be thin enough that it flows easily (without pooling into drops like water does) and you can see the colour coming through the paint after one coat. Then it is simply painting little lines on the armour. I find that going section by section works best, going over the armour with one, two or three passes to get the effect I want. Basically it's up to you and gets pretty obvious as you go. A good tip is to leave little 'drip' marks under things like studs by simply painting white around the 'drip'. It looks cool. Here are two half way shots:<br /> <img width="303" height="330" src="http://thegoldend6.com/images/articles/2010021621535949_9.jpg" alt=""> <img width="281" height="369" src="http://thegoldend6.com/images/articles/2010021621535949_10.jpg" alt=""><br /> <br /> Next up go over the green armour trim with the foundation green to cover up any mistakes with the stripey white&amp;nbsp; and then catachan green in the corners or peaks as a highlight colour. I like this as its subtle and I want them looking dirty rather than shiney...so a 'dull' highlight works best I think.<br /> <br /> Now using the foundation orange again I go over the metal (washed orange) parts but this time i use a crappy brush and 'stipple' bright orange radomly. This looks pretty good, it's fast and adds extra depth to the rust effect. On hoses etc be careful not to over do it. Then you can (i dont always, again because I'm after dull and dirty) use the foundation red to highlight the bolter.<br /> <img width="289" height="320" src="http://thegoldend6.com/images/articles/2010021621535949_11.jpg" alt=""> <img width="288" height="357" src="http://thegoldend6.com/images/articles/2010021621535949_12.jpg" alt=""><br /> Next up go over the green armour trim with the foundation green to cover up any mistakes with the stripey white&amp;nbsp; and then catachan green in the corners or peaks as a highlight colour. I like this as its subtle and I want them looking dirty rather than shiney...so a 'dull' highlight works best I think.<br /> <br /> Now using the foundation orange again I go over the metal (washed orange) parts but this time i use a crappy brush and 'stipple' bright orange radomly. This looks pretty good, it's fast and adds extra depth to the rust effect. On hoses etc be careful not to over do it. Then you can (i dont always, again because I'm after dull and dirty) use the foundation red to highlight the bolter.<br /> <img width="299" height="371" src="http://thegoldend6.com/images/articles/2010021621535949_13.jpg" alt=""> <img width="305" height="333" src="http://thegoldend6.com/images/articles/2010021621535949_14.jpg" alt=""><br /> <br /> Once thats done the last thing is to paint on (NOT drybrush) some boltgun metal over the orange. This tip was given to me by Mabs and is a fab, fab tip. Think about what bits of the metal will be used the most and therefore have the rust worn off showing the bare metal underneath....like knife blades and where your marine will be holding his bolter..etc etc and then add some in random places so you dont have too uniform a look.<br /> <img width="293" height="384" src="http://thegoldend6.com/images/articles/2010021621535949_15.jpg" alt=""> <img width="369" height="422" src="http://thegoldend6.com/images/articles/2010021621535949_16.jpg" alt=""> <img width="369" height="422" src="http://thegoldend6.com/images/articles/2010021621535949_17.jpg" alt=""><br /> <br /> The finished guy:<br /> <img width="640" height="480" src="http://thegoldend6.com/images/articles/2010021621535949_18.jpg" alt=""> http://thegoldend6.com/trackback.php/2010021621535949 Arcanacon XXVIII http://thegoldend6.com/article.php/20100127151008727 http://thegoldend6.com/article.php/20100127151008727 Wed, 27 Jan 2010 15:10:08 +1100 http://thegoldend6.com/article.php/20100127151008727#comments Tournaments <p>The main Warhammer 40000 tournament was held <span>on </span><b>Saturday <span>23</span></b> and <b>Sunday 24 Jan 2010.</b> The criteria forces players to focus on their all-around hobby by marking them on game play, sportsmanship, composition and presentation.</p> <p>This year War All The Time really went all out, hosting 200 players (and about 100 on the reserves list!) from around the country in the largest ever Warhammer 40000 tournament in Australia.</p> <p>For those who missed it or are thinking about gettting in on the action next year, here is a picture of your friendly, neighbourhood tournament organiser in a most calm repose.</p> <p><img width="800" height="600" src="http://thegoldend6.com/images/articles/20100127151008727_1.jpg" alt=""></p> <p>On a more personal note, I was priviledged to help make this the success that it was. Mass kudos go out to the whole WATT&nbsp;team for putting together such a spectacular event.</p> <p>If you only attend one tournament next year, I can't highly recommend Arcanancon enough.</p> http://thegoldend6.com/trackback.php/20100127151008727 Blood Bowl Dark Elves http://thegoldend6.com/article.php/20091124094328262 http://thegoldend6.com/article.php/20091124094328262 Tue, 24 Nov 2009 09:43:28 +1100 http://thegoldend6.com/article.php/20091124094328262#comments Blood Bowl <p>THQ&nbsp;have announced an addition to their Blood Bowl PC&nbsp;game.&nbsp;</p> <p>The latest from THQ&nbsp;says:</p> <p>&nbsp;<em>Blood Bowl welcomes a new playable race as the dreadful Dark Elves join the 8 other races already in the game. The newcomers may be the last to enter, but they have every other team aghast with fear and awe in equal measure. For they encompass the best traits of the best teams in the whole of the Blood Bowl world, in one perfect package. Or so their arrogant coaches would have you believe!<br /> </em><br /> <em>This new team enters the Blood Bowl arena with their own Star Player, cheerleaders, all new model designs and unique animations.<br /> <br /> We invite you to meet the new race right away with an exclusive video showing off these players that combine the traits of Wood Elf agility with a more obvious brutality. A real treat to play and to watch!<br /> <br /> Also, please note that &quot;Blood Bowl: Dark Elves Edition&quot; is now available in stores. This edition includes an 80-page illustrated strategy guide.</em></p> <p>Having played Blood Bowl a fair bit, the Dark Elves, as opponents, are always a subtle mix of violence and finesse. Adding them into the mix in the virtual world should be an awesome addition to the game!</p> <p>http://uk.thq.com/uk/thqtv/index</p> <p>&nbsp;</p> http://thegoldend6.com/trackback.php/20091124094328262 Warhammer Beastmen http://thegoldend6.com/article.php/2009111608510126 http://thegoldend6.com/article.php/2009111608510126 Mon, 16 Nov 2009 08:51:01 +1100 http://thegoldend6.com/article.php/2009111608510126#comments Warhammer <p>If you go down to the woods today,</p> <p>You're likely to get horribly butchered by Beastmen!</p> <p>Yes, that's right sports fans, the next Warhammer army list will be the proverbial favourites; Chaos Beastmen.</p> <p>Games Workshop have released the first shots of the army list, to be released in February 2010. Between the Skaven and this, it's going to be an expensive year for the plastic crack addicts!</p> <p><img width="550" height="756" src="http://thegoldend6.com/images/articles/2009111608510126_1.jpg" alt=""></p> http://thegoldend6.com/trackback.php/2009111608510126 Brotherhood of Rust - Squad One http://thegoldend6.com/article.php/20091112122429663 http://thegoldend6.com/article.php/20091112122429663 Thu, 12 Nov 2009 12:24:29 +1100 http://thegoldend6.com/article.php/20091112122429663#comments Painting & Modelling <p>As previously mentioned on Twitter, I have come good with the promise of photos of my first squad completed.</p> <p>These guys are part of my new Warhammer 40000 Plague Marine army. As can be seen in other articles, the progress has been a little slow with the painting of Plague Marines. I blame (in no particular order)</p> <p>work</p> <p>the stupidly hot weather at the moment</p> <p>life in general</p> <p>motivation (I'll address this one later)</p> <p>Without further ado (and thanks greatly to the lovely and talented Miss Kitty (http://urbantailsphotography.com.au) for the photos) here is the first squad!</p> <p><img width="1024" height="683" src="http://thegoldend6.com/images/articles/20091112122429663_1.jpg" alt=""></p> <p>The squad consists of seven Plague Marines, two with Meltaguns, and a champion with a Power Fist and Plasma pistol.</p> <p>The scheme is half and half Iron Warriors and Nurgle.</p> <p>They were originally going to be normal Chaos Marines with the mark of Nurgle, but for the points, why wouldn't you pay for Plague Marines? Also, below, is the unit champion. It's a brilliant photograph and something in the squad I am especially happy with. This squad is just lacking it's Rhino transport which will be done in the same scheme as the rest of the squad.</p> <p><img width="1024" height="683" src="http://thegoldend6.com/images/articles/20091112122429663_2.jpg" alt=""></p> <p>The reason that I like this model is the zombie head. It's such a simple and pretty effective conversion that (I think) fits right into the theme and the feel of the army.</p> http://thegoldend6.com/trackback.php/20091112122429663 Dawn of War II - Chaos Rising http://thegoldend6.com/article.php/2009110209214911 http://thegoldend6.com/article.php/2009110209214911 Mon, 02 Nov 2009 09:21:49 +1100 http://thegoldend6.com/article.php/2009110209214911#comments Everything else <p>Steam is naughty. Well, my obsession with Warhammer is to blame as well.</p> <p>I loved Dawn of War. Not just because I am a total GW fanboy, but also because I am a total real-time-strategy fanboy.</p> <p>I played Command and Conquer long past it's used by date and even today will reinstall Red Alert 2 and Yuri's Revenge to play it for hours when I should be hobbying or doing something more productive.</p> <p>DoW really changed the way that I played RTS games. The game mechanics were very different from previous games I'd played in the way that resources were collected and also the micro management of the force you were controlling.</p> <p>Then came Dawn of War II. Now I went from controlling an entire force to controlling an elite force of hard hitters. With only a limited number of force slots, I now had to pick and choose which units I'd use for each mission. As they progressed, they gained experience meaning units would get better and also unlock traits and special abilities!</p> <p>However, now THQ are bringing the noise once more with Dawn of War II: Chaos Rising.</p> <p><img width="354" height="500" src="http://thegoldend6.com/images/articles/2009110209214911_1.jpg" alt=""></p> <p><a target="_blank" href="http://www.youtube.com/watch?v=Hoz6QSmffYM">Dawn of War II: Chaos Rising trailer</a><br> <a target="_blank" href="http://www.youtube.com/watch?v=pU25-9tZLTM">Screen shots</a></p> <p>And from the THQ website: <code>THQ today announced Warhammer® 40,000™: Dawn of War® II – Chaos Rising™, the next standalone chapter in the critically acclaimed RTS series, is scheduled for release on Games For Windows LIVE in <b>spring 2010</b>.</code></p> http://thegoldend6.com/trackback.php/2009110209214911 Brotherhood of Rust - Test miniature part 2 http://thegoldend6.com/article.php/40k-nurgle-test-part-2 http://thegoldend6.com/article.php/40k-nurgle-test-part-2 Wed, 28 Oct 2009 21:00:08 +1100 http://thegoldend6.com/article.php/40k-nurgle-test-part-2#comments Painting & Modelling Back in July I managed to bash this out: http://thegoldend6.com/article.php/20090922211012865 with some small success. The original paint scheme was a decidedly more pastel colour than I would have liked. Sort of old school Nurgle. I have been following an interesting thread on bolterandchainsword.com that bemoans the current state of the Chaos codex and the demise of the Legions. Whilst in agreement, I also realised is that the state of the current codex is more in the theme of renegades rather than the specific Traitor Legions of the past. So, it's still Chaos, just not quite as detailed as some of us fluff monkeys would like. However, I digress. I decided to redo the paint scheme for the Brotherhood of Rust. They're still Iron Warriors turning to Nurgle but I have gone for a more (I hope) current ethos Nurgle scheme. This one is a base of Gretchin Green, an old mix of brown and yellow ink to shade, retouch Gretchin Green then start highlighting Gretchin Green mixed with my new favourite highlighting colour, Rotting Flesh and Bleached Bone. The trim is still Liche Purple base with Liche Purple and Bleached Bone highlights. It was by pure chance that I discovered the magic of highlights with Bleached Bone. Rather than adding white to the base colour, the Bleached Bone or Rotting Flesh is a little less pronounced and if you have the chance, I can't recommend it enough. <img width="661" height="768" src="http://thegoldend6.com/images/articles/40k-nurgle-test-part-2_1.jpg" alt=""> The base is the old Goblin Green and flock (as I was taught MANY years ago) but I have more Back-to-Baseix and Iron Halo resin bases than I know what to do with. Once I have finished painting the twenty-eight or so marines (and their Rhino transports), the plan is to re-base the whole army on nice new, far more detailed resin bases. I'm still not sure about the whole display board trend that is sweeping the Melbourne wargame community, but if time and enthusiasm permit, I may do one to complete the project. http://thegoldend6.com/trackback.php/40k-nurgle-test-part-2 Warhammer 40000 Planetstrike http://thegoldend6.com/article.php/40k-planetstrike http://thegoldend6.com/article.php/40k-planetstrike Wed, 28 Oct 2009 12:14:20 +1100 http://thegoldend6.com/article.php/40k-planetstrike#comments Warhammer 40000 On the weekend I was involved in an eight player game of Planetstrike (the new expansion for Warhammer 40000). It's in the same vain as the Apocalypse rules in that it effectively removes the "standard" force organisation charts. At the last moment, our eighth player dropped out, so it was a four on three Planetstrike game. To make the armies even, we gave the attackers additional points. It's got to be something of an exception where Chaos are the defenders in anything, but that's part of the fun! There were six bastions on the table to be used as objectives, including a brilliant looking double bastion where our renegade Imperial Guard player parked a heap of heavy armour; Leman Russ tanks, Executioners, oh the fun that was had! Having played, I can recommend it for total mayhem and many, many laughs and much random abuse. I am more impressed with Planetstrike where you have an attacker and defender than I am with Apocalypse. The Apocalypse rules allow for some of the more outlandish units and data sheets to be employed, but I'm not a huge fan of the mass destruction that takes place where a unit is put down on the table, gets templated into non-existence and then taken off. Although, those Baneblade tanks still call out to me in my sleep! I was (surprisingly) able to throw together 2000 points pretty easily for the game. Daemon Prince, wings, Warptime Kharn Typhus 2 lots of 7 Plague marines in rhinos firing meltas and plasma at anything they could (from out of the back of the Rhinos!) Dreadnought - Twin AC, CCW Dreadnought - Twin Las, Missile Launcher 4 lots of 2 Obliterators Only two troop choices, but there was some BROKEN stuff hitting the table: stupid drop pods and Lysander ... My tactics (such as they were) involved parking my Rhinos in out big bastion to counter assault anything that landed nearby, placing Obliterators on top of a couple of bastions to hammer anything that appeared and watching Kharn get pie-plated in the initial barrage and surviving to get shot to pieces by troops droppodding in! Awesome fun, and to quote Ferris Bueller, "It is so choice; if you have the means I highly recommend you get one [game, that is. Not the Ferrari he was talking about]" http://thegoldend6.com/trackback.php/40k-planetstrike Thanks to Dave's garage http://thegoldend6.com/article.php/20091020224402156 http://thegoldend6.com/article.php/20091020224402156 Tue, 20 Oct 2009 22:44:02 +1100 http://thegoldend6.com/article.php/20091020224402156#comments Everything else <p>for the games ...&nbsp;</p> <p>Eight years, almost weekly. Can you believe that? It's been four different houses, but the core attendees haven't changed too much.</p> <p>The Golden D6's regular gaming venue is no longer a going concern (for the time being!).</p> <p>It was a place where fiendish plans were plotted; Dave Millar concocted and tested his nastiest armies upon us before unleashing on an unsuspecting public! It was a place where like minded mates would roll some dice and play some Warhammers.</p> <p>I'd like to think that it was somewhere to improve my game, but it was always somewhere that you could go and just shoot the sh!t for a couple of hours on a Tuesday night.<br /> &nbsp;</p> <p>So, thanks to Dave's garage (in it's varied forms) for the games.</p> http://thegoldend6.com/trackback.php/20091020224402156 Warhammer 40000 Basing Kit http://thegoldend6.com/article.php/40k-basing-buddha http://thegoldend6.com/article.php/40k-basing-buddha Wed, 07 Oct 2009 21:47:57 +1100 http://thegoldend6.com/article.php/40k-basing-buddha#comments Painting & Modelling <p>Recently Games Workshop started stocking this little gem.</p> <p><a target="_blank" href="http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat1620031&amp;prodId=prod1140127&amp;amp;_requestid=397106">www.games-workshop.com/gws/catalog/productDetail.jsp</a><br /> <br /> It is a Citadel Warhammer 40k basing kit.<br /> &nbsp;</p> <p>(Yes, it's another basing tutorial!)</p> <p>The kit contains:<br /> - 2 x Tubs of slate; 1 medium size and 1 large size<br /> - 2 x Tubs of resin details (2 identical tubs)<br /> - 1 x Spare tub<br /> - 1 x Frame of brass etching<br /> <br /> For a new army with a ruined city theme, we'd be looking from lots of rubble and bits. The basing kit is a really good component to produce some unique base.&nbsp;<br /> <br /> Back-2-Basix produce awesome resin bases, but as I have posted elsewhere, there is satisfaction in creating your own bases.<br /> <br /> For our example army, we need:<br /> - 1 x 60mm base<br /> - 3 x 45mm base<br /> - 60 x 25mm base<br /> <br /> As well as the basing kit, the example uses:<br /> - Some small slate/sand, a mix of GW's and another hobby companies<br /> - A few bits and pieces from one of the Cities of Death building kits, about half a dozen pieces<br /> <br /> What was produced is:</p> <p><img width="799" height="573" src="http://thegoldend6.com/images/articles/40k-basing-buddha_1.jpg" alt=""></p> <p><img width="799" height="589" src="http://thegoldend6.com/images/articles/40k-basing-buddha_2.jpg" alt=""></p> <p><img width="799" height="591" src="http://thegoldend6.com/images/articles/40k-basing-buddha_3.jpg" alt=""></p> <p><img width="799" height="590" src="http://thegoldend6.com/images/articles/40k-basing-buddha_4.jpg" alt=""></p> <p>Thoughts on the kit components;<br /> <br /> - Slate;<br /> The different size slates are cool, both of the sizes and the small rubble on each of the different bases were used.<br /> <br /> - Resin details;<br /> The 2 resin detail tubs contain a range of pieces. Both tubs are identical and contain approx 24 pieces of resin; 2 large pieces of resin that take up most of a 45mm, 2 medium pieces that take up a 25mm, and 20 or so smaller pieces that add detail to a 25mm base easily. Neither of the large pieces are used in this instance, but they are very nice. All the pieces are quite detailed, and feature 'battle trophies' from all the 40k races; Marines, Eldar, Chaos, Guard, SoB, SW, and then assorted battlefield debris. Basically combined with slate/rubble, they detail up a base nicely.<br /> <br /> - Brass etch;<br /> The brass etch is fantastic. It is strong, but nice and thin and easily bendable into realistic shapes to create a bit of detail.<br /> <br /> So, on 57 out of the 60 x 25mm bases, something from the basing kit was used. It was also used to detail the 1 x 60mm base. There was also some brass etch and the larger resin pieces left over. finished.<br /> <br /> In conclusion:</p> <p>You can find it cheaper at various independent stockists, but at &#36;AU 33 from Games Workshop retail, this made an army's worth of pretty detailed bases of admirable quality.<br /> &nbsp;</p> <p>REF: http://www.wargamerau.com/forum/index.php?showtopic=81162&amp;hl=</p> http://thegoldend6.com/trackback.php/40k-basing-buddha Flying baby stealers http://thegoldend6.com/article.php/20090928172755623 http://thegoldend6.com/article.php/20090928172755623 Mon, 28 Sep 2009 17:27:55 +1000 http://thegoldend6.com/article.php/20090928172755623#comments Warhammer 40000 <p>For Arcanacon 2010, I will have a flying guard army, and they will be stealing eveil psyker babies.</p> <p>More to follow.</p> <p>I was wondering one day (as i do a lot in Kalgoorlie) about those 'Black Ships' that the Inq boys run about it. Picking up psykers and dropping them of. I wanted to see the boys that work in the ship get out and about. So i struck in the idea of an elite (and mobile) force that drops in and picks them up sharpish before those nasty psykers can do any harm to our good citizens of the Imperium.<br /> <br /> I also like to think that these guys will steal babies too! Dirty PSYKER BABIES!! And thats when my rant began!<br /> <br /> This army will be stealing babies and all sorts of nasty things. All in the name of the emperor. Basic list i am building of is as follows. Will add more of an Inq flavour as we go......................</p> <p><strong>Command Squad</strong>. 3x Melta 1x Sniper Astropath<br> <strong>Veterans</strong> 3x Plasma 1x Plasma Pistol<br> <strong>Veterans</strong> 3x Flamers<br> <strong>Veterans</strong> 3x Melta SOB 9x<br> <strong>Sisters Of Batlle</strong> 1x Flamer<br> 1x <strong>Vendetta </strong><br> 2x <strong>Valkyries</strong> Missile Pods and Heavy Bolters<br> 2x <strong>Valkyries</strong> Missile Pods</p> <p><img width="800" height="600" src="http://thegoldend6.com/images/articles/20090928172755623_1.jpg" alt=""></p> <p><img width="800" height="600" src="http://thegoldend6.com/images/articles/20090928172755623_2.jpg" alt=""></p> <p>Follow the progress of the army here: <a target="_blank" href="http://www.wargamerau.com/forum/index.php?showtopic=78651&amp;st=0">http://www.wargamerau.com/forum/index.php?showtopic=78651&amp;st=0</a>&nbsp;- The Psyker Elimination Unit takes shape.</p> http://thegoldend6.com/trackback.php/20090928172755623 Forgeword Weathering Powders http://thegoldend6.com/article.php/forgeworld-weathering-powders http://thegoldend6.com/article.php/forgeworld-weathering-powders Sat, 26 Sep 2009 08:44:13 +1000 http://thegoldend6.com/article.php/forgeworld-weathering-powders#comments Painting & Modelling <p>New stuff from those maniacs at Forgeworld!</p> <p><strong>Forge World Weathering Powders</strong></p> <p>Forge World is proud to present our new range of weathering powders, designed to let you create a wide range of realistic effects on your models, allowing you to affect the battle-scared, aged and weathered appearance of real-world fighting vehicles on your own Warhammer 40,000 and Warhammer models with ease. Two of our resident painting and modelling gurus Phil Stutcinskas and Paul Rudge have prepared a brief guide on how to use them, which you can find <a target="_blank" href="http://www.forgeworld.co.uk/pdf/weathering-powders.pdf">Here</a>.</p> <p>We have six different weathering powders available, which you can either purchase individually or as a set, more information can be found <a target="_blank" href="http://www.forgeworld.co.uk/acatalog/QUATERMASTERS_STORE_NEW_STUFF__11.html">Here</a>.<br /> Forge World Weathering Powders are available for pre-order now for release the week commencing the 28th of September, and we will also have plenty available for sale at Games Day UK.</p> <p><img width="500" height="199" src="http://thegoldend6.com/images/articles/20090926084413237_1.jpg" alt=""></p> <p>Following on from the Tank Painting Masterclass, these become pretty indispensible. Weathing powder; rust; Nurgle, here I come!!</p> http://thegoldend6.com/trackback.php/forgeworld-weathering-powders Warhammer 40000 Basing tutorial – Urban ruins http://thegoldend6.com/article.php/40k-basing-tutorial-urban-ruins http://thegoldend6.com/article.php/40k-basing-tutorial-urban-ruins Wed, 23 Sep 2009 23:57:52 +1000 http://thegoldend6.com/article.php/40k-basing-tutorial-urban-ruins#comments Painting & Modelling <p>The internet holds many brilliant bits of information regarding our hobby. Information about all aspects can be discovered if you look hard enough. One of the more interesting &ldquo;How to&rdquo; subjects, for me, has always been bases.</p> <p>There are a number of manufacturers making pre-cast resin bases, but there is joy to be gained from making your own!</p> <p>Ok, these bases are designed to look like an old ruined urban area smashed to pieces by the current conflict. Materials used;<br /> Sand<br /> Plasticard (not pictured)<br /> Snow flock<br /> Styrene Pipe<br /> Balsawood (not pictured)<br /> Slate chunks.<br /> Standard GW bases, either slotted or non slotted.</p> <p><img width="639" height="428" src="http://thegoldend6.com/images/articles/basing-tutorial-urban-ruins-1_1.jpg" alt=""></p> <p>The Method</p> <p>Step one. Smash up some flat balsa wood sheet. Attach to a base. This is an opportunity to use any slotta bases you have knocking about as you can cover the slot with the balsa wood. I use superglue for this stage as it is quick drying.</p> <p><img width="639" height="428" src="http://thegoldend6.com/images/articles/basing-tutorial-urban-ruins-1_2.jpg" alt=""></p> <p>Step 2. Add some random sections of pipe and slate to flavour and apply sand to the remaining areas. The sand is applied with PVA using a brush to spread on the exposed base areas and then either sprinkle the sand on top or submerge your base in the sand pot and shake. Knock off the excess here and make sure you are happy with the amount and the areas where the sand is adhered. Wipe off anything you don&rsquo;t like.</p> <p><img width="639" height="428" src="http://thegoldend6.com/images/articles/basing-tutorial-urban-ruins-1_3.jpg" alt=""></p> <p>Step 3. Score a flat sheet of plasticard in a deliberately inaccurate grid pattern. Thickness of card to flavour. I used about 0.5mm sheet. Once scored the card is easily snapped to create the flag stones of my eventual design.</p> <p><img width="639" height="428" src="http://thegoldend6.com/images/articles/basing-tutorial-urban-ruins-1_4.jpg" alt=""></p> <p>Step 4. Apply the flag stones to the top of your current bases. Create nice overhands and try and make look natural with some flag stones toppled and perhaps broken. More wear and tear can be added once the glue has dried. I used PVA for this step as the excess PVA is useful when applying Step 5.</p> <p>Step 5. Apply small amounts of snow flock to random areas of the flag stones. This is designed as splattered mud and it breaks up the surface of the slightly too perfectly flat plasticard.</p> <p><img width="315" height="134" src="http://thegoldend6.com/images/articles/basing-tutorial-urban-ruins-1_5.jpg" alt=""></p> <p>Step 6. I seal the bases once the glue has dried with a PU sealer spray. Any will do. This helps fix the flock and the plasticard. I then spray basecoat with black. I apply a dark brown wash using a mix of chaos black and cathlan brown foundation.</p> <p>Step 7. Dry brush time. I start with adeptus battlegrey. Using a tank brush I perform drybrusing in 1 predominant direction to add some &lsquo;grain&rsquo; to the flag stones. I aim to pick up the sand flock as well. Following the adeptus I move through to Fortress grey and finally a light dry brush with skull white.</p> <p>Step 8. OK. At this point everything on the base has taken a grey drybrush. I want the snow flocked and sand areas to become mud. I&rsquo;ve been achieving this with a devlan mud wash followed by selective oldschool GW chestnut ink application. GW don&rsquo;t supply this anymore so you&rsquo;d need to go looking for an alternative in an art shop of something from a Vallejo or similar range. Once dry, these areas only gain a drybrush with bleached bone.</p> <p>Step 9. Finishing touches with tufts of an appropriate colour grass. These tufts are awesome and are available from a few places. Realm of Legends being one such venue. Simply remove them from the backing with tweasers and apply to the base. I did use glue on my Tau force but have found the adhesive on the film backing to be strong enough.</p> <p><img width="639" height="516" src="http://thegoldend6.com/images/articles/basing-tutorial-urban-ruins-1_6.jpg" alt=""></p> <p>So, the end result;</p> <p><img width="582" height="347" src="http://thegoldend6.com/images/articles/basing-tutorial-urban-ruins-1_7.jpg" alt=""></p> <p>Ref:http://www.wargamerau.com/forum/index.php?showtopic=79220&amp;hl=</p> <p>In the coming weeks, I will post more handy articles I find about basing tutorials as I find them and maybe even a few of my own!</p> http://thegoldend6.com/trackback.php/40k-basing-tutorial-urban-ruins Warhammer 40000 Forgeworld Orks http://thegoldend6.com/article.php/20090922205913886 http://thegoldend6.com/article.php/20090922205913886 Tue, 22 Sep 2009 20:59:13 +1000 http://thegoldend6.com/article.php/20090922205913886#comments Warhammer 40000 <p>New stuff from Forgeworld. As ever, this stuff is amazing and makes me want to play, in this case, Orks!</p> <p><img width="650" height="498" src="http://thegoldend6.com/images/articles/20090922205913886_1.jpg" alt=""></p> <p>Notice the size comparisom against a normal Ork (bigger is better in the Orky Ooniverse):</p> <p><img width="650" height="462" src="http://thegoldend6.com/images/articles/20090922205913886_2.jpg" alt=""></p> <p>And the most awesome thing ever (I nearly wet my pants when I saw it!):</p> <p><img width="300" height="242" src="http://thegoldend6.com/images/articles/20090922205913886_3.jpg" alt=""></p> <p>Of course, you have to ask, &ldquo;How big is something that brilliant? Surely it must be the size of a normal dreadnought, wouldn&rsquo;t it?&rdquo; Well, let&rsquo;s just have a look, shall we?</p> <p><img width="300" height="173" src="http://thegoldend6.com/images/articles/20090922205913886_4.jpg" alt=""></p> http://thegoldend6.com/trackback.php/20090922205913886 Arcanacon 2010 preparation http://thegoldend6.com/article.php/Arcanacon2010preparation http://thegoldend6.com/article.php/Arcanacon2010preparation Wed, 02 Sep 2009 11:27:21 +1000 http://thegoldend6.com/article.php/Arcanacon2010preparation#comments Tournaments <p>Arcanacon has set itself up as one of the premier Warhammer 40000 tournaments in the Southern Hemisphere. It draws players from far and wide and regularly hits 100+ players.</p> <p>Unlike previous years, I plan to</p> <p>a) Play and;<br /> b) Prepare and think out an army!</p> <p>My first forays into playtesting my new Plague Marine army follow:</p> <p>To that end, I have decided to actually playtest and prepare for Arcanacon!&nbsp;My next project is going to be Plague Marines (<a target="new" href="http://www.flyingthaddeus.com/tag/brotherhood-of-rust/">http://www.flyingthaddeus.com/tag/brotherhood-of-rust/</a>).</p> <p>Hopefully it won't take five years to finish like my Sisters Of Battle army. Certainly, I&nbsp;have a pretty tight timline!</p> <p>My first game with my new army was against the&nbsp;Tim and his marines. Led by Shrike with attached assault squad, a couple of squads of scouts, a Venerable dreadnought and squad of marines in a drop pod.</p> <p>My army was a Chaos Lord with Jump pack, power weapon and plama pistol, six lesser daemons, three units of Plague Marines in Rhinos and two Obliterators.</p> <p>The mission was Dawn Of War/Annihilation, a nice, easy kill point mission.</p> <p>Let me start by putting you out of your misery; I lost&nbsp;six kill points to four.</p> <p>More importantly, I&nbsp;learnt some lessons.</p> <p>&nbsp;</p> <ol> <li>SERIOUSLY, don't leave your lord standing out in the middle of nowhere with no protection, EVEN if there is bugger all of your opponent's army around.</li> <li>If your lord DIES and he's got the only personal icon, summoning daemons doesn't happen</li> <li>Marines are fully hardcore when you drop &quot;Combat Tactics&quot; and replace it with &quot;Fleet&quot;!</li> <li>I SUCK at making &quot;Feel No Pain&quot; rolls. Seriously, I made about three all game.</li> <li>Plague Marines are kind of awesome; Blight grenades are brilliant for softening close assaults, toughness five; 'nuff said!</li> <li>I still have a bit of play testing to do ..</li> </ol> <p>Having laid awake all night thinking about it, I need to re-work the army a bit. Specifically (and this is first draft), more personal icons, replace the Chaos Lord with a Daemon Prince, add some guns to the Rhinos; havoc launchers are looking like a bit of fun!</p> <p>The only thing I really need to be mindful of is the 1200 point limit that I have to work to!</p> <p>That said, I am really enjoying Plague Marines; they're characterful, offer some brilliant conversion opportunities, and pound for pound are some of the hardest base infantry in the game!</p> <p>What say you?</p> <p>+++++&nbsp;ADDENDUM&nbsp;+++++</p> <p>Some really cool Nurgle Plague Marine conversions, painting tips and ideas.</p> <p>Nurgle 101 by Svartmetal: <a target="_blank" href="http://forums.relicnews.com/showthread.php?t=172615">http://forums.relicnews.com/showthread.php?t=172615</a><br /> Svartmetal&acute;s blog: <a target="_blank" href="http://forums.relicnews.com/showthread.php?t=166760">http://forums.relicnews.com/showthread.php?t=166760</a></p> http://thegoldend6.com/trackback.php/Arcanacon2010preparation Something out of the ordinary http://thegoldend6.com/article.php/20090809234456622 http://thegoldend6.com/article.php/20090809234456622 Mon, 10 Aug 2009 19:44:56 +1000 http://thegoldend6.com/article.php/20090809234456622#comments Other games I found this while trawling the internet. It's not specifically Warhammer related, or in fact, wargames related at all. However, it is still pretty cool and awesome!<br /> Super Mario chess!! I mean, who can resist?<br /> <br /> I suck at chess almost as much as Warhammer, but I'd happily get hammered at chess on this brilliant board.<br /> <br /> <img width="480" height="600" src="http://thegoldend6.com/images/articles/20090809234456622_1.jpg" alt=""><br /> <br /> This awesome set of Super Mario Chess has all the characters from the Nintendo mainstay including Mario, Luigi, Princess Peach, Yoshi, Toad, 1-up mushroom, Bowser, Bowser Jr and many more. <br /> <br /> <img width="600" height="264" src="http://thegoldend6.com/images/articles/20090809234456622_2.jpg" alt=""><br /> <br /> They've even included the gold coins as playing pieces! http://thegoldend6.com/trackback.php/20090809234456622 I feel dirty.............. http://thegoldend6.com/article.php/20090722192535565 http://thegoldend6.com/article.php/20090722192535565 Thu, 23 Jul 2009 15:25:35 +1000 http://thegoldend6.com/article.php/20090722192535565#comments Warhammer 40000 I feel dirty, really really dirty.....<br /> So today i got the Marine codex, I have a slight inkling to do some 40k crap again, more for the fact that most play 40k and I miss rolling dice and playing games, so I got the codex and will think of putting together and painting up a new army.<br /> <br /> So questions, what points is 40k mainly played at these days? :) http://thegoldend6.com/trackback.php/20090722192535565 1st Aug http://thegoldend6.com/article.php/20090719130254438 http://thegoldend6.com/article.php/20090719130254438 Mon, 20 Jul 2009 09:02:54 +1000 http://thegoldend6.com/article.php/20090719130254438#comments Everything else At my House<br /> A day of putting together toy dollies and some painting, let me know if your coming by the Tuesday before.<br /> Start at 12pm and finish by say 6ish (depends on if I have other things on that night, maybe longer)<br /> <br /> Cheerio http://thegoldend6.com/trackback.php/20090719130254438 Brotherhood of Rust – Test miniature http://thegoldend6.com/article.php/20090922211012865 http://thegoldend6.com/article.php/20090922211012865 Fri, 10 Jul 2009 21:10:12 +1000 http://thegoldend6.com/article.php/20090922211012865#comments Painting & Modelling <p>The Brotherhood of Rust is my Warhammer 40000 Nurgle army. They started life as an Iron Warriors army, that most identifiably was implemented with nine Obliterators. Not as awesome an idea as I had originally thought.</p> <p>I have some background worked out. The basic premise is the Iron Warriors, en route from their previous great victory, are visited by the Herald of Papa Nurgle and infested with all manor of disease and pestilence. This, of course, is befitting of the followers of the Plague Prince!</p> <p>I found a few combos that seem to work and listed elsewhere on the site.</p> <p>I am beginning to think that I will change this somewhat and only put in a couple of squads of Plague Marines and liberally apply the Mark of Nurgle across everyone who can have it. Missing from most of my lists is mobility, so this one will start to incorporate more transports. Rhinos, if nothing else, still serve to block lines of site and make dangerous or impassable terrain when they invariably get blown up!</p> <p>However, after much debate and mixing of pallets I have my test scheme done. The original Iron Warriors were, as expected, Boltgun Metal base. I then gave the whole thing a Black or Armour Wash and then wet-brushed with Boltgun Metal and then Mithril Silver highlights.</p> <p>The traditional chevron striping was used to (regrettably) mediocre effect.</p> <p>With that in mind, I need to Nurgle them up a bit. I wanted it to be a bit more clean than normal Nurgle paintjobs.</p> <p><img width="533" height="768" src="http://thegoldend6.com/images/articles/20090922211012865_1.jpg" alt=""></p> <p>As you can see in this slightly blurry photo, I have gone with the half-and-half paint scheme. The Iron Warriors part is the original scheme and the Nurgle half is Goblin Green, a Devlin Mud and Thrakka Green wash, then Goblin Green with Rotting Flesh added to it. Subsequent highlights add more Rotting Flesh to the mix to achieve lighter colours.</p> <p>For the piping, I decided that purple would be a nice contrast against the green and have seen it used to good effect in the past. The base is Liche Purple, and highlights are Bleached Bone added to the base colour. Similarly, the Nurgle symbol on the shoulder pad is a chaotic mix of purple, and either Bleached Bone or Rotting Flesh. Before I go into production on this army, I&rsquo;m going to have to try and remember the details of the mix!</p> <p>Let me know what you think!</p> http://thegoldend6.com/trackback.php/20090922211012865 Warhammer 40000 Sisters Of Battle 1500 points http://thegoldend6.com/article.php/40k-sister-of-battle-1500-points http://thegoldend6.com/article.php/40k-sister-of-battle-1500-points Thu, 09 Jul 2009 09:39:19 +1000 http://thegoldend6.com/article.php/40k-sister-of-battle-1500-points#comments Warhammer 40000 <p>Another interesting Sisters Of Battle army list. It seems at the moment that we&rsquo;re bringing back the Rhino rush!</p> <p>Certainly, the footslogging Sisters army lacks the long ranged punch required to deal with most adversaries and the tanks provide mobile cover against the horde armies if you&rsquo;re going to stand still!!</p> <p>The list looks something like this:</p> <p>Canoness &ndash; 107<br /> Cloak of St. Aspira<br /> Master-Crafted Power Weapon<br /> Mantle of Ophelia<br /> Bolt Pistol, Frag Grenades</p> <p>Retinue &ndash; 5 Celestians &ndash; 123<br /> Vertan Superior &ndash; Brazier of Holy Fire<br /> Flamer, Heavy Flamer, Imagifier<br /> Transport &ndash; Immolator &ndash; 80<br /> Holy Promethium, Extra Armour</p> <p>10 Battle Sisters &ndash; 152<br /> Verteran Superior &ndash; Brazier of Holy Fire<br /> Flamer, Heavy Flamer<br /> Transport &ndash; Rhino &ndash; 55<br /> Extra Armour</p> <p>10 Battle Sisters &ndash; 152<br /> Verteran Superior &ndash; Brazier of Holy Fire<br /> Flamer, Heavy Flamer<br /> Transport &ndash; Rhino &ndash; 55<br /> Extra Armour</p> <p>6 Dominions &ndash; 146<br /> Verteran Superior &ndash; Brazier of Holy Fire<br /> 4 Flamers, Imagifier<br /> Transport &ndash; Immolator &ndash; 80<br /> Holy Promethium, Extra Armour</p> <p>6 Dominions &ndash; 170<br /> Verteran Superior &ndash; Brazier of Holy Fire<br /> 4 Meltaguns, Imagifier<br /> Transport &ndash; Immolator &ndash; 90<br /> Twin-Linked Multi-Melta, Extra Armour</p> <p>6 Retributors &ndash; 200<br /> Verteran Superior<br /> 4 Multi-Meltas, Imagifier<br /> Transport &ndash; Immolator &ndash; 90<br /> Twin-Linked Multi-Melta, Extra Armour</p> <p>Total = 1500</p> <p>So, what does everyone think of the fully mobilised flamer force?</p> http://thegoldend6.com/trackback.php/40k-sister-of-battle-1500-points The Musings of a failed Archon, Haqn Y Cajal reflects on the past http://thegoldend6.com/article.php/haqn-y-cajal http://thegoldend6.com/article.php/haqn-y-cajal Thu, 02 Jul 2009 13:03:08 +1000 http://thegoldend6.com/article.php/haqn-y-cajal#comments Everything else <p>I remember well, those millennium of old. Where the Dark Eldar were a feared foe in the galaxy. My appearance on the battlefield would cause dismay and whole armies would crumble at the thought of facing such a fast and ruthless enemy. They&rsquo;d whisper to me, my Agoniser poised for the decapitation, &ldquo;who are you, that could move so fast and strike so quickly&rdquo;. Marines, those slow moving clumsy shoe-box bound men, whose tactic was to drive very quickly and storm out of their rhinos, rapid firing and assaulting. My warriors were cannon fodder to their bolters, but who was to care, for it lured them into harms way and the precious wyches would pounce, appearing from over the horizon, sqealing with joy as they fell on the hapless marines, left flat footed.</p> <p> </p> <p>I remember the Iron Warriors in 004.M39, caught strung out like a line of intoxicating powder, unaware of the peril they faced as they were outflanked by myself and the wyches. Or the Novamarines in 003.M39 who lent us so many souls, living and dead, we needed extra stripped down raiders to carry them all back to Cormargh.</p> <p>But now, the skills have been lost, the enemy has some strange grasp on the very fabric of warfare and we find ourselves outfought in every aspect of battle. My warriors, once for a brief 200 years, could be convinced that to flee from combat was worse than facing the wrath of Hurghada, so would stand toe to toe with the enemy. Now, they flee like rats as soon as a single warrior dies. They turn their backs, hoping that speed will untangle them from the enemy, and they get cut down. Whole Kabals at a time.</p> <p>Once we were the fastest species to wage war. I don&rsquo;t count those stupid and reckless orks of course with red paint delusions, but opening up the gravitic cascade engines on a reaver or a raider would leave everything time shifted and reddened. Now, even the monkeigh has pretensions to move like us. Our foolish kin loop around the planets like deranged explorers while the earth bound, stink engined marines have some magik that allows them creditable speed.</p> <p>And with speed came an ability to shoot. The big guns they call demolisher cannon, battle cannon, earthshakers and whirlwind missile batteries all had this magik bestowed upon them, Once they struggled to fire while spiked to the ground, now they move from behind buildings and shoot us like daemons. Once they couldn&rsquo;t hit the side of a monolith, now the fall of shot is regular and predictable. They fire with an improbable multitude of weapons, bolters, scatter lasers, assault cannon and storm bolters, none diminished in ferocity for having moved. Where did they learn this skill ?</p> <p>Speed? I mourn those days of speed. My warriors with winged feet, surprising the foe and launching attacks that could isolate the unwary. Now I see Daemon Princes, lurching along in a grim parody of our grace, Dreadnaughts lumbering that extra few yards and even the dim witted and slowly relentless chaos marines lifting their skirts and barn storming across the battlefield. Oh they lack the grace to fall into assault, but the prizes we have lost to this new found brute speed are uncountable. Even the daemons, coming out of the warp, spread quickly before we can target them with fire.</p> <p>Once a battle wasn&rsquo;t measured by how many souls you gave away, but by what you achieved in battle. My warriors are like blowflies, a few thousand sacrificed for the sake of a game, so the wyches could have some pleasure, is nothing to me. But this is not the way and the new Kabals, the mindless Archons bred from the lifeless souls of auditors, count, yes count their casualties.</p> <p>The same bureaucrats might have had the foresight to give our raider warriors pistols instead of unwieldy rifles, for millennium I have pointed out that the enemy appear to benefit from an extra attack by this choice of weapon. Now it seems the enemy has outsmarted us again and carries both pistols and bolters to use as the situation warrants. Perhaps the plan is to sacrifice the warriors, weaken the combat kabals so the licentious despots could live safely in Cormargh and turn to worship one they should not trust.</p> <p>The same cretinous thought processes have dictated a new battle orthodoxy, to try and take and hold objectives. Not to just grab them and moon the enemy, but to actually grab them and stand and fight to hold onto them. Whatever happened to the doctrine of Asdrubeal, who was wise and ruthless, not for him the mindless fight for dubious relics, but the swift scalpel of incision followed by the haunting disappearance from the surgery. While we lose the ruthless lust for souls, the enemy is adopting tactics that are unheard of except in a few select and intelligent enemies. They are falling back from the melee if they are defeated, automatically, while we try and hold onto their shirt tails, so their battle brothers (and I use this term advisedly, for they are all inbred, incestuous sons of a common singular gene strand) can mow us down with bolters. Who imbibed such tactical nectar ? Who provided the wisdom for such acts when for 40 millennium we have relied upon the combat until death mantra?</p> <p>What happened to us ? Our raiders, once the fastest and most deadly craft in the galaxy, hard to see let alone shoot, now fall out of the sky to unwieldy cannon fire. Once they could barely glance us, now the munitions search out the core engines and we are left smeared over the planet. Smeared my friend, smeared. The warriors have lost even the art of jumping off the doomed raider, once half or more would make the dive, now less than a third can stand after the raider goes down, and these men are so amazed by the experience they are likely to stand around smacking each other on the back while the enemy outflanks them. Our only defense is to move so quickly that the fighting warriors can all but hold on and the weapons teams haven&rsquo;t the opportunity to even fire. Yet even this does not disrupt the enemy gunners.</p> <p>Our pilots lost the skill of flying close to the ground, to provide cover for those warriors and raiders behind them, now they fly at 200 feet as if on a sightseeing tour. The wyches have but one choice, to come to battle, choose the first foe that is in range and rush to the assault. The irony, the very imitation of the early monkeigh tactics. I now have to drug my raider pilots and with promises of slave girls, send them hurling at the enemy in the hope they might crash and obscure the rest of my fleet.. But the enemy remains wise and ignores the obvious ploy, shoots past the distraction as if it weren&rsquo;t there, screaming in mere meters from their position, filling the sky with its bulk.</p> <p>We did learn to unleash a hail of splinter fire and that was pleasing to my eye, until I saw the monkeigh, the one-eyed vibrators and the ones built like robots doing the same. Even the greenskins have learnt the skill of firing quickly and at range. Pew Pew guns are all very well, but a hail of slugga rounds from 180 meters gives me a headache. Rapid firing was some trick, sent by She Who Thirsts, to harvest dark elder souls for her pleasure. The ranks of Cormargh have thinned over these dark years.</p> <p>Our prized marksmanship has also deserted us. Were did the veteran disintegrator crews go? Now we have only trainees and incompetents who miss two thirds of the time. How standards have fallen.</p> <p>Should I bore you with tales of the masks we used to wear? They paralyzed the enemy with fear. Our Haemonculi bred the grotesques used to shield us, they took a 20 millennium to perfect for that exact reason. Big, robust flesh zombies, almost impossible to kill with bolters, now the enemy simply ignores them and shoots the warriors, the wyches and the reavers. And me. Once my shadowfield was protection from shooting, now the enemy sees me with unerring precision and I am forced to hide amongst the rabble. The rabble panic at the slightest sniff of incoming fire and they carry me, yes actually carry me, from the battlefield on taking but a few paltry wounds. The ignominy.</p> <p>Prisoners, once the point of our raiding parties, now are as scarce as elder wraithbone. Old Archon Cryx failed to capture a single prisoner on his last expedition. Some new magik that prevents the enemy from falling into our hands. The enemy would once fall back from our grotesques, such was the horrid demeanor invested into them. Now the enemy stand and laugh, for the grotesques are as likely to win a fight as I am likely to take a web way portal into battle, and should, by some miracle, the grotesques and haemonculi win the fight, only the necrons and guard flee. Strangely their willingness to fight in this fearless galaxy has become somewhat reduced.</p> <p>So I ponder what has happened. How we have fallen. I grow tired. I am weary of the senseless and unending trial of pointless raids. Facing drop pods that land so close it is as if we were carrying the locator beacons for them, while our own webway proves fickle and tortuous to enter. The occasional victory over an enemy so pathetically led, or so ill equipped, gives little succor to this proud Archon. It is time to remember the days when we ruled the galaxy, our strikes laying waste whole colonies, whole hive cities. Daemons and wraithlords cut down with agonisers, marines outnumbered two to one pleading for a quick death. Whole terminator squads disappearing in flashes of dark lance fire. Take my message to Asdrubeal, tell him we beg for his intervention, tell him we will serve him, tell him we need the edge. Send drugs, send us cannon, send us splinter pistols, send us armour, send us destructors, send us resolve, send us hope. Send us Kroot.</p> <p>haqn Y cajal<br /> &nbsp;</p> http://thegoldend6.com/trackback.php/haqn-y-cajal Eldar Warlock on Jetbike http://thegoldend6.com/article.php/warlock-jet-bike http://thegoldend6.com/article.php/warlock-jet-bike Thu, 18 Jun 2009 09:24:37 +1000 http://thegoldend6.com/article.php/warlock-jet-bike#comments Painting & Modelling <p>This tutorial is dedicated to those who shall not be named; Eldar players. There are a number of people who want to field jetlocks but don&rsquo;t know how to make them.</p> <p>It made with minimal sculpting in mind, while still making the final result look very much like a warlock.</p> <p>The images are attached and&nbsp; you will need: <br /> 1 Eldar Warlock with Witch Blade and Shuriken Pistol (Part Code: 99060104122 ) <br /> 1 Eldar Jetbike <br /> 1/16 inch brass rod <br /> A Dremel or other rotary tool with cutting discs. <br /> Safety Goggles <br /> Dust Mask <br /> Modeling Knives (with a regular blade and a chisel blade) <br /> Modeling Putty <br /> Super Glue <br /> 1. First, you will have to cut your warlock in half. Put a cutting disc on your Dremel, don your safety goggles and dusk mask, and make cuts where shown. I start with the cut separating the sword from the base, to get a feel for how the Dremel handles while cutting the pewter. Then I make another cut going from back to front, below the belt. Err on the side of cutting too low, you can always trim it later. Once this is done, clean up the area around the cuts with a modeling knife. <br /> <img width="444" height="319" src="http://thegoldend6.com/images/articles/warlock-jet-bike_1.jpg" alt=""><br /> <img width="800" height="599" src="http://thegoldend6.com/images/articles/warlock-jet-bike_2.jpg" alt=""><br /> 2. Next part to go is the hands. Cut off the hand with the pistol using the chisel blade. The sword is a bit more difficult though. Since it is partially attached to the sleeve, you will have to carefully cut the sword&rsquo;s hilt off of the sleeve before cutting the hand off. Slide a strong blade in between the sword and the sleeve and slowly cut it. It seems crazy but it will work. <br /> <img width="800" height="599" src="http://thegoldend6.com/images/articles/warlock-jet-bike_3.jpg" alt=""><br /> <img width="800" height="599" src="http://thegoldend6.com/images/articles/warlock-jet-bike_4.jpg" alt=""><br /> 3. Now his arms have to come off. However, you need to make sure that the shoulder pads stay attached. To do this, I used the chisel blade in my modeling knife and made cuts from both sides, working my way inward. <br /> <img width="800" height="599" src="http://thegoldend6.com/images/articles/warlock-jet-bike_5.jpg" alt=""><br /> 4. Cut the hand off of the sword. Glue the sword onto a one inch long piece of the brass rod. Either glue the pommel of the sword onto the other end, or make one using putty. Now we have a singing spear, which every jetlock should be equipped with. <br /> <img width="800" height="599" src="http://thegoldend6.com/images/articles/warlock-jet-bike_6.jpg" alt=""><br /> 5. Glue together the entire bike except for the the rider, the flag-pole, and the carapace. <br /> <img width="800" height="599" src="http://thegoldend6.com/images/articles/warlock-jet-bike_7.jpg" alt=""><br /> 6. Place, but do not glue, the rider&rsquo;s legs on the jetbike. Having done this, figure out the angle at which you will put the warlock&rsquo;s torso on. You will need to angle it so that the left arm is about &frac34; of a millimeter away from the left handle-bar. This will be the hand that holds the jetbike. You will have to file or cut the warlock&rsquo;s belt pouch off for a clean fit. <br /> 7. Having determined those angles, glue the warlock&rsquo;s left arm in place. Remember that the wind should be pushing the sleeve backwards. <br /> <img width="800" height="599" src="http://thegoldend6.com/images/articles/warlock-jet-bike_8.jpg" alt=""><br /> 8. Glue the warlocks other arm on. It looks best raised to about head height. <br /> <img width="800" height="599" src="http://thegoldend6.com/images/articles/warlock-jet-bike_9.jpg" alt=""><br /> 9. Once those have dried, fill the gaps on the arm joints with modeling putty and smooth it out with a sculpting tool or the back of a knife. Remember to keep your hands and tools wet when working with the putty. <br /> <img width="800" height="599" src="http://thegoldend6.com/images/articles/warlock-jet-bike_10.jpg" alt=""><br /> 10. OPTIONAL: Some people like robes around their jetlock&rsquo;s legs, and some don&rsquo;t. If you like them, follow this step. If you don&rsquo;t skip to the next step. Flatten some modeling putty until it is very thin, and then cut out a triangle. Place it so that one point of the triangle is over where the body will be glued on, and fold it around the leg. The whole piece should be swept backwards from the wind. Fold up the inside corner a bit. After the first side is satisfactory, repeat on the other side. Remember, if the warlock is a man it should be left over right, if a woman, right over left. I&rsquo;m anal retentive, I know. Fit the legs onto the jetbike. You may have to bend your robes a little to make room for the engines. <br /> <img width="800" height="599" src="http://thegoldend6.com/images/articles/warlock-jet-bike_11.jpg" alt=""><br /> <img width="800" height="599" src="http://thegoldend6.com/images/articles/warlock-jet-bike_12.jpg" alt=""><br /> 11. Glue the legs onto the jetbike, and then the body onto the legs. Remember to make room for the left hand. <br /> 12. Cut the hands off of the jetbike rider&rsquo;s arms and glue the left hand onto the left arm and the jetbike handle, and the right hand around the spear. Once the spear is dry, glue that hand to the body. <br /> <img width="800" height="599" src="http://thegoldend6.com/images/articles/warlock-jet-bike_13.jpg" alt=""><br /> 13. Let it dry overnight, paint it pretty, and post it on the web.</p> http://thegoldend6.com/trackback.php/warlock-jet-bike AE-WWII http://thegoldend6.com/article.php/20090923130811291 http://thegoldend6.com/article.php/20090923130811291 Sat, 30 May 2009 13:08:11 +1000 http://thegoldend6.com/article.php/20090923130811291#comments Other games <p>This is taken from the Darkson Designs website:</p> <p>&quot;It is 1946. The greatest conflict mankind has ever known has entered its seventh bloody year. Tens of millions have already fallen, yet the war rages on. No corner of the globe has been spared, the shadow of battle hovers above every land. Millions have been left homeless, driven from the charred carcasses of once great cities. Millions more cower beneath the iron heel of foreign rule. Awesome weapons of destruction rain down upon the earth, blasting the land itself into a blackened cinder. Mankind stands on the edge of midnight as the wheel of history turns toward its darkest hour.&quot;</p> <p>AE-WWII is a alternate-history WWII game played with metal miniatures - the miniature range is pretty good so far, most armies have at least a few models. Or at least, the major factions; the American Faction, British Faction (only a couple of models so far), German Faction and Soviet Faction.</p> <p>AE-WWII is a skirmish-based miniatures game set in the retro sci-fi setting of an alternate World War II. The game is intended for use with the Darkson Designs line of AE-WWII &quot;true&quot; 28mm miniatures.</p> <p>AE-WWII combines wargaming and historical fiction into a game that has much to offer fans of both. With a flexible, points-free detachment design system players can create purely historical forces or units comprised entirely of the terrifying new wonder weapons available to each side of the conflict. In AE-WWII it's up to the players to decide how historical or how fictional the game will be.</p> <p>The alternative history stuff is always pretty amazing, AE-WWII being no exception. Some of the concept art holds great promis and the Darkson Designs web site has a weath of inspiration including the following:</p> <p><img width="593" height="604" src="http://thegoldend6.com/images/articles/20090923130811291_1.jpg" alt=""></p> <p><strong>Hoodoo Conjurer</strong>:<br /> With a vast array of tricks, traps and spells at their disposal, these mystics roam the battlefields chanting curses, throwing strange ingredients and calling forth the powerful magic of the southern states.</p><p>Noice!!</p> http://thegoldend6.com/trackback.php/20090923130811291 Necromunda http://thegoldend6.com/article.php/20090519144026553 http://thegoldend6.com/article.php/20090519144026553 Wed, 20 May 2009 10:40:26 +1000 http://thegoldend6.com/article.php/20090519144026553#comments Necromunda There's a rumbling in the Underhive ...<br /> Inevitably, gangs rise and fall like the tides across a sewerage ocean. Three new gangs have risen up from the depths of the Underhive to seek fame and fortune within the depths of Necromunda.<br /> <br /> More details to follow! http://thegoldend6.com/trackback.php/20090519144026553 Brotherhood of Rust – Warhammer 40000 Nurgle army http://thegoldend6.com/article.php/20090922103958986 http://thegoldend6.com/article.php/20090922103958986 Tue, 12 May 2009 10:39:58 +1000 http://thegoldend6.com/article.php/20090922103958986#comments Warhammer 40000 <p>I am the Destroyer Hive; the slayer of worlds ...</p> <p>Briareos coughed violently again. The coughs had become worse and more frequent. There were near permanent dribbles of phlegm and pus running from the corners of his mouth. His eons old skin showed signs of a deathly pallor and many of his cybernetic implants showed visible signs of rust and degeneration.&nbsp;Strangely, he felt an almost euphoric joy with every wracking cough and his implants continued to function despite their obvious damage.</p> <p>Things had taken a decided turn for the worse since the Plague Marines had joined his treasured Iron Warriors. Disease and pestilence had taken hold of them. Not a single warrior in his band was exempt from the myriad of wasting diseases that attacked them. It has to be the followers of Father Nurgle, he thought to himself as he bent double, a coughing fit laying waste to his centuries old, gene enhanced system.</p> <p>As he rounded a corner of the now wasted vessel that carried them through the Warp, a glow emanated from all around him. Something was entering the &ldquo;reality&rdquo; inside the ship from the Warp outside. A nearby brother marine began to convulse and scream in disease tortured ecstasy. His limbs began to distort; his bloated, foetid body warping and finally exploding in rancid pus and waste so explosive that it coated the walls. The glow coalesced into a vaguely human form.</p> <p>As reality reasserted itself, it spoke in a voice like the buzzing of a million plague flies. &ldquo;I am the Destroyer Hive, the waster of worlds. Briareos you are bless-ed by Father Nurgle &hellip;.&rdquo;</p> <p>After a number of years campaigning with the Iron Warriors (with some small success, I might add), I have decided to re-vamp them to take a break from having to COMPLETELY rethink my Sisters of Battle. The Plague Marines have often been a source of fascination for me; more so than Khorne&rsquo;s Berserkers or any of the other Chaos Legions. My Iron Warriors were kind of a dare. I mean, really, who would willingly take an army with nine Obliteraters in it?</p> <p>More importantly, who would then suck so epically with said combination?</p> <p>There is so much inspiration surrounding the Plague Marines. Some of the more interesting armies that appear at Liber Animus have been Nurgle based ie. Tom Damin&rsquo;s Plague Marines, Pete Dunn, Ben Leong, Pedro Silva and the ubiquitous Plague Marines of Mark Morrison to name but a few! The only downside: Plague Marines are the new black.</p> <p>With their toughness five and &ldquo;Feel No Pain&rdquo; special rules, they certainly represent one of the stronger armies in Warhammer 40000. Never let it be said that I allow a band-(plague)-wagon pass me by! More details to follow! Until then, keep up the medicine and make sure to keep the flu at bay!</p> http://thegoldend6.com/trackback.php/20090922103958986 Warhammer 40000 Sisters of Battle Tactica Part Two http://thegoldend6.com/article.php/sisters-of-battle-tactics-part-two http://thegoldend6.com/article.php/sisters-of-battle-tactics-part-two Sun, 03 May 2009 13:26:17 +1000 http://thegoldend6.com/article.php/sisters-of-battle-tactics-part-two#comments Warhammer 40000 <p>Again, the internet is teaching me to cheat, but here is part two.&nbsp; The important thing to remember is that this tactica is specifically for fourth ed. so it's usefullness in the current edition is somewhat questionable.</p> <p>Approved Deployment Under the Decree Passive<br /> These are units you will never regret fielding...</p> <p><strong>HQ Cannoness</strong><br /> &nbsp; * Cannoness<br /> &nbsp; * Eviscerator<br /> &nbsp; * Jump Pack<br /> &nbsp; * Cloak of Saint Aspira&nbsp;&nbsp;110</p> <p>+ There are few units this lethal against all targets for 110 points<br /> + Menaces non-skimmer vehicles, including Land Raiders with Hand of the Emperor<br /> + Can instakill Toughness 4 characters using Hand of the Emperor<br /> + Tests on Leadership to activate Faith so can have a 2+ invulnerable save<br /> - Spirit of the Martyr in melee will eat your Faith fast</p> <p>&nbsp; * Blessed Weapon<br /> + Kills dedicated assault troops before they can strike<br /> + Mastercrafting is valuable on a (relatively) low Weapon Skill character<br /> + When attached to a unit striking first can save lives<br /> + The Passion improves Initiative even more. <br /> - Cannonesses generally do better alone so this is preparing for a rare situation<br /> - Does not menace vehicles which is a weakness for Sisters</p> <p>&nbsp; * Mantle of Ophelia<br /> + Saves first instant kill from Strength 6+ weapons<br /> - 2+ invulnerable makes this a big expenditure for a rare eventuality<br /> - Adds expense to a cost effective unit, generally not worth the points</p> <p>&nbsp; * Inferno Pistol<br /> + Tank killing ability, with Blessed Weapon maximises infantry kills<br /> + Hits Skimmers that are in range easily unlike Eviscerators<br /> - If your pistol is in range so is your Eviscerator and either will kill a tank anyway<br /> - Redundant shooting investment for a unit who is in assault continuously</p> <p>&nbsp; * No Cloak of Saint Aspira<br /> + Makes the Cannoness obscenely cheap for what she can achieve<br /> - Doubles her chances of injury</p> <p><strong>TR Battle Sisters</strong><br /> 10 Battle Sisters<br /> &nbsp; * Rhino<br /> &nbsp; * Smoke Launchers<br /> &nbsp; * Extra Armour<br /> &nbsp; * Heavy Flamer<br /> &nbsp; * Meltagun<br /> &nbsp; * Veteran Superior<br /> &nbsp; * Book of Saint Lucius&nbsp;&nbsp;209<br /> + Mobility allows optimal template position for rapid fire with Divine Guidance<br /> + Meltagun provides ranged anti-vehicle flexibility<br /> + Ability to obliterate multi-wound Toughness 4 model at range<br /> - Vulnerable to assault by Independant Characters and Walkers</p> <p>&nbsp; * Flamer &amp; Heavy Flamer<br /> + Optimal use of Divine Guidance demolishes mass infantry, armoured or not. <br /> + Generally kills half a Space Marine squad in one rapid firing (use in pairs!)<br /> - Anti-infantry specialisation reduces flexibility...unles s combined with a nice, big...</p> <p>&nbsp; * Eviscerator<br /> +Combine with Hand of the Emperor to kill multi-wound models in melee<br /> +Veteran Superior cannot be targeted until the unit is wiped out<br /> +Flame a squad then multiple charge it and a nearby vehicle for carnage<br /> - Expensive assault investment in an already pricey non-assault squad<br /> - Units with Book of St Lucius rarely run so winning melee is not critical, nor achievable<br /> - Should not be considered until all Seraphim squads have Eviscerators</p> <p>&nbsp; * Dual Meltaguns<br /> - Fails to make use of a large squad's ability to use Divine Guidance<br /> - Celestians in a squads of 5 carry two Meltaguns for less points<br /> - Exorcists and Jump Packing Eviscerators are more effective</p> <p><strong>FA Seraphim</strong><br /> 8 Seraphim<br /> &nbsp; * Veteran Sister Superior<br /> &nbsp; * Eviscerator<br /> &nbsp; * Dual Twin-Linked Hand Flamers<br /> &nbsp; * Book of St Lucius&nbsp;&nbsp;230<br /> + Hit &amp; Run is vital to utilise all units' close range shooting<br /> + Best close combat squad in a pure Sisters army<br /> + Shooting capability on par with Battle Sisters<br /> + Squad size of 8 allows roll over and under Faith abilites to be used<br /> + Can charge a different target to the Cannoness to retain Hit and Run<br /> - Need to be shielded from anti-infantry fire by Rhinos or Terrain<br /> - Only infantry target in a full mechanized list makes them an expensive target<br /> - Will eat a lot of Faith (and you'll love them for it)</p> <p><strong>HS Exorcist</strong><br /> + Only ranged anti-tank in the army make them a must have<br /> + Minimum of two Exorcists in tournament armies&nbsp;&nbsp; <br /> + Draws fire away from Rhinos which carry your Marine killers <br /> + Significantly better anti-tank than a Predator Annihilator when moving and shooting<br /> - Marginally worse anti-tank than a Predator Annihiliator when stationary<br /> - Pairing Exorcists may be necessary to mitigate randomness.</p> <p>&nbsp; * Extra Armour<br /> + Keeps Exorcists mobile, advised by many veterans<br /> - Not worth losing a Book, unit or Eviscerator over as it rarely effects the game</p> <p>&nbsp; * Dozer Blades<br /> + Allows pop-out attacks from area terrain<br /> - Only useful if there is appropriate area terrain</p> <p><strong>Borderline Heresy and Acquired Tastes</strong><br /> These are of debatable worth but if they fit your style can be great...</p> <p><strong>EL Inquisitor &amp; Callidus Assassin</strong><br /> + Can lock units in assault and Jump Back to allow focus firing from all squads<br /> + A Word in Your Ear... combines well with Exorcists to kill valuable units<br /> - Assassins often do not make their points back<br /> - Inquisitor is a token and best fielded with little or no gear, sadly</p> <p><strong>EL Assassins in General</strong><br /> We'll leave it to the pros:<br /> http://warseer.com/forums/showpost.php?p=80412&amp;postcount=112<br /> http://belloflostsouls.blogspot.com/search/label/Witch%20Hunters</p> <p><strong>EL Celestians</strong><br /> 5 Celestians<br /> &nbsp; * Rhino<br /> &nbsp; * Smoke Launchers<br /> &nbsp; * Extra Armour<br /> &nbsp; * Two Meltaguns&nbsp;&nbsp;142<br /> + Maximum tank hunting, Rhino shield and Faith for minimum points cost<br /> + Fills tank hunting role without diluting Divine Guidance focussed squads<br /> + Can fire both Meltaguns from Rhino's firing points without deploying<br /> - Exorcists and Eviscerators do the same job for less points</strong></strong></p> <p>&nbsp; * Immolator<br /> + A fire magnet to draw anti-tank fire from your Rhinos and Exorcists<br /> + Fluffy and looks fantastic (conversion to Rhinos is easy, too)<br /> - Opponents will learn to fear Battle Sisters more and start ignoring it<br /> - If you need more flamers in your army you aren't playing Sisters :)</p> <p><strong>EL Arcoflagellants</strong><br /> + Deperately needed close combat capability<br /> + Can almost keep up and can be hidden behind Rhinos without much trouble<br /> - Aren't quite fast enough to stop a Battle Sister unit being assaulted<br /> - Very expensvie, do not generate faith, a gamble to kill their points value<br /> - Factor in the cost of a useless Priest plus his useless gear</p> <p><strong>HS Retributors</strong><br /> 10 Battle Sisters<br /> &nbsp; * Heavy Bolters<br /> &nbsp; * Veteran Superior<br /> &nbsp; * Book of Saint Lucius&nbsp;&nbsp;189<br /> + Long range firepower<br /> + Heavy Support choice that provides faith<br /> - Battle Sisters already provide plenty of anti-horde and AP4&nbsp;&nbsp; <br /> - Takes Heavy Support slots from Exorcists which are essential<br /> - Sub optimal use of Divine Guidance compared to flamer squads<br /> - Cannot move and shoot and so will be denied targets frequently</p> <p><strong>HS Penitent Engine</strong><br /> + Desperately needed close combat capability<br /> + Will draw anti-tank fire from your Rhinos, the pointy end of your army<br /> - Requires a priest you have trouble finding a use for<br /> - Not remotely as durable as Rhino or Immolator with Smoke Launchers activated<br /> - Can be manipulated with it compulsory move<br /> - Takes Heavy Support slots that are better spent on Exorcists</p> <p>&nbsp; * Dual Inferno Pistols</p> <p>5 Seraphim&nbsp;&nbsp;140<br /> + Devastating against vehicles and multi-wound models<br /> + One of few units under 200 points that are still flexible and effective<br /> + Better against high AV vehicles than random Exorcists or one shot Meltaguns<br /> + Swap for flamers for a very cheap but still effective unit<br /> - Small and easily destroyed, even with Spirit of the Martyr<br /> - This is a great unit but usually chosen after one or two Flamer Seraphim<br /> - Mistaken as the best anti-terminator unit - Divine Guidance flamers kill more</p> <p><strong>Abominable Heresy of the most Heinous Nature laid bare in all its Blasphemous Horror</strong><br /> Things we've learnt never to do...</p> <p>Mixing foot slogging units with Mechanized<br /> - You generally need two units of Seraphim or Battle Sisters to wipe out a marine squad in one round.&nbsp; They need to strike at the same time or will face melee. <br /> - Optimal flamer template placement is nigh on impossible on foot. <br /> - Splitting your force is a bad thing, no matter what army you play.</p> <p>Power Weapons<br /> - Disappointment with the inability to wound with Strength 3 is frequent<br /> - Extra 10 points for an Eviscerator brings a disproportionate return on investment<br /> + Veteran arms chop off nicely to convert to Eviscerators :)</p> <p>Storm Troopers<br /> - Pathetic compared to Battle Sisters and do not have Faith. <br /> - Plasma Guns are weaker than a squad with Divine Guidance.</p> <p>Priests<br /> - If your units aren't deploying from Rhinos they are footslogging...either way you will not get the charge so his re-roll to hit will never be used. <br /> + Loonies with chainsaws! Wooooooooohoooooooo o!</p> <p>Palatines<br /> - The extra 10 points for a Cannoness is worth it just for the Faith...and then there are the bonus attacks, wounds, etc. <br /> - You can always find 10 points somewhere for a Cannoness. <br /> + Your only choice in a Combat Patrol game.</p> <p>Sisters Repentia<br /> - Dead before they strike providing they reach close combat at all.</p> <p>Imagifier<br /> - Units should be deployed the right size to use appropriate Acts<br /> - There is no point Divine Guiding a unit too small to roll many 6's<br /> - The only unit where 20 points is justified is Seraphim who have an Imagifier by default from their Veteran Sister.&nbsp;</p> <p>http://www.40konline.com/community/index.php?topic=144230.0</p> http://thegoldend6.com/trackback.php/sisters-of-battle-tactics-part-two Warhammer 40000 Sisters Of Battle Tactica Part One http://thegoldend6.com/article.php/sisters-of-battle-tactics-part-one http://thegoldend6.com/article.php/sisters-of-battle-tactics-part-one Thu, 23 Apr 2009 13:23:02 +1000 http://thegoldend6.com/article.php/sisters-of-battle-tactics-part-one#comments Warhammer 40000 <p>I found this on-line and figured I’d just record it here because otherwise I’d forget it! (The internet is teaching me to cheat! :) )</p> <p>Hey all, I'm new to this forum, but I've been with WitchHunters for a long time. I've had this tactica for sometime now; I've made minor modifications/updates for it to be reposted here. I may repost/move this to the Tactica forum if I get any feedback. <br /><b>Unit Type Breakdown</b> <br /><b>HQ</b> <br /><b>Canoness:</b> The cream of the codex. Works well tooled up or to just sit back and direct your lines with a book of St Lucius. Run two if your list is over 1500. I like to run her with an Eviscerator, Cloak of St Aspira, Jumppack, and Bolt Pistol (if I run 2, the 2nd one has the Blessed Weapon and frags). <br /><b>Palatine</b><b>:</b> Poor man's Canoness. For only 10 pts more, you get 1 more attack, 1 more wound, 1 more Ld, and 1 more Faith. Points well spent, thank you. <br /><b>OH Inquisitor Lord:</b> Good in 3rd Ed as a screened firebase. Now he sucks. Why? If you choose to make a firebase out of him, it will die to bolter fire and he will be left useless. If you try to make an assault unit, it can only produce an ok assault unit, that costs more than many other armies' elite assaulters - and they struggle with delivery. He is not needed for the Hood, Sisters have enough protection from psychic powers already. So there isn't a whole lot of stuff left for him to do. Recently, I have been convinced of the usefulness of an mkerr-pattern squad (Lord in Carapace Armor, 3 HB Servitors, 2 Bolter Acolytes, 2 Chirurgeons) – but this depends heavily on good cover, and really has no place in a mech list, which I am focusing on. <br /><b>Priests:</b> Only useful in Zealot squads. And you need one in your army to take other units. But I never take those other units, so it's not an issue. <br /><b>Elites</b> <br /><b>OH Inquisitor:</b> Suffers from same issues as Lord, but is cheaper. <br /><b>Arco-flagellants:</b> One of three great looking new models in the WH range - and all their rules suck (le sigh). Arcos have the potential to be a devastating assault unit. So why don't they work? They are overcosted and have no delivery system. Sure, maybe a unit like this is really worth 35 points, but not if they never reach the opponent. The 4+ save isn't enough to protect them long enough to get them to combat. So in order to get them to combat, you have to activate their implants... which gets them killed - how fun! Any opposing commander who knows anything about this unit will never let it reach his lines. And they're too expensive to use as a distraction of that sort. <br /><b>Celestian Squad:</b> Decent unit. 2 more pts than a Battle Sister gets you Faithful without a VSS, +1 Ld, +1 WS, and Hatred (preferred enemy: everyone). Is it worth it? Not normally. They are a good choice if you want a smaller unit (less than 1<img border="0" alt="" src="http://www.librarium-online.com/forums/images/smilies/default/cyclops.png" />, and you don't want/need a VSS. They make a decent 6-model unit with 2 meltas for tank-hunting. Don't get fooled into thinking that because of Hatred that they can be a good assault unit. They become an &quot;ok&quot; assault unit - but their strength still lies in bolters and Faith - and in those areas, Battle Sisters are just as good. You also have to be careful here, because you cannot &quot;Kenny&quot; the VSS to gain a Faith point back. <br /><b>Sisters Repentia:</b> Wow what beautiful models! Wow what terrible rules! T3 with a 4+ save = Hvy Bolter bait. Even if they do reach the enemy (through some miracle), they still strike last and will lose another significant portion of their numbers before they even strike. The only squads they are good against are expensive models - more expensive than their whole squad: vehicles, dreads, monstrous creatures, and terminators. But no one will ever let them get there, and they're even easier to stop than Arcos are. <br /><b>Temple</b><b> Assassins</b><b>:</b> Hardly ever earn their points back - even worse, you have to have an Inquisitor to take one. I know the game isn't all about &quot;earning points back,&quot; but I have yet to see an assassin even change the game that much. The DCA is usually a better choice if you need an assassin’s punch. <br /><b>Death Cult Assassins:</b> This particular assassin is worth her points. A great use is to use their Infiltration to create a virtual Denied Flank. Infiltrate three of them on one flank will make many commanders avoid that area entirely. Because of their bad save, they must remain hidden until attacking. <br /><b>Troops</b> <br /><b>Battle</b><b> Sisters Squad:</b> If the Canoness is the cream, these gals are the bread and butter. Default sized for rhino deployment or larger (14 or 16) for foot-slogging. Always, always, always take the VSS. Weapon options: flamers (heavy and normal) are only good if you have a transport to deliver them in; meltaguns are great too - should be the only weapon in foot-sloggers; stormbolters are not a good option. Sure SB's give you more ranged firepower, but are really only worth it if your unit is going to sit back - Sisters should <i>never</i> just sit back. My preferred loadout is Heavy Flamer &amp; meltagun. <br />On the VSS, naked w/ bolter is great; also good is a Book of St Lucius (on every second or third unit - remember to use their 6&quot; range!); and another great option is an Eviscerator, albeit expensive. The Eviscerator is good because it can actually make your unit a bit of a tarpit when it comes to assaults. And you're one Act of Faith away from Insta-killing any opposing IC that decides to take you on. Combi-flamer or Brazier are ok... I just don't really go for the one-use weapons in normal situations. Every other weapon option is terrible. <br /><b>Inquisitorial Stormtroopers:</b> Let's see here, for 1 pt less than Battle Sisters, you get -1 Save, worse vet option, much worse gun, and no Faith. But you get access to plasmaguns and chimeras. Not really enough, IMO. Their best use is in small squads with plasma. <br /><b>Fast Attack</b> <br /><b>Seraphim:</b> [Choir of Angels]&quot;Ahhhhh!&quot;[/Choir of Angels] This unit and its proper use can win you more games than any other unit in your army. They can assault, counter-assault, tank-hunt, and IC hunt. Hand flamers are great for an assault unit, inferno pistols great for small tank-hunting units, and one of each great for all-purpose units. <br />A VSS is required if you want this unit to assault. She provides the punch and a built-in Imperialis Simulacrum (boo-yah). I prefer Eviscerators on her, so much more power. Strength 3 Power Weapons are worthless, in fact they near guarantee that you'll use an extra Faith to get +2 Strength... and then you'll be going last anyways! <br /><b>Dominion Squad:</b> Decent option - often overlooked because of the stunning qualities of the Seraphim. I prefer them with flamers. Meltaguns are too expensive in this unit - you can pull off melta units with either Celestians for small units, or Battle Sisters for larger. Some mix 2 flamers and 2 meltas - this could be good too. I also prefer the 10 model unit in rhino over Immolators (but that discussion is in a later post). VSS is also required here, but I like the model naked w/ bolter. <br /><b>Heavy Support</b> <br /><b>Retributors:</b> Good with Heavy Bolters, not with Multi-Meltas. I like to apply the same principle with Devastator squads (2:1 ratio) here. That means either 8 Retributors with 4 HvyB's or 6 Ret's with 3 HvyB's. VSS is also required for Faith. Do not make the mistake of trying to <i>use</i> Faith on this unit. Divine Guidance is made for up close shooting - as in rapid fire range. The Heavy Bolter's are powerful enough that they don't require a lot of assistance, save it for the bolters. <br /><b>Immolator:</b> I don’t use them. Sure, they're fluffy, and the model is great. But man do they ever have a target painted on them. More appropriately named, &quot;Flaming Coffin of Doom.&quot; <br />Because of this issue, I also do not like them as Transport options, where available. Factory Default Rhinos* do it for me. <br /><b>Exorcist:</b> Also known as, &quot;The reason I never take Retributors.&quot; This is the only model in the whole codex that I am willing to &quot;give up&quot; Faith for. In other words, it is not Faithful and brings no Faith to my list. Who cares? Holy crap, this thing is good! One is a bit of a gamble, so two are required for most 1500 lists. Want to see an opponent cry? Bring three. Some people cry cheese, beardy, OTT, etc. But the truth of the matter is, that the Exorcist is the only (viable) real long-range firepower that the list has. <br /><b>Penitent Engines:</b> Big, beautiful model. Buy one, paint it, put it on the shelf and sigh. This thing <i>blows</i>. 80pts? 11AV?? Open-topped??? GAH!!! This might, might, might(!) be worth it if you were allowed to give it smoke launchers (<i>maybe</i>), but you're not, so it's not. <br /><b>Orbital Strike:</b> DH players don't even use this... don't you either. <br /><b>Extras</b> <br /><b>Zealots:</b> Ok, these should probably go in Troops, but since they're not in the codex, I'm putting them here. 20 of these with Eviscerator Fanatics and a Priest are scary. Fragile, but scary. Demagogues and Exterminators are not required and just bump up the point cost of the unit. <br /><b>Inducted Guard:</b> Infantry Platoons can be used to give your OH list firepower - but that requires you to be running OH, and they are suited towards the stationary aspects of the game. <br />Sentinels are an excellent option if you’ve invested in 2 inducted units. <br />Leman Russ can provide a bit of &quot;oomph,&quot; too. <br /><b>Allied Marines:</b> Not worth it at all. Can't have Sisters in the list. Guard do it just as well for inducting purposes. If you want to mix marines, then take a marine army and add WitchHunter allies. <br /><b>Faith</b> <br />Faith is the belief in things that can't be proved. Except in 40k, where we prove that Faith kicks ass. <br /><i>Guideline</i> - I believe you should have a base 1 Faith, +2 for every 500 pts in the army (+/- 1): <br />500 pts 3 Faith <br />1000 pts 5 <br />1500 pts 7 <br />1750 pts 8 <br />Proper use of Faith will win the battle. Without it, Sisters are much nearer bottom of the food chain... even below orks (ouch). Allow me to cover two things before getting into the Acts of Faith themselves. <br />1 - Imagifer/Imperialis Simulacrum. Allows you to roll 3 dice and pick best two for AoF once per turn. Sound good? You bet. Overused? Too often. The best use of this item comes for units that <i>have</i> to accomplish certain tasks. Have to. Fortunately, the unit (Seraphim) that most often has to absolutely do something, comes with it built-in to their VSS. I don't know why I see this in people's Battle Sister Squads, I really don't. Squads should be designed in size to accomplish the type of Act you expect that squad to need to roll. Really only Seraphim and Canoness' are the ones that will use multiple types of rolls (roll &gt;= or &lt;=). <br />2 - &quot;Kennying.&quot; Brought to us by our friends at South Park: &quot;Kennying&quot; is the method of gaining Faith to use in the army, by pulling a VSS as a casualty - especially when she doesn't need to be. Granted, this should preferably be a naked VSS, so you're not wasting points. Some lists can really burn through the Faith, and getting it back is very important - more important than a single VSS in a depleted squad, anyhow. <br /><b>Acts of Faith</b> <br /><b>Hand of the Emperor:</b> Best use is to make an Eviscerator wielding model Strength 8 for purposes on insta-killing. Could also be used as last-ditch effort to make squad Strength 5 to hurt Monstrous Creatures, but normally not worth it. <br /><b>Divine Guidance:</b> If you don't know how to use this AoF... give up and get another army. Short-range bolter fire and flamer templates, oh yes. Hardly ever worth it in assault. <br />Most used Act of Faith <br /><b>The Passion:</b> Rare and judicious use of this AoF is called for. The +2 Init is rarely going to make a difference, excepting a Blessed Weapon Canoness. <br /><b>Light of the Emperor:</b> Again, a rare AoF. Saving small units from running off the table is very rarely worth it. <br /><b>Spirit of the Martyr:</b> Friend of Seraphim and Canoness' everywhere. Other squads can use it as well, if engaged with especially deadly units, in order to tarpit them. <br />Second-most used Act of Faith <br /><b>Delivery &amp; Sustainability</b> <br />This is normally a discussion that assault armies have. Guess what? Sisters function as an assault army... just without all the &quot;assaulting&quot;. The capacity for a Sisters of Battle army to win is entirely based on their ability to get units into short range. Sisters are not an army that can sit back and shoot (except vs all-out assaulters, like Nids). They just don't have the ranged capability to force the opponent to come to them; instead, it is they who must go and get. This part of the tactica applies to all types of Sisters armies, not just mechanized. <br />Sisters function best in &lt; 12&quot; range - the closer the better if you have flame templates. This lends itself to two problems:</p> <ol> <li><b>Delivery</b>. How do you get there? Shooty armies will try to prevent you from getting there, and assault armies will try to minimize the time you have before they are on you. </li> <li><b>Sustainabilty</b>. Assault armies and counter-assault units tend to come into major focus when you're 1-12&quot; away from the enemy lines. What prevents them from tying up your units? The less time you spend shooting, the more time your opponent has to make sure you don't win. As long as you're shooting, your opponent is reacting to you (which is good) - when your units aren't shooting, and you're desperately doing what you can to get them out of combat, then you're reacting to your opponent (which is bad).</li> </ol> <br /><b>Delivery</b> <br />So, what are your choices for Delivery? Often it comes down to the basic choice of Mechanized or Foot-slogging. <br /><b>Mechanized</b> <br /><i>Pros</i> <ul> <li>Gets you there faster </li> <li>Allows you to react better to Refused Flank, Pincer Moves, etc - even countering with your own. </li> <li>Extra Armour &amp; Smoke Launchers give a really good chance of successful arrival. </li> <li>Can maximize use of flame templates. </li> <li>Empty transports can Tank Shock to cut off support, or to bunch up units for flame goodness. </li> <li>Vehicles moving downfield can be used as &quot;mobile terrain&quot; to screen other units (Seraphim &amp; Cannoness particularly) from enemy fire.</li> </ul> <i>Cons</i> <ul> <li>Lower model count. </li> <li>If your opponent can stop your transports, you're pretty well screwed. </li> <li>All those vehicles moving downfield can block firelanes for your shooters - Exorcists &amp; Retributors.</li> </ul> <b>Foot</b> <br /><i>Pros</i> <ul> <li>High model count. 115 3+ save models on the board? Yes, thank you. </li> <li>Bigger units to ensure better Faith usage. </li> <li>Highly adaptable.</li> </ul> <i>Cons</i> <ul> <li>Slow - it takes a minimum of 3 turns to get into rapid fire range vs static armies. Longer if they back up. </li> <li>Vs Shooty armies, can have their numbers reduced significantly, making proper Faith usage hard. </li> <li>Vs Assault armies, can be difficult to move reinforcements to a flank under attack. It is much easier to &quot;roll up a flank&quot; against foot troops.</li> </ul> <br />So what method of delivery works best? It's entirely up to you. I have chosen Mechanized, but that doesn't mean that Foot is wrong - just that it's wrong for me. I can see the benefit and potential strengths of Foot... what I don't see, is the benefit of mixing the two. I know some people run mixed armies, but here's why I think it doesn't work. <br />The success behind Mechanized lies in providing your opponent with more targets than he can probably take out. When there are 4-6 smoked/obscured rhinos/immolators downfield, it gets tough to stop them all. When there are 1-2, it doesn't become so much of an issue. It very well may work against an opponent that doesn't have much anti-tank capability, but not against those that do. Yes, I know that there are several here that will disagree with me on this point in particular - so realize that this is just my opinion. <br /><b>Sustainability</b> <br />To get into rapid-fire range is one thing. To stay there relatively unscathed - that is another thing entirely. <br />There are 3 main things that can help you with Sustainability. <ol> <li><b>Focus of Fire</b>. Using multiple units to rapid-fire into a single, opposing unit. This can reasonably wipe out (or reduce to 1-2 models) most units you will ever come up against. </li> <li><b>Limit Visibility</b>. Use terrain, close combats, or vehicles to block Line of Sight and Line of Assault from the rest of the opposing army. <i>(See below &quot;Basic Mechanized Sisters Tactics&quot; on how to &quot;bisect&quot; opposing armies.)</i></li> <li><b>Interdiction</b>. Use Canoness and/or Seraphim to jump and assault the unit past the one that you are firing at - tying them up in combat and preventing them from counter-assaulting. This will also help by accomplishing some of #2 - Limit Visibility. This only real concern here is that this role can burn through your Faith faster than anything else... use it, but know when Spirit of the Martyr isn't absolutely necessary.</li> </ol> <br />The biggest thing about any of these tactics, is knowing when to attempt them - and that can only be achieved through experience. So get out there and purge some heretic butt! <br /><b>Basic Mechanized Sisters Tactics</b> <br />This covers from Deployment to turn 3 (-ish). Because anything that happens after that is generally not going to be able to be predicted in a manner that a simple document like this could cover. <br /><b>Primary Tactic:</b> <br />Most Sisters players know this, but I'm going to state the obvious anyways: <br />The primary method of obtaining victory is to maintain your stance of power. The Sisters' &quot;stance of power&quot; is short-range (1-12&quot;) shooting. The main objective of a mechanized Sisters of Battle army list is to get your troops into that stance as quickly as possible, and to maintain it for as long as possible. <br />Consider your shooting as a package. The rhino is the delivery vehicle. <br /><i>Note: These tactics are for an opposing, static army - but they are just as applicable vs mobile-mech and assault armies. Against mobile-mech armies, use the rhinos to keep up with the opponent and apply shooting liberally, they can be easier because the numbers of models in mobile-mech armies are lower. Against assault armies, you can even foot it, using a turn outside the rhinos to shoot at models in range. Then use the rhinos to drive a path (tank-shock!), dividing the army into manageable chunks... shoot and flame to your leisure</i> <br /><b>Deployment:</b> <br />My deployment rules are simple. <br />1 - Place Exorcists to control major fire-lanes. Many opponents do not want their vehicles staring down that missile launcher. If you're worried about his anti-tank, place behind a piece of terrain that you can drive into on turn 1 and fire from. <br />2 - Start rhino deployment in center of your DZ. Try to shield, but center is more important than shielding. Then pick one side (usually the side towards where you opponent is deploying his troops - but not always), deploy additional rhinos to that side, and that side only - staying relatively near the center. You can either set them all up on the same side as your Exorcists, to overload a flank, or opposite your Exorcists to have them refuse that flank. <br />3 - Seraphim hide behind rhinos or to a shielded side of them. Canoness' are <i>by</i> the Seras, but never join them. <br /><b>Turn 1:</b> <br />With the new objective rules, many opponents will opt to go second - to gain than last grab for table quarters, objectives, etc. This is good for us - because on Turn 1 our rhinos are most fragile (if you're really worried about it, you can deploy the units outside the rhinos... how often do you unload at the end of Turn 1??). You want to go first though. It increases your odds of winning by... a lot. (Note to non-WH players: do not read this... I am, um, <i>lying</i> - yeah that's it, lying.) Why? Because a lot of whether or not you win or they win is based upon them stopping the rhinos. If they stop rhinos before your girls are able to get close enough and have to foot it the rest of the way there... (well, you just <b>know</b> how cranky your Sisters get when they have to walk far in those heels!), then they have won. <br />If you go first, your opponent will get one round of shooting your transports before the get there. If you go second, he gets two. He more than doubles his chances of stopping your assault (because one of those turns, you won’t have smoke to protect you). Against &quot;shooty&quot; armies, this can be disastrous. <br />So how do we use our deployment and first turn to enable delivery? My favorite tactic is Bisecting. This is both harder and easier against a castled opponent - but your standard spread deployment opponent makes for a standard Bisection. <br />Bisection is the practice of dealing with part of the opponent's army at a time (specifically, half). Drive two rhinos straight forward to form a wall at/near the table center (if there's terrain there, this is even easier) and pop smoke. Other rhinos should &quot;hide&quot; behind this wall - the forward one may still need to use their smoke. With the Seraphim/Canoness safely behind all this. <br />If done right, you've allowed your opponent to really only shoot at 2 smoked, rhinos. <br />At the same time, bring your Exorcists guns to bear on the unit(s) most likely hurt your rhinos: dev squads &amp; tanks. <i>Make</i> your opponent pay attention to them. He should now be stuck as to what to attempt to take out - the rhinos or the Exorcists. <br /><i>Note: in my games, I typically lose 0-1 rhinos in the first turn, and suffer a damaged exorcist - sometimes destroyed.</i> <br /><b>Turn 2:</b> <br />If you have more than 1 rhino lost at this point: the game may be rough - or you didn't screen properly - or the dice gods hate you. <br />Move any remaining rhinos that have not used their smoke to the fore-center of the table, and use their smoke. You should consider deploying a unit on the forward rhino on your protected side (especially if you lost a rhino). The other rhinos pull max distance ahead to the protected side of your rhino wall and deploy troops. Make sure that your rhinos do no block LoS for your Exorcists to what they need to shoot at. <br /><i>Note: you choose what side is the &quot;protected&quot; side... I've changed my mind at this point in the game as to which side I wish to go after.</i> <br />Seraphim again move up behind the new wall. Canoness may do same, or split to start &quot;hunting&quot; - try to make sure something else will be closer to enemies though... nothing quite like having to burn Faith early to protect her in the shooting phase. <br />Use a &quot;focus of fire&quot; to engage larger units with your deployed sisters. Engage small units (6 man min squads) on a one-to-one basis. You should be able to wipe out most anything within immediate range with judicious use of Divine Guidance. <br /><i>Sidenote Tactic: My favorite Battle Sister Squad configuration has a Heavy Flamer and Meltagun. Against lighter troops, if there is a vehicle behind their squad, I have a dirty tactic of firing at the vehicle with the squad - allowing the meltagun to damage the vehicle, and the heavy flamer to take out models in the squad (as long as the template hits the vehicle). My local Tau players have learned to never deploy in front of their vehicles...</i> <br />If your Seraphim are in charge range, go ahead - but since you've been shielding them, they probably won’t be unless your opponent has moved elements towards you. <br />This turn is designed to make your opponent wince and to refocus his attention on your package. From this point on, if your Exorcists are ok, he will probably not have the luxury of being able to shoot at them. <br /><b>Turn 3:</b> <br />You probably have one squad engaged by an opposing unit - if they're small, a Canoness can easily worm them out. You may consider abandoning the unit, either Kennying the VSS, or using SotM to make them a tarpit to hold that unit for the rest of the game (my favorite against assault squads). <br />Move undeployed rhino units (if they're ok) up to find a DG target, combo them with a unit that you suffered some losses in and aren't sure about getting off your Act of Faith (&lt; <img border="0" alt="" src="http://www.librarium-online.com/forums/images/smilies/default/glasses-nerdy.png" />. Generally use the Battle Sisters to sweep through whatever troops are on that side of the battlefield. Use any still running rhinos to continue to shield them from other half of army - tank-shocking where beneficial (e.g. <i>any</i> non-fearless/tank-hunting unit) - even Ld 10 fails. Bring up any previously Entangled units. <br />Move Seraphim to intercept counter-charge units and engage them. Use unit edges to minimize the return damage threat. On your opponent's turn, you'll use SotM (if power weapon/fist is there) to minimize casualties, then Hit-n-Run. <br />Move Canoness' to hunt small units and IC's, or even armor if Evisc equipped. <br /><b>Wrap Up</b> <br />If you've come this far, the game is pretty much in hand. Continue to use the Seraphim to prevent your Battle Sisters from being engaged, then jumping out on your opponent's turn to leave them vulnerable to fire. You'll lose a unit or two at this point, but that's ok - you'll need their Faith soon enough. <br />If your opponent runs his other half army away, use your rhinos and exorcists to corral them. Weaponless exorcists can still tank-shock and/or grab objectives. <br />Seraphim and Canoness can catch most runners easily. <br />Manage your Faith, get it back via Martyrdom when necessary. If you think a unit might break, make sure to pull either the VSS as a casualty or all models in base-to-base, since you get no Faith being run down. <p>http://www.librarium-online.com/forums/witch-hunters/94661-stjohn70s-mechanized-sisters-battle-tactica.html</p> http://thegoldend6.com/trackback.php/sisters-of-battle-tactics-part-one Warhammer 40000 Death Guard 1750 points http://thegoldend6.com/article.php/20090923131830283 http://thegoldend6.com/article.php/20090923131830283 Wed, 22 Apr 2009 13:18:30 +1000 http://thegoldend6.com/article.php/20090923131830283#comments Warhammer 40000 <p>Now that I have established that <strong>Sisters Of Battle</strong> are far from awesome without tanks (see previous post), I can start focusing on everyone’s favorite alternative, Chaos!!</p> <p>Long ago, a mate had an idea; <strong>Iron Warriors</strong> with nine <strong>Obliterators</strong>. At the time, it made me (in)famous. Probably because I managed to be improbably unsuccessful with them. The high point? Managing to kill three of my <strong>Obliterators</strong> with their own plasma weapons!</p> <p>So, I am going back to my original love, <strong>Chaos Space Marines</strong>!</p> <p>Admittedly, <strong>Nurgle Death Guard</strong> are becoming the new black, however, I am jumping on the bandwagon. The idea of festering, rotting, plague infected <strong>Chaos Space Marines</strong> has always held a fascination for me.</p> <p>To that end, I have sat down with my trusty <strong>Chaos Space Marine codex</strong> and ripped out this 1750 point army list.</p> <p><strong>Daemon Prince</strong> (175) <br />-Wings <br />-Mark of Nurgle <br />-Warptime</p> <p> <br /><strong>Greater Daemon</strong> (100) <br /></p> <p><strong>Plague Marines</strong> x7 (261) <br />-Champion, Powerfist, 2x Meltagun, icon <br />-Rhino <br /></p> <p><strong>Plague Marines</strong> x7 (261) <br />-Champion, Powerfist, 2x Meltagun, icon <br />-Rhino <br /></p> <p><strong>Plague Marines</strong> x7 (246) <br />-Champion, Powerfist, 2x flamer <br />-Rhino <br /></p> <p><strong>Plague Marines</strong> x7 (241) <br />-Champion, Powerfist, 1x flamer <br />-Rhino <br /></p> <p><strong>Lesser daemons</strong> x7-91 <br /></p> <p><strong>Chaos Defiler</strong> (150) <br />2xCCW <br /></p> <p><strong>Obliterators</strong> x3 (225) <br /></p> <p>Total points 1750,13 Kill points, 5 scoring units, 41 models <br /></p> <p>I could also split the <strong>Obliterators</strong> into a unit of 2+1, just to force my opponent to split fire some more. I could also go for a second <strong>Defiler</strong>, and go down to a lone <strong>Obliterator</strong> that could deep strike using one of the icons for a close multi-melta/melta shot on tanks, or whatever else. This is about the only time I advocate using deep striking <strong>Obliterators </strong>... when you've only got one.</p> http://thegoldend6.com/trackback.php/20090923131830283 Witchhunters vs. Imperial Guard http://thegoldend6.com/article.php/Witchhunters-Imperial-Guard http://thegoldend6.com/article.php/Witchhunters-Imperial-Guard Thu, 16 Apr 2009 15:40:21 +1000 http://thegoldend6.com/article.php/Witchhunters-Imperial-Guard#comments Battle Reports <p>Skabradisdead and I played a game of Warhammer 40000 5th edition last night and merriment (as you can imagine) did ensue!</p> <p>The crowning moment, my Cannoness fighting off about twenty-eight or so Stormtroopers. Pfft, is that the BEST you've got?</p> <p> <img width="800" height="600" src="http://thegoldend6.com/images/articles/Witchhunters-Imperial-Guard_1.jpg" alt=""></p> <p> +++ MORE DETAILS COMING SOON (including the result!)+++</p> <p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p> <p>The game was a pretty standard "Kill Point" based game. Regrettably, Skabrad decided to employ the services of a direct firing Basilisk, along with a Leman Russ and a Hellhound.</p> <p>Now, things like Basilisks (along with Land Raiders and Vindicators) scare the crap out of the Sisters of Battle! There's only so many Faith points I can throw around to bestow Invulnerable Saves.</p> <p>You know you want to find out who won, don't you?</p> <p>Skabrad, in his day, was one of the premier Warhammer 40,000 players around. He was all but unbeatable and many were his vanquished foes! That was until he went toe to toe with the one and only, me; the Golden D6 mascot! I'll spare you some of the more gory details and simply reveal the result.</p> <p>&nbsp;</p><p>&nbsp;</p><p>&nbsp;</p> <p>The mission was, as I previously mentioned, a Kill Points based mission. You get points for entirely wiping out your opponent's units. At the wrap up, and once all the smoke had cleared from NUMEROUS artillery shells, the Sisters of Battle had three remaining troops and one SLIGHTLY damaged Exorcist tank. The army had accounted for more than their fair share of Imperial Guardsmen and thus, the battle was a VICTORY unto me!!</p> <p>Having accounted for such a devastating force, I was feeling pretty confident about the Melbourne in Flames (<a href="http://members.optusnet.com.au/melbinflames/index.htm" target="new">http://members.optusnet.com.au/melbinflames/index.htm</a>) tournament coming that weekend.</P> <p>Boy, was I for a surprise!</P> <p>Melbourne in Flames was a combined Warhammer Fantasy Battle and Warhammer 40,000 tournament run at the Phoenix Park Community Centre. The venue was clean, modern and the basketball court and attached area was easily able to cater for the 130+ players. The tournament itself was efficiently run and brilliantly executed; Ben and his team deserve full credit for a brilliant weekend.</p> <p>In my 1500 points I took a <a href="http://thegoldend6.com/files/sistersfoot.pdf" target="new">foot slogger army</a>, taking the view that it was all about troops taking objectives etc. I played six awesome opponents, including, but not limited to Ross Armstrong from Realm of Legends <a href="http://www.realmoflegends.com.au/" target="new">http://www.realmoflegends.com.au/</a> (go buy cool stuff from him!). Definately my favourite game was in the sixth round against Luke Colbert (?) from out Beaconsfield way. As I said to him as we queried over the rules, "If you're playing me in round six; I'm tipping neither of us are playing for sheep stations!"</p> <p>My other favourite game was against the eventual winner of the event. Adam's army was a spectacularly painted Ultramarines army. It was almost a pleasure to take an absolute drubbing at the hands of such a brilliantly executed army.</p> <p>Post tourney, I think that I need to re-tool my army. Foot sloggers just don't have enough survivability to make it in 5th ed Warhammer 40,000. Certainly, troops are what it's all about, but assault is becoming more important. Sisters of Battle don't do assault very well; favouring shooting at 12" for the most part. So getting them into a position to fight that fight becomes tantamount to my eventual total domination of the whole world. Ahem, or something like it.</p> <p>I spoke to a couple of the other guys who were using more mechanised lists ie. Rhino transports etc. and will continue re-tweaking my army lists to look something more like <a href="http://thegoldend6.com/files/sistersmechv1.pdf" target="new">this</a> or <a href="http://thegoldend6.com/files/sistersmechv2.pdf" target="new">this</a>.</p> <p>Stay tuned, gentle reader for updates.</p> <p>And to my recently defeated Imperial Guardsmen foe:<br>Do you hear that? It's the PAIN TRAIN!! WHOOO WHOOO!!! And it's coming your way!!!</p> http://thegoldend6.com/trackback.php/Witchhunters-Imperial-Guard Arcanacon 2009 Live report! http://thegoldend6.com/article.php/20090124195658215 http://thegoldend6.com/article.php/20090124195658215 Sun, 25 Jan 2009 16:56:58 +1100 http://thegoldend6.com/article.php/20090124195658215#comments Tournaments Could these two be playing for first place at Arcanacon 2009?<br /> <br /> <img width="800" height="600" src="http://thegoldend6.com/images/articles/20090124195658215_1.jpg" alt=""><br /> this report is brought to you by thegoldend6 ... Because we love you! http://thegoldend6.com/trackback.php/20090124195658215 Painting Warhammer Chaos Warriors http://thegoldend6.com/article.php/20090122152743139 http://thegoldend6.com/article.php/20090122152743139 Fri, 23 Jan 2009 12:27:43 +1100 http://thegoldend6.com/article.php/20090122152743139#comments Painting & Modelling <p>This was found on WargamerAU (http://www.wargamerau.com/forum/index.php?showtopic=65782&amp;hl=) and too valuable not to syndicate!</p> <p>Painting Chaos knights<br /> <br /> I thought for a change I might be able to write an article on how to paint miniatures to a reasonable standard very fast. Hopefully this article will help all those trying to paint quickly. <br /> <br /> Step one<br /> <br /> Obviously clean up and assemble the miniature. The only concession I have made here is that I haven&rsquo;t place on the shield as they make it too difficult to reach certain areas. It is important however to remove all mould lines and use some type of epoxy to seal any gaps. Any of these can ruin the best paint work (especially when using washes).<br /> <br /> Step two<br /> <br /> This is fairly new for me I have found by undercoating thoroughly with black. A little brush work might be required to make sure you reach all areas and allow it to dry before lightly spraying from the top with white. This helps with blending and recognises areas that make need blending light to dark in future. As shown in the photograph below.</p> <p><img width="437" height="447" src="http://thegoldend6.com/images/articles/20090122152743139_1.jpg" alt=""></p> <p>Step three<br /> <br /> In this case I have used goblin green, catachan green and vmc black brown in thin layers blending through the light through to dark sections. If you already have thin paint this will happen easily as the under laying layer is already blended light to dark.</p> <p><img width="467" height="477" src="http://thegoldend6.com/images/articles/20090122152743139_2.jpg" alt=""></p> <p><img width="457" height="387" src="http://thegoldend6.com/images/articles/20090122152743139_3.jpg" alt=""></p> <p><img width="511" height="383" src="http://thegoldend6.com/images/articles/20090122152743139_4.jpg" alt=""></p> <p>Step four<br /> <br /> The next three picture only show where base coats have been added. It is important to get nice even coverage in these areas because of the washes you are going to add later.<br /> <br /> The golden metallic paint is brazen brass<br /> The Silver metallic paint is chainmail<br /> The horse base coat is scorched brown<br /> The cloth/ bone is all bleached bone<br /> The leather is shadow grey</p> <p><img width="460" height="488" src="http://thegoldend6.com/images/articles/20090122152743139_5.jpg" alt=""></p> <p><img width="425" height="413" src="http://thegoldend6.com/images/articles/20090122152743139_6.jpg" alt=""></p> <p><img width="409" height="440" src="http://thegoldend6.com/images/articles/20090122152743139_7.jpg" alt=""></p> <p>Step 5<br /> <br /> This is where the washes are important. When applying the washes it is vital that you cover as much of the miniature as possible before the paint dries. You also don&rsquo;t have too much water on your brush or paint for that matter. Multiple thin washes are preferable to having get lump of paint where you don&rsquo;t want them.<br /> <br /> In this case I have made a wash out of vmc red/black and vmc black brown and I applied this to the whole miniature. It also may help to us a matt medium to help the wash flow especially over the metallic surfaces. Mixture applied top left corner of palette.</p> <p><img width="474" height="356" src="http://thegoldend6.com/images/articles/20090122152743139_8.jpg" alt=""></p> <p><img width="455" height="448" src="http://thegoldend6.com/images/articles/20090122152743139_9.jpg" alt=""></p> <p>Then I washed it again with watered down delvan mud.</p> <p><img width="439" height="426" src="http://thegoldend6.com/images/articles/20090122152743139_10.jpg" alt=""></p> <p>Step 6 <br /> <br /> To me the brass still looks too bright and still lacks a bit of erosion/ verde- so now add vmc emerald once again I mix it with a little bit of matte medium and only apply it mixed with watered to the brass pieces only. Mixture applied second corner bottom row ( no water added yet). <br /> <br /> <br /> <img alt="" src="http://i127.photobucket.com/albums/p150/arithorn/pt11.jpg" /> <br /> <br /> <img alt="" src="http://i127.photobucket.com/albums/p150/arithorn/pt12.jpg" /> <br /> <br /> Step 7 <br /> <br /> Now it is time to clean up and add more detail. <br /> <br /> So far : <br /> <br /> I have started adding more detail to the horse such as lighter sections using bestial brown. <br /> <br /> I have cleaned up the armour on the lighter sections using vmc middlestone (yellow), goblin green and catachan green. <br /> <br /> I have started to clean up the cloth on the rider using vmc silvergrey and vmc black brown. <br /> <br /> I have added more highlights to the sword by darking the bottom of the balde using chaos black, vmc black brown and matt medium. <br /> <br /> I still have to fix up the mouth area of the horse and the shadow grey but I will do that today sometime. <br /> <br /> Anyway this is where I am up to <br /> <br /> <img alt="" src="http://i127.photobucket.com/albums/p150/arithorn/pt13.jpg" /> <br /> <br /> <br /> <img alt="" src="http://i127.photobucket.com/albums/p150/arithorn/pt14.jpg" /> <br /> <br /> <br /> <img alt="" src="http://i127.photobucket.com/albums/p150/arithorn/pt15.jpg" /><br /> &nbsp;</p> <p>Big thanks to <a target="new" href="http://www.wargamerau.com/forum/index.php?showuser=2223">Arithon</a> for such a gem</p> http://thegoldend6.com/trackback.php/20090122152743139 Crookback Boogers Special Offer http://thegoldend6.com/article.php/CrookbackBoogersSpecialOffer http://thegoldend6.com/article.php/CrookbackBoogersSpecialOffer Sun, 11 Jan 2009 21:41:30 +1100 http://thegoldend6.com/article.php/CrookbackBoogersSpecialOffer#comments Blood Bowl <p>After receiving literally tens of fans letters, Crookback Boogers' management have finally released the much anticipated ...</p> <p>&quot;First Edition Crookback Boogers Collectors Cards&quot;</p> <p>Not surprisingly, the first card released is the immortal (because they keep getting new &quot;players&quot; to don the #4 jersey when the player is killed), the unbeatable, the fan favourite, the one, the only, <strong>The Flying Linguini</strong></p> <p><img width="800" height="486" src="http://thegoldend6.com/images/articles/20090111004130878_1.jpg" alt=""></p> <p>This series of cards is only to a limited print run, so rush today to you local D.A.B.B.L.E merchandise store to get yours before they're all gone!</p> http://thegoldend6.com/trackback.php/CrookbackBoogersSpecialOffer Warhammer Chaos Dwarfs http://thegoldend6.com/article.php/20081230162007337 http://thegoldend6.com/article.php/20081230162007337 Wed, 31 Dec 2008 13:20:07 +1100 http://thegoldend6.com/article.php/20081230162007337#comments Warhammer <p>As per the man himself (Brad, in this case!) <br /> &quot;This army started life as the US GW Studio Chaos Dwarf army. It was small and used for promo events (like Games Day and battle tours and the like). It was retired rather early in its life and was given to me by the promo department in acknowledgment of past sins. Since then I have repainted parts of models and in some cases completely repainted units.&quot;</p> <p>That is only part of the army. The rest is an equal-ish sized army I bought from a co-worker who was going to throw them out. They were rush painted and very sad little buggers. I have stripped and repainted lots of those models and have been using them to pad out existing units and make new ones... There are piles of those yet to do. I have added a few of my own brand new additions to the army recently... Black orcs, a new unit of warriors to use as immortals, two more bolt throwers... etc... that will be on display soon. The army has won best painted in several tourneys (a few Games Workshop staff events, and a few independent tourneys)<br /> <a target="_blank" href="http://thegoldend6.com/gallery/main.php?g2_itemId=86">thegoldend6.com/gallery/main.php</a><br /> <img width="640" height="531" src="http://thegoldend6.com/images/articles/20081230162007337_1.JPG" alt=""></p> http://thegoldend6.com/trackback.php/20081230162007337 Discworld miniatures http://thegoldend6.com/article.php/20081227144249485 http://thegoldend6.com/article.php/20081227144249485 Sun, 28 Dec 2008 11:42:49 +1100 http://thegoldend6.com/article.php/20081227144249485#comments Other games I have been a huge fan of the Discworld series forever. The books have never failed to be funny and intelligent and real page turners.<br /> Now they're coming out with actual Discworld miniatures. They are 30 mm scale high quality metal cast miniature. Given all the wonderful money I got for Christmas, I smell an impulse buy coming on.<br /> <br /> <img width="253" height="193" src="http://thegoldend6.com/images/articles/20081227144249485_1.jpg" alt=""><br /> <br /> How can I be expected to resist? <a href="http://www.shop.microartstudio.com/discworld-miniatures-c-48.html">http://www.shop.microartstudio.com/di...-c-48.html</a> http://thegoldend6.com/trackback.php/20081227144249485 Wargaming Secrets! http://thegoldend6.com/article.php/20070410132932643 http://thegoldend6.com/article.php/20070410132932643 Fri, 12 Dec 2008 06:29:32 +1100 http://thegoldend6.com/article.php/20070410132932643#comments Everything else <p>Well, as the topic says, it's Wargaming Secrets.</p> <p><strong>pow'er'ga'ming</strong> - Powergaming is a particular way of gaming in which the emphasis lies on developing combinations of armies/items/the rules that is as powerful as possible, usually to the detriment of other aspects of the game. It also has close ties to "min-maxing" where a player will get the minimum required to play but pack the maximum combos and power into the gaming pieces!</p> <p>We all hate powergamers, the win at all cost jokers who suck all the fun out of any game system.</p> <p>Well, now there is hope! The Golden D6 is proud to announce a community service exposing these frauds and their broken combinations!</p> <p><a href="http://thegoldend6.com/staticpages/index.php?page=secrets">http://thegoldend6.com/staticpages/index.php?page=secrets</a></p> <p>Spread the word, good people!! Let the reclamation of our gaming tables commence!!</p> <p>May your dice always roll 6's <a href="secrets@thegoldend6.com">The Golden D6</a></p> http://thegoldend6.com/trackback.php/20070410132932643 Scum of the Underhive - Part III http://thegoldend6.com/article.php/20081128185906897 http://thegoldend6.com/article.php/20081128185906897 Sat, 29 Nov 2008 15:59:06 +1100 http://thegoldend6.com/article.php/20081128185906897#comments Warhammer 40000 We have painting!! Well, here is the first unit of Warriors with their Raider. They look even more Dark Eldary than I had hoped, while still retaining their 'Just woke up after a long night in the Underhive' look. <br> <p>Many thanks to the d6 for their tips on colour concepts and themes. A special thanks go to Sam for coming up with the skin colour for the ghouls - it's a very cool colour, makes the models look like they've been messed around with genetically by a mad scientist, whilst being reminiscent of the Dark Eldar colour schemes. What a combo! The Raider's colour is painted dark purple to tie in with the colour of the Warrior's weapons, and once again ties into common perceptions of DE colour theory. <br> <br> <br><img width="600" height="450" src="http://thegoldend6.com/images/articles/20081128185906897_1.JPG" alt=""> <br> <br><img width="600" height="450" src="http://thegoldend6.com/images/articles/20081128185906897_2.JPG" alt=""> <br> <br><img width="600" height="450" src="http://thegoldend6.com/images/articles/20081128185906897_3.JPG" alt=""> <br> <br><img width="450" height="600" src="http://thegoldend6.com/images/articles/20081128185906897_4.JPG" alt=""> <br> <br><img width="600" height="450" src="http://thegoldend6.com/images/articles/20081128185906897_5.JPG" alt=""> <br> <br><img width="450" height="600" src="http://thegoldend6.com/images/articles/20081128185906897_6.JPG" alt=""> <br> <br><img width="450" height="600" src="http://thegoldend6.com/images/articles/20081128185906897_7.JPG" alt=""> <br> <br> <p>Now all I have to do is about 7 more units! Sigh... http://thegoldend6.com/trackback.php/20081128185906897 A General Apology http://thegoldend6.com/article.php/20081030163325785 http://thegoldend6.com/article.php/20081030163325785 Fri, 31 Oct 2008 13:33:00 +1100 http://thegoldend6.com/article.php/20081030163325785#comments Everything else I been a bit busy<br /> Just wanted to put my hand up and apologize to everyone for my absence in the past few weeks.<br /> As most of you know I got the Southland job, and this has thrown some major works into action and has left me a bit wrecked and with little time on my hands to play the warhammers.<br /> I will have a continued absence for at least another 2-3 weeks until I get Southland up and running<br /> <br /> Just thought I'd let everyone know what the dealio is.<br /> <br /> Sambo http://thegoldend6.com/trackback.php/20081030163325785 New Blood Bowl Rules http://thegoldend6.com/article.php/new-blood-bowl-rules http://thegoldend6.com/article.php/new-blood-bowl-rules Fri, 31 Oct 2008 06:47:36 +1100 http://thegoldend6.com/article.php/new-blood-bowl-rules#comments Blood Bowl Some more ammendments and new teams<br /> <a href="http://www.ausbowl.com/index.php?name=ForumsPro&amp;file=viewtopic&amp;t=1752">http://www.ausbowl.com/index.php?name...amp;t=1752</a> http://thegoldend6.com/trackback.php/new-blood-bowl-rules Golden Daemon http://thegoldend6.com/article.php/20081025150436939 http://thegoldend6.com/article.php/20081025150436939 Sun, 26 Oct 2008 12:04:36 +1100 http://thegoldend6.com/article.php/20081025150436939#comments Painting & Modelling So I entered my BSB from High Elves..........<br /> And the Mage and the Lion (Dragon) Princes, All 3 got through from the Highpoint store to the city store, and I just found out that the Lion Princes got through to Sydney so I'm pretty stoked about that!<br /> <br /> Hooray for ME!!! http://thegoldend6.com/trackback.php/20081025150436939 Scum of the Underhive - part II http://thegoldend6.com/article.php/20081007233409868 http://thegoldend6.com/article.php/20081007233409868 Wed, 08 Oct 2008 20:34:09 +1100 http://thegoldend6.com/article.php/20081007233409868#comments Warhammer 40000 The first of the units have been fully assembled/converted. Here are some pics... <br> <p>First of all here are some snaps of the ghoul-looking scum that will count as DE Warriors. Some of them are carrying unmodified splinter rifles, while others are carrying modified splinter rifles, or modified lasguns/shotguns. Have tried to add enough spiky bits to maintain the the 'Dark Eldariness' look of the army. I might add some cabling to the blaster and dark lances, to make them have a little of the 'cobbled-together in the depths of the underhive' look - am not sure on this one yet... <br> <br> <br><img width="551" height="176" src="http://thegoldend6.com/images/articles/20081007233409868_1.jpg" alt=""> <br> <br><img width="598" height="364" src="http://thegoldend6.com/images/articles/20081007233409868_2.jpg" alt=""> <br> <br><img width="609" height="370" src="http://thegoldend6.com/images/articles/20081007233409868_3.jpg" alt=""> <br> <br><img width="390" height="363" src="http://thegoldend6.com/images/articles/20081007233409868_4.jpg" alt=""> <br> <br><img width="429" height="485" src="http://thegoldend6.com/images/articles/20081007233409868_5.jpg" alt=""> <br> <br><img width="326" height="404" src="http://thegoldend6.com/images/articles/20081007233409868_6.jpg" alt=""> <br> <br><img width="340" height="428" src="http://thegoldend6.com/images/articles/20081007233409868_7.jpg" alt=""> <br> <br><img width="339" height="420" src="http://thegoldend6.com/images/articles/20081007233409868_8.jpg" alt=""> <br> <br> <p>OK, here are a few shots of the raider. Plenty of mods have been done since the first pics, especially the cabling, plenty of rivets, and more blades/I-beams. Have also battle-damaged the whole model and then went back and did the same for the warrior bases. We can't have the underhive looking all nice and shiny now, can we!! <br> <br><img width="626" height="332" src="http://thegoldend6.com/images/articles/20081007233409868_9.jpg" alt=""> <br> <br><img width="542" height="380" src="http://thegoldend6.com/images/articles/20081007233409868_11.jpg" alt=""> <br> <br><img width="613" height="417" src="http://thegoldend6.com/images/articles/20081007233409868_12.jpg" alt=""> <br> <br><img width="450" height="600" src="http://thegoldend6.com/images/articles/20081007233409868_13.JPG" alt=""> <br> <p>Next stop - painting :) http://thegoldend6.com/trackback.php/20081007233409868 For those who have not seen this http://thegoldend6.com/article.php/20081006184205446 http://thegoldend6.com/article.php/20081006184205446 Tue, 07 Oct 2008 15:42:05 +1100 http://thegoldend6.com/article.php/20081006184205446#comments Other games <p>Warhammer 40k Space Marine Game</p> Relic Entertainment are at again!! They have revealed a new console game for the Xbox 360 and Playstation 3. The game is known as Warhammer 40,000: Space Marine and will focus on the iconic Space Marine with player taking control of a superhuman Marine and battling through the Warhammer 40,000 universe. THQ Australia leaked a scrapped Warhammer 40,000 game last year, this will be different and the game will be built from ground up, being a hack and slash version of Dawn Of War! “Relic has a deep understanding of the license based on our previous projects with Games Workshop,” said Jonathan Dowdeswell, GM of Relic. “Our goal is to ensure Space Marine delivers the most intimate and brutal Warhammer 40,000 experience to date.” While no specific details were confirmed, Relic did say mention that a major focus of the game would be multiplayer. http://www.relic.com/news/May-28-2009—Announcing-Space-Marine/ As an addendum to this, I found this totally kick ass trailer on YouTube too! http://www.youtube.com/watch?v=GnrNKUsW7M4&amp;feature=player_embedded http://thegoldend6.com/trackback.php/20081006184205446 Plastic Daemon Prince http://thegoldend6.com/article.php/20080914125628779 http://thegoldend6.com/article.php/20080914125628779 Mon, 15 Sep 2008 08:56:28 +1000 http://thegoldend6.com/article.php/20080914125628779#comments Painting & Modelling Coming out with all the new Chaos stuff are rumours of this monster!!<br /> <img width="291" height="320" src="http://thegoldend6.com/images/articles/20080914125628779_1.jpg" alt=""><br /> <br /> Just released are the first full picture of the soon to be release Daemon Prince. Just between you and me, I'm in love. Other rumored releases with this mighty beast are alternative heads and other bits of gubbinz suitable for such a brilliant looking model.<br /> <br /> Probably it's big selling point is the fact that it is plastic; conversion opportunities abound. And yet another set of beautiful plastic wings to work with!<br /> <br /> I'll probably buy about ten ...<br /> <br /> As to what the hell this is:<br /> <br /> <img width="325" height="285" src="http://thegoldend6.com/images/articles/20080914125628779_2.jpg" alt=""><br /> <br /> Well, from Forgeworld:<br /> <br /> Forgeworld has kicked out thier last newsletter right before Gamesday UK, and as usual, they have offered up a few morsels.<br /> <br /> -Ultramarines Venerable Dreadnought<br /> -Ork Nob Bikers<br /> -Chaos Lord Zhufor (PICTURED)<br /> -Imperial Armor Masterclass Volume 1<br /> <br /> These releases are not currently available for pre-order and a limited number are going to avalable on a first come first serve basis at Gamesday UK, so show up early if you want these limited early releases. http://thegoldend6.com/trackback.php/20080914125628779 Scum of the Underhive http://thegoldend6.com/article.php/20080826230340293 http://thegoldend6.com/article.php/20080826230340293 Wed, 27 Aug 2008 19:03:40 +1000 http://thegoldend6.com/article.php/20080826230340293#comments Warhammer 40000 <p> <i> In the depths of the underhive, below even where the gangers dare to tread, lurk unnamed horrors and ancient evils... Mad doctors and scientists who are surrounded by their unholy creations... Plagues that will rot the brain and leave behind little more than a lingering corpse...Viruses that will turn a man into a bloodthirsting immortal... Twisted, inbred mutants that have lurked in the dark spaces for too many generations to count... <p> <p>Think not that these creatures will deign to keep within their shadowy lairs, for they crave a regular supply of warm bodies. The need to hunt runs strong in the nature of the beasts below, and when the dark hunger rises, the things that should not be gather in the shadows. When the glow-tubes grow dim and night falls on the underhive, the creatures will hunt, and it is the citizens of the underhive that will be their prey...</i> <p> Welcome to my new idea for a 40K army. The idea has been a long time in the making. Well, not actually. Hold on, let me start this again. <p> This idea (ahem) has been a long time in the <i>thinking</i>. Now, I'm actually doing something about it! I've wanted for a long time to do an army that hails from the depths of the underhive. <p> One of the biggest questions was which army list to use. After much thinking and postulating, interspersed with large quantities of soft drink and junk food, I ended up deciding on the Dark Eldar. It may seem a strange choice, but I figured that the high initiative and weapon skill could represent the general wiliness that is required to survive in the underhive, and the effects of being hopped up on drugs like 'Slaught or mushoom spores. The haemonculus could be mad scientists/doctors and the grotesques represent plague zombies. When it comes to explaining how they have anti-grav (raiders) and dark lances, you can equate it to things like archeotech or the mad scientist's inventions. And the talos? That could be a converted cleaner/defense servitor. <p> Ayway, I've gotten a start with a raider, some warriors, and the bases. <p>While pre-cast resin bases can be good, I decided to make the bases out of plasticard so they had a bit more depth to them. Plus, the new plastic ghoul models that I decided to use as the warriors aren't amenable to pinning because of their thin ankles. Making my own from plasticard allows me to glue the models straight on with plastic glue. <p><img width="320" height="240" src="http://thegoldend6.com/images/articles/20080826230340293_1.jpg" alt=""> <br> <br><br> <p> I figured the ghouls would be great as the twisted mutants that make up the bulk of the scum in the underhive's lowest levels. In the interests of recognising the Dark Eldarness of the list that the ghouls represent, I am using splinter rifles, intermixed with autoguns with spines/spikes added. I think it's very important that after a quick glance, any opponent can instinctively know what model represents what without having to ask 'What does that model represent again?' At the same time, I want the army to undeniably look like it's just crawled out from the underhive. <p><img width="320" height="240" src="http://thegoldend6.com/images/articles/20080826230340293_2.jpg" alt=""> <br> <br><br> <p>The raider has been converted significantly to look like a humanised, industrial, ramshackle but undoubtedly raider-style vehicle. Once again, I've tried to make the model look like what it represents from the DE army list. This will be a continuing theme across the army. <p><img width="320" height="240" src="http://thegoldend6.com/images/articles/20080826230340293_3.jpg" alt=""> <br> <br><br> <p>One of the ways to get the industrial feel is through the use of metal decking textured plasticard. <p><img width="320" height="240" src="http://thegoldend6.com/images/articles/20080826230340293_4.jpg" alt=""> <br> <br><br> <p><b>Watch this space... There will be more underhive gribbly goodness to come!</b> http://thegoldend6.com/trackback.php/20080826230340293 The Crookback Boogers - Season's End http://thegoldend6.com/article.php/20080727000721980 http://thegoldend6.com/article.php/20080727000721980 Sun, 27 Jul 2008 20:07:21 +1000 http://thegoldend6.com/article.php/20080727000721980#comments Blood Bowl In events that have shaken the Blood Bowl world to it's very core, the DABBLE league's most devestating force has been relegated.<br /> Due to numerous bad calls by referees, blatent cheating by opponents and goblin-descriminatory polices (not allowing them to play sixteen players on the pitch) the fan favourite Crookback Boogers are facing expulsion from the DABBLE league after a fairly lack lustre performance: <a href="http://thegoldend6.com/dabble/index.php?section=fixturelist">http://thegoldend6.com/dabble/index.p...ixturelist</a><br /> <br /> Fans need no fear as highlight reels abound with Flying Linguini Specials and Blue Meanie Surprises as the Boogers offensive line FINALLY figured out how to throw a team mate and in one beautiful, shining moment, totally devestated Da Booma Ranga'z (now in finals contention <a href="http://thegoldend6.com/dabble/index.php?section=fixturelist&amp;match_id=249">http://thegoldend6.com/dabble/index.p...tch_id=249</a>)<br /> <br /> In one parting shot, the Greencheese Packers' own star Ratt (the unkillable rodent) was massacred at the hands of the Boogers in the dying stages of the Boogers' swan song game.<br /> <br /> Boogers' managment is quoted as saying, &quot;Next season the minor leagues will be devestated by the most devestating goblin team ever to take the Blood Bowl field!&quot;<br /> <br /> Fans the old World over are in mourning at their passing, but the team owners have high hopes for this most promising franchise. http://thegoldend6.com/trackback.php/20080727000721980 BREAKING NEWS: The Crookback Boogers! http://thegoldend6.com/article.php/20080630172320914 http://thegoldend6.com/article.php/20080630172320914 Tue, 01 Jul 2008 13:23:20 +1000 http://thegoldend6.com/article.php/20080630172320914#comments Blood Bowl Despite all rumours to the contrary, Crookback Boogers' managment today released news that there are no plans to retire the number four jumper.<br /> Crookback Boogers management have plumbed the depths of their talent pool and managed to recruit a suitable candidate for the ever popular position of Flying Linguini!!<br /> <br /> Boogers' fans are excited about the prospect of the return of their perennial favourite after his untimely demise at the hands of the big, cheating, poo bags; Slobby Don's Puking Pus Buckets! http://thegoldend6.com/trackback.php/20080630172320914 Rebuilding Strigos http://thegoldend6.com/article.php/20080614192748896 http://thegoldend6.com/article.php/20080614192748896 Sun, 15 Jun 2008 15:27:00 +1000 http://thegoldend6.com/article.php/20080614192748896#comments Warhammer <i>After a few years of dabbling in the idea of a Strigany-based army, populated with brightly coloured gypsy-type models in amongst the silent ranks of undead, and lead by the ancient bestial power of a Strigoi Vampire, I finally dedicated to creating the army. It was quite serendipitous and inspiring then when the new book</i> Ancient Bloood <i>was released, describing how Ushoran (the father of the Strigoi vampire line) regains a semblance of sanity, then leads the Strigany back to the old lands to rebuild the Strigos nation. The following story picks up one year later...</i> The rich, verdant fields of Strigos were starting to show some life again. All the Strigany who had returned to their homeland over the last year had put their hard-won reputation for ingenuity to work. As a result, small villages were springing up, crops were growing successfully, and merchants were already preparing their first wagon trains for trade missions to the Border Princes. <p> <p>Mourkhain, the capital of old Strigos, still lay bleak and broken amidst its crumbling walls. The Strigany, hard working and proud as ever, had sent several petitions to their Lord and King asking to be allowed to start rebuilding, but each had been denied. Only He was permitted to dwell within the shattered remains of the city that was at the centre of the land, and was at the heart of every Strigany man, woman and child. The complete rebuilding of Strigos was a dream, an ideal, an icon of their past glory that was now so close to realisation. Yes, they were now no longer homeless nomads travelling the roadways of the Empire and surrounds. Yes, they were now masters of their own destiny, with land and a nation to call their very own. Yes, they believed that their Master was wiser than they could ever comprehend. But still, all the Strigany had come so far and been through so much that deep down each and every one wanted to show their appreciation to Him, their Lord Ushoran, by rebuilding His city. <p> <p>Deep within the dungeon vaults of Mourkhain, guarded by re-animated Strigany warriors of old, Ushoran sat. Quietly. Sometimes for days at a time. Only a year or so after his sanity had slowly returned to him, after what seemed like an ages-long, black, blank emptiness, Ushoran still had to regularly dedicate his vast intellect to grasping onto reality. Sometimes he did this by shutting off the outside world and exploring the mildewed corridors of his mind, unused by centuries of disuse, but nevertheless containing a myriad of knowledge to be dusted off and remembered. At other times, he liked to surround himself with companions. After millennia of isolation from others of his kind, and desiring some company, the Vampire Lord had granted the Blood Kiss to a few select Strigany champions. His growing power had also attracted others of the ancient Strigoi race - some still retaining a shred of their lost intellect, some beyond any hope of redemption. <p> <p>As he sat in the darkness of the dungeon, an idea surfaced in Ushoran’s mind, slowly yet inexorably, like a force of nature. Something had plagued him for months, niggling at his mind like an itch he couldn’t scratch, but finally he realised what it was that had stopped him from being ready to rebuild Mourkhain… Count Averland! That thorn in his side from the Empire who had persecuted the Strigany so! To rebuild the nation of Strigos was Ushoran’s responsibility, and he wouldn’t be able to concentrate on rebuilding unless the injustice against his people had been satisfied. <p> <p>Ushoran smiled, and a low cough emanated from his chest, then another, then another, getting louder as the sound continued. Finally, the Lord of Strigos realised that he was laughing, for the first time in a thousand years. His fangs extended as he imagined the slaughter to come, and his ancient blood once again sang in his veins. The sound of his laughter echoed through the ruins of Mourkhain, and the citizens of Strigos in the surrounding fields looked up as they heard the laughter of their thirsting god. http://thegoldend6.com/trackback.php/20080614192748896 Terracon X results http://thegoldend6.com/article.php/20080611134740380 http://thegoldend6.com/article.php/20080611134740380 Thu, 12 Jun 2008 09:47:40 +1000 http://thegoldend6.com/article.php/20080611134740380#comments Tournaments The GoldenD6 continues to dominate the Warhammer 40000 scene. This time in an entirely different state, specifically, South Australia. Dan finished first, while Al got Player's Choice for his TRULY awesome World Eaters, Dan also receiveed third Player's Choice for his spectacular Iron Hands. In a somewhat surprising result, Adam received an award for TO Army Choice (despite a CHRONIC bout of food poisoning which many critics are now claiming was a deliberate attempt to sabotage the Golden D6. It's just a shame it wasn't one of our stronger players!!).<br /> Overall<br /> 1st Dan Atrill<br /> 2nd Damien Stallard<br /> 3rd Aaron Graham<br /> 4th Nathan Baney<br /> 5th Scott Hill<br /> Recognised for placings overall:<br /> John Elliot, Nic Williams, Julian Miller, Ben Clark*, Mat O'Shaughnessy, Adam Straub<br /> <br /> Sports<br /> 1st Lollipop Ben<br /> 2nd Huw Evans<br /> 3rd Paul Brazel<br /> Acknowledged, in no particular order except for being excellent sports<br /> Jon Dreyer, Laelia Philips, Josh Fenwick, Michael Overland, James Fowler, Beau Cameron <br /> <br /> General<br /> 1st Andy Penn<br /> 2nd Conor Oshea<br /> 3rd Tristan Thorp<br /> <br /> Player Choice<br /> 1st Al Unicombe<br /> 2nd Dan Cataldi<br /> 3rd Dan Atrill<br /> <br /> TO Army Choice<br /> Michael Cruise<br /> Nick Hardy<br /> Adam Jones<br /> John Beswick<br /> <br /> Best Objective<br /> 1st Chris Appleby<br /> 2nd Simon Pea*censored*<br /> <br /> Best Terrain<br /> 1st Big Red<br /> 2nd Leigh Avery<br /> 3rd Beau cameron (Mount Gambier Club)<br /> <br /> Best Mission<br /> Leigh Avery (Steamer)<br /> <br /> <a href="http://www.wargamerau.com/forum/index.php?showtopic=54998">http://www.wargamerau.com/forum/index...opic=54998</a> For the full breakdown http://thegoldend6.com/trackback.php/20080611134740380 Tomb Kings List for CONVIC http://thegoldend6.com/article.php/2008060915341720 http://thegoldend6.com/article.php/2008060915341720 Tue, 10 Jun 2008 11:34:17 +1000 http://thegoldend6.com/article.php/2008060915341720#comments Warhammer Hey guys what do you think of this list for Convic<br /> Heroes<br /> <br /> Tomb Prince (100) Light Armour (2) Crook and Flail of Radiance (50) <br /> <br /> Liche Priest (115) Dispel Scroll (25)<br /> <br /> Liche Priest (115) Dispel Scroll (25) Skeletal Steed (8)<br /> <br /> Liche Priest (115) Hieratic Jar (25) Cloak of the Dunes (20) 592<br /> <br /> Core Units<br /> <br /> 20 Skeleton Warriors (160) with full command (25), light armour (20), hand weapons and shields<br /> <br /> 10 Heavy Skeleton Horsemen (160) with full command (35) and the War Banner (25)<br /> <br /> 20 Skeleton Warriors (160) with full command (25), bows, and hand weapons <br /> <br /> 20 Skeleton Warriors (160) with full command (25), light armour (20), hand weapons and shields<br /> <br /> Special Units<br /> <br /> 3 Tomb King Chariots (120) with Standard (20)<br /> <br /> 24 Tomb Guard (288) with the Banner of the Undying Legion (25), and Full Command (30)<br /> <br /> 3 Ushabti (195)<br /> <br /> Tomb Scorpion (85)<br /> <br /> Rare Choices<br /> <br /> Bone Giant (220)<br /> <br /> 2398pts http://thegoldend6.com/trackback.php/2008060915341720 The Golden D6 Gallery http://thegoldend6.com/article.php/2007110720241545 http://thegoldend6.com/article.php/2007110720241545 Thu, 22 May 2008 13:24:15 +1000 http://thegoldend6.com/article.php/2007110720241545#comments Everything else New features added to the site!<br /> Now, to further our displays of awesomeness, cast your eyes to the left and witness the majesty of the Golden D6's own GALLERY!!<br /> <br /> <a href="http://thegoldend6.com/gallery">http://thegoldend6.com/gallery</a><br /> <br /> <img width="113" height="150" src="http://thegoldend6.com/images/articles/2007110720241545_1.jpg" alt=""> http://thegoldend6.com/trackback.php/2007110720241545 MUUUUAHAHAHAHA http://thegoldend6.com/article.php/2008052102185022 http://thegoldend6.com/article.php/2008052102185022 Wed, 21 May 2008 22:18:00 +1000 http://thegoldend6.com/article.php/2008052102185022#comments Warhammer Tomb Kings are done! <a href="http://img.photobucket.com/albums/v51/king-o-rock/DSC01740.jpg">http://img.photobucket.com/albums/v51/king-o-rock/DSC01740.jpg</a><br> <a href="http://img.photobucket.com/albums/v51/king-o-rock/DSC01741.jpg">http://img.photobucket.com/albums/v51/king-o-rock/DSC01741.jpg</a><br> <a href="http://img.photobucket.com/albums/v51/king-o-rock/DSC01755.jpg">http://img.photobucket.com/albums/v51/king-o-rock/DSC01755.jpg</a><br> <br> <table><tr><td><img width="600" height="450" src="http://thegoldend6.com/images/articles/2008052102185022_1.JPG" alt=""></td></tr><tr><td><img width="600" height="450" src="http://thegoldend6.com/images/articles/2008052102185022_2.JPG" alt=""></td></tr></table> http://thegoldend6.com/trackback.php/2008052102185022 Fortunes of War Southern Front Results http://thegoldend6.com/article.php/20080518010542882 http://thegoldend6.com/article.php/20080518010542882 Sun, 18 May 2008 21:05:00 +1000 http://thegoldend6.com/article.php/20080518010542882#comments Tournaments Fortunes of War - Southern Front was fought out this weekend. Vagabonds have run another awesome event from all reports! <p>The Golden D6 was well represented by our one and only Brad who managed to place 15th! A good result from a non-Warhammer playing group (Dave completely aside!)</p> <p>Here are the resuts from WAU: <a href="http://www.wargamerau.com/forum/index.php?showtopic=53879">http://www.wargamerau.com/forum/index.php?showtopic=53879</a></p> <table> <tr><td>#</td><td>Player</td><td>Army</td><td>Total</td><td>Battle</td><td>Sports</td><td>Comp</td><td>Pres</td></tr> <tr><td>1</td><td>Mark Povah</td><td>Chaos Daemon - Slannesh</td><td>153</td><td>91</td><td>24</td><td>18 </td><td>20</td></tr> <tr><td>2</td><td>Nick Hoen</td><td> High Elves</td><td>153 </td><td>94 </td><td>24 </td><td>17 </td><td>18</td></tr> <tr><td>3</td><td>Phil Cottrell</td><td> Wood Elves </td><td>152 </td><td>91 </td><td>24 </td><td>17 </td><td>20</td></tr> <tr><td>4</td><td>Julian Jacksh</td><td> Dwarves </td><td>145 </td><td>85 </td><td>24 </td><td>17 </td><td>19</td></tr> <tr><td>5</td><td>Ben Leopold</td><td> High Elves </td><td>144 </td><td>92 </td><td>24 </td><td>16 </td><td>12</td></tr> <tr><td>6</td><td>Richard Anear</td><td> Bretonnians </td><td>138 </td><td>80 </td><td>24 </td><td>18 </td><td>16</td></tr> <tr><td>7</td><td>Chris Cousens</td><td> Tomb Kings </td><td>135 </td><td>74 </td><td>25 </td><td>17 </td><td>19</td></tr> <tr><td>8</td><td>Peter Spiller</td><td> Vampire Counts</td><td>134 </td><td>78 </td><td>21 </td><td>16 </td><td>19 </td></tr> <tr><td>9</td><td>Mike Crossman</td><td> Empire </td><td>133 </td><td>71 </td><td>24 </td><td>18 </td><td>20 </td></tr> <tr><td>10</td><td>Greg Johnson</td><td> Dwarves</td><td>131 </td><td>70 </td><td>24 </td><td>20 </td><td>17 </td></tr> <tr><td>11</td><td>Jay George</td><td> Empire </td><td>129 </td><td>69 </td><td>26 </td><td>17 </td><td>17</td></tr> <tr><td>12</td><td>Greg Nicol</td><td> Wood Elves</td><td>127 </td><td>82 </td><td>22 </td><td>10 </td><td>13</td></tr> <tr><td>13</td><td>Dale Jarvie</td><td> Dwarves</td><td>124 </td><td>66 </td><td>25 </td><td>18 </td><td>15 </td></tr> <tr><td>14</td><td>Adrian Stakula</td><td> Vampire Counts </td><td>123 </td><td>61 </td><td>26 </td><td>17 </td><td>19</td></tr> <tr><td><b>15</td><td><b>Brad Morin</td><td> <b>Bretonnians </td><td><b>119 </td><td><b>61 </td><td><b>25 </td><td><b>21 </td><td><b>12</td></tr> <tr><td>16</td><td>Andrew Goodman</td><td> Ogre Kingdoms </td><td>117 </td><td>56 </td><td>24 </td><td>18 </td><td>19</td></tr> <tr><td>17</td><td>Beau Collins</td><td> Bretonnians </td><td>109 </td><td>61 </td><td>19 </td><td>18 </td><td>11</td></tr> <tr><td>18</td><td>Nathan Ash</td><td> Chaos Mortal - Undivided </td><td>109 </td><td>46 </td><td>25 </td><td>20 </td><td>18</td></tr> <tr><td>19</td><td>Paul Scott</td><td> Skaven </td><td>106 </td><td>48 </td><td>24 </td><td>18 </td><td>16</td></tr> <tr><td>20</td><td>Matt Sellick</td><td> Orcs and Goblins </td><td>106 </td><td>45 </td><td>25 </td><td>18 </td><td>18</td></tr> <tr><td>21</td><td>Adam Roberts</td><td> Chaos Mortal - Slannesh </td><td>103 </td><td>43 </td><td>24 </td><td>21 </td><td>15</td></tr> <tr><td>22</td><td>Tristan Thorp</td><td> Ogre Kingdoms </td><td>101 </td><td>50 </td><td>24 </td><td>20 </td><td>7</td></tr> <tr><td>23</td><td>Stephan Barton-Ross </td><td>Orcs and Goblins </td><td>100 </td><td>41 </td><td>22 </td><td>18 </td><td>19</td></tr> <tr><td>24</td><td>Nic Moran</td><td> Skaven </td><td>99 </td><td>36 </td><td>24 </td><td>21 </td><td>18</td></tr> <tr><td>25</td><td>Chris Sedgman</td><td> Skaven </td><td>97 </td><td>36 </td><td>24 </td><td>19 </td><td>18</td></tr> <tr><td>26</td><td>Drew McLean</td><td> Orcs and Goblins </td><td>93 </td><td>30 </td><td>25 </td><td>18 </td><td>20</td></tr> <tr><td>27</td><td>Gareth Pannan</td><td> High Elves </td><td>90 </td><td>30 </td><td>26 </td><td>19 </td><td>15</td></tr> <tr><td>28</td><td>Brendan Slade </td><td>Dark Elves</td><td> 82 </td><td>19 </td><td>25 </td><td>24 </td><td>14</td></tr> <tr><td>29</td><td>Matt Strange</td><td> Dwarves</td><td> 79</td><td> 24</td><td> 24</td><td> 20</td><td> 11</td></tr></table> http://thegoldend6.com/trackback.php/20080518010542882 Liber Games.... http://thegoldend6.com/article.php/20080511173716395 http://thegoldend6.com/article.php/20080511173716395 Mon, 12 May 2008 13:37:16 +1000 http://thegoldend6.com/article.php/20080511173716395#comments Tournaments So..gaming...and being awesome....<br /> We should start thinking about this.....<br /> <br /> wether its for the following two tuesdays or at someones house.....i want some more games.<br /> <br /> ive played tim and connor so far.............anyone wanna step up? http://thegoldend6.com/trackback.php/20080511173716395 Warhammer Ogres - Bulls http://thegoldend6.com/article.php/20080506032937850 http://thegoldend6.com/article.php/20080506032937850 Tue, 06 May 2008 23:29:00 +1000 http://thegoldend6.com/article.php/20080506032937850#comments Warhammer Ogre bulls, the term for any male Ogre adult, make up the bulk of any Ogre army. While other Warhammer armies have a Musician providing a bonus, Ogres have no appreciation for music, so instead the loudest bull of each group, called a Bellower, bestows these bonuses by yelling confidence into his fellows.<br /> The fires burned high and the raucous sound of Ogres at rest filled the otherwise silent night.<br /> <br /> Indeed, much of the local flora and fauna had been destroyed in either games of dominance or their collective insatiable appetites.<br /> <br /> Two momentarily sated Ogres sat around the fire, looking up into the night sky.<br /> <br /> &lt;translated from Ogre&gt;<br /> &quot;Skrag think the night sky full of ancestors looking out for him,&quot; said one.<br /> &quot;Morgo think the night sky full of giant balls of burning gas many miles up,&quot; commented another.<br /> &quot;It always about gases with Morgo, innit?&quot; replied Skrag.<br /> To punctuate his philosphy (and reinforce Skrag's claims), Morgo broke wind loudly and with such volume that the fire they sat near burned blue momentarily.<br /> &quot;You know what Morgo think? Morgo think this bar-b-que need more gnoblar ...&quot;<br /> <br /> <img width="640" height="480" src="http://thegoldend6.com/images/articles/20080506032937850_1.jpg" alt=""><br /> <img width="640" height="480" src="http://thegoldend6.com/images/articles/20080506032937850_2.JPG" alt=""> http://thegoldend6.com/trackback.php/20080506032937850 Warhammer Ogres - Gorger http://thegoldend6.com/article.php/20080504205146452 http://thegoldend6.com/article.php/20080504205146452 Mon, 05 May 2008 16:51:00 +1000 http://thegoldend6.com/article.php/20080504205146452#comments Warhammer The Gorgers were once Ogre infants. If a child is born with no paunch, the Ogres throw them into the bowels of the earth. Assuming their bodies aren't broken and smashed on the fall, they are left to a troglodytic life in a hellish world of warpstone encrusted caves beneath the tribe's camp. A harsh life awaits those that can survive to adulthood; a life of brutality and mutation that leaves them as little more than savage nightmares ready to be unleashed upon their former kin's enemies ... <p>The Empire Cannoneers laughed as the deadly missile smashed through the ranks of charging Gnoblars. Their tiny bodies were thrown around like leaves in the wind, the ones that had been hit directly left pathetic, bloody smears on the ground.</p> <p>"Ere, watch dem little blighters fly!!" Exclaimed one of the cannoneers.</p> <p>"Yeah, stinkin' little buggers always brings on all the creepy crawlies!" Commented another about the increase in flies and small carrion. The cannon team had set itself up well on high ground in bushes hoping to obscure their position at least a little. Rumour had it the Ogres had no long range artillery, but you can't be too safe!</p> <p>Certainly, the screaming horde of Gnoblars, now a smashed ruin, presented no threat after a blast from Sigmar's Might. Even the preternaturally tough Ogres didn't stand much of a chance against the deadly cannonballs.</p> <p>"Oi, mate, you get a whiff of that?"</P> <p>"Yeah. It must be a dead fox or something, old boy." Once the smoke had cleared, the cannon team were near overwhelmed with the stench of rotting meat.</p> <p>"We'd better get the old fella reloaded, ready for another go. 'Ere, is it just me or is the smell gettin' stronger?"</P> <P>The others had no chance to answer as the bushes spewed forth a nightmare and the Gorger feasted ...</P> <table> <tr> <td><img width="360" height="480" src="http://thegoldend6.com/images/articles/20080504205146452_1.jpg" alt=""></td> <td><img width="360" height="480" src="http://thegoldend6.com/images/articles/20080504205146452_2.jpg" alt=""></td> </tr> </table> http://thegoldend6.com/trackback.php/20080504205146452 The Crookback Boogers - New addition http://thegoldend6.com/article.php/2008050419165089 http://thegoldend6.com/article.php/2008050419165089 Mon, 05 May 2008 15:16:50 +1000 http://thegoldend6.com/article.php/2008050419165089#comments Blood Bowl In a press conference today, the Crookback Boogers revealed an exciting new player joining the team. Boogers' management regrets that they will have to let go of one of the less favorite &quot;players&quot; to fit in this addition. <br /> Team management are sure that this new player will add an exciting new dimension to the team that will more than make up for the loss of just one player.<br /> <br /> Management are also quoted as saying, &quot;other players may have to take a pay cut to afford the fuel ...&quot;<br /> <br /> When pressed, they would offer no more comment other than, &quot;Get ready for a surprise!&quot; http://thegoldend6.com/trackback.php/2008050419165089 Warhammer Ogres http://thegoldend6.com/article.php/20070523152012855 http://thegoldend6.com/article.php/20070523152012855 Sun, 04 May 2008 23:30:00 +1000 http://thegoldend6.com/article.php/20070523152012855#comments Warhammer They're big, they're nasty, they smell bad ... can we see where I am going with this one? <br> It makes logical sense that the Golden D6's first ever group project would be a Warhammer Ogre Kingdom's army!<br> I have promised myself to get these finished by ConVIC or else I will have to suffer the ignomy of using Chaos Dwarves. <p>5th May 2008 - <a href="http://thegoldend6.com/article.php?story=20080504205146452">The Gorger is finished!!</a><br> 6th May 2008 - <a href="http://thegoldend6.com/article.php?story=20080506032937850">Three Bulls finished</a><br> 7th May 2008 - <a href="http://thegoldend6.com/article.php?story=20080506032937850">More Bulls done</a> Post Liber Animus, we at the Golden D6 are a little 40K'd out. That still leaves Mordheim, Bloodbowl and of course Warhammer Fantasy ... <br> So, after some scouring of the "Buy and Sell" forum on wargamerau, Dave managed to score a fair amount of Ogres. Certainly not a complete army, but certainly one that is adequate to start with. There's a Tyrant, a Butcher, a Gorger, a Giant, some Ironguts and about a dozen or so Bulls. <br> <br> <br> <table> <tr> <td><a href="http://thegoldend6.com/images/ogres/ok01.jpg">Boys</a></td> <td><a href="http://thegoldend6.com/images/ogres/ok02.jpg">Crate o' Ogres</a></td> <td><a href="http://thegoldend6.com/images/ogres/ok03.jpg">More Bulls</a></td></tr> <tr><td><a href="http://thegoldend6.com/images/ogres/ok04.jpg">Assembled and ready to fight</a></td> <td><a href="http://thegoldend6.com/images/ogres/ok05.jpg">Iron Guts</a></td> <td><a href="http://thegoldend6.com/images/ogres/ok06.jpg">More Guts</a><br></td></tr></table> Now, as you can see, they're in the process of being assembled and undercoated. At this point, one Gorger and six Bulls are in various stages of being painted. As soon as I find my camera, more pictures will follow! The paint scheme has been decided (thanks to Sammy for the awesome skin colour scheme!!). The interesting thing will be individual interpretations of the theme. <br> <br> <br> Having looked at the army list, these buggers are well tough and relatively easy to play. This is pretty sweet because *ahem* the Golden D6 as a collective is not the power house with the Warhammer that they are with the Warhammer 40000. <br> In a first for me, I have done some research (preliminary) into Ogre Kingdoms tactics.<br> <a href="http://www.warseer.com/forums/showthread.php?t=2412">www.warseer.com</a><br> <a href="http://oz.games-workshop.com/games/warhammer/ogrekingdoms/gaming/tactics/default.htm">oz.games-workshop.com</a><br> <a href="http://folk.ntnu.no/~tarjeia/avian/subpage.php?s=index_ogre_tactics">folk.ntnu.no</a><br> <br> <img width="640" height="480" src="http://thegoldend6.com/images/articles/20070523152012855_1.jpg" alt=""> <br> <a href="http://www.ogrestronghold.com/forum/index.php?topic=4805.0">This was just too awesome an idea not to steal!</a> <table> <tr><td> <p>One list (shamelessly stolen from rampagingpenguins off Wargamerau):</p> <pre> Tyrant - Tendersier, Kineater, Fistful of Laurels, HA Butcher - Bangstick Butcher - Scroll Butcher - Skullmantle 4 Ironguts - Banner,. Warbanner, LoG, Muso 3 Ironguts - Muso 3 Ironguts - Muso 3 Bulls - Muso, IF 3 Bulls - IF 3 Bulls - IF 20 Gnoblars 20 Gnoblars 8 Trappers 3 Leadbelchers 3 Yetis Gorger</pre></td> <td> <p> Another one ripped from WAU: http://www.wargamerau.com/forum/index.php?showtopic=38115&amp;st=0</p> <pre> Tyrant (Tenderiser, Laurels, Kineater, HA) Butcher (Dispel Scroll, Skullmantle) Butcher (Bangstick) Butcher (Dispel Scroll) Iron Guts (4) (GW, HA, Bellower/Standard, Warbanner, Look out) Iron Guts (4) (GW, HA, Bellower/Standard, Look out) Iron Guts (3) (GW, HA, Bellower) Ogre Bulls (3) (Club, HW, Bellower) Ogre Bulls (3) (Club, Bellower) Ogre Bulls (3) (Club, Bellower) Ogre Bulls (3) (Club, Bellower) Trappers (8) Gnoblars (20) Gnoblars (20) Gnoblars (20) Leadbelchers (2) Gorger Hero: 791 Core: 1273 Special: 110 Rare: 75 Total: 2248 Casting: 8PD (+1 Lvl3 Bound) Dispel: 5DD (+1 Scroll) </pre></td></tr></table> http://thegoldend6.com/trackback.php/20070523152012855 Convic is almost full... http://thegoldend6.com/article.php/20080414145439423 http://thegoldend6.com/article.php/20080414145439423 Tue, 15 Apr 2008 10:54:39 +1000 http://thegoldend6.com/article.php/20080414145439423#comments Tournaments Only something like four spots remaining... If you are going to play time to step up and get going!<br /> <br /> B<br /> Hope I will see you all there... Remember armies are there for loaners...<br /> <br /> B http://thegoldend6.com/trackback.php/20080414145439423 The DABBLE league! BREAKING NEWS SPORTS FANS! http://thegoldend6.com/article.php/2008030817024342 http://thegoldend6.com/article.php/2008030817024342 Sun, 06 Apr 2008 04:02:43 +1000 http://thegoldend6.com/article.php/2008030817024342#comments Blood Bowl Look here for the rules of the league and when it starts!<br /> <br /> And now the fixture: <a href="http://thegoldend6.com/dabble/index.php?section=fixturelist">http://thegoldend6.com/dabble/index.p...ixturelist</a><br /> The DABBLE league will commence on15th April 2008!!!!!! Due to fans threating to tear the place apart it has been moved forward.<br /> <br /> It will be run by the rules from the rule book, so players will get skills and traits and die, you can hire wizards, coach's cheerleaders and such, but you must have them modeled (each team must show signs of progression every week!<br /> <br /> The list of players and their teams<br /> <br /> Dave: Slobby Don's Puking Pus Buckets : Nurgle Chaos<br /> Adam: Crookback Boogers: Goblins<br /> Tim: MDP Rangers: Dwarfs (Mad Dog Pass Rangers)<br /> Sam: The Greencheese Packers: Skaven<br /> Al: Dark Star Drifters. :Dark Elves<br /> Connor: Da Booma Ranga'z : Orcs<br /> Mikey:Team Snoo Snoo : Amazons<br /> <a href="http://thegoldend6.com/dabble">http://thegoldend6.com/dabble</a><br /> <br /> <br /> We will score it like World Football, 3 points a win, 1 a draw and 0 for a loss.<br /> <br /> I will have a book here that will record all games so we know how everything has panned out, now honesty is going to be a major thing for this to run successfully and I'm hoping i can rely on you all.<br /> <br /> After the games have been run and won we will have the top 4 play off, with player 1st vs 2nd, 3rd v 4th<br /> <br /> The winner of 1st v 2nd goes straight to the final, loser of that game plays winner of 3rd v 4th, only the first final can be used to gain skills and traits, and the winner will keep the same $$$ they had from that game, but they can lose players, just tough luck for not being the best :)<br /> <br /> Now the player who comes last is relegated and MUST retire that team, he can play the next season but it MUST be with a new team.<br /> <br /> Also if you want to hire a apothecary, wizard, cheerleader etc etc, get the models or convert them, models must be present or else you have just wasted your money.<br /> <br /> A fine of 10,000 will be issued if you come 2 times in a row with no paint added to your mini's and the fines go up for 2nd 3rd offenders, we want to see these painted and hopefull by seasons end all will have the basic guys for their team painted.<br /> <br /> Now guys let me know if you want to join, you must be fully committed to the whole season otherwise you will screw up the whole thing.<br /> <br /> More will be added as time goes by. You can now track the status of your team too! <a href="http://thegoldend6.com/dabble">http://thegoldend6.com/dabble</a><br /> <br /> Gentlemen, prepare to fight it out for the D.A.B.B.L.E. cup! http://thegoldend6.com/trackback.php/2008030817024342 BREAKING NEWS: The Crookback Boogers Theme Song! http://thegoldend6.com/article.php/20080403144856965 http://thegoldend6.com/article.php/20080403144856965 Fri, 04 Apr 2008 11:48:56 +1100 http://thegoldend6.com/article.php/20080403144856965#comments Blood Bowl With the rapid approach of the DABBLE league, the Crookback Boogers managers (still shrouded in secrecy) realised that the millions of Boogers fans have nothing to sing as their team is winning game after game.<br /> In an interview with the press the management team is quoted as saying, &quot;HAHAHAHAHAAA!! The DABBLE Rotten Boot trophy is ours, all ours!!! However, to give something back to the fans, we have come up with the following inspirational song. We expect to hear our rabid fans screaming this so loudly that their throats are dried out and other fans ears are left bleeding as they lament their loss to the mighty Boogers!!!&quot;<br /> <br /> Good all Boogers forever,<br /> They know how to cheat and win.<br /> Side by side they'll win forever,<br /> We'll lie, we'll cheat, we'll sin.<br /> <br /> See the fans all a-rioting,<br /> As all good fans should.<br /> Glory always to the Boogers.<br /> The good old Crookback Boo-o-o-o-gers!!<br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> I still love this game!! http://thegoldend6.com/trackback.php/20080403144856965 Crookback Boogers vs.Slobby Don's Puking Pus Buckets http://thegoldend6.com/article.php/20080325211559381 http://thegoldend6.com/article.php/20080325211559381 Wed, 02 Apr 2008 19:15:59 +1100 http://thegoldend6.com/article.php/20080325211559381#comments Blood Bowl The DABBLE pre-season started with a bang today with six valiant teams duking it out. The much favoured Crookback Boogers had to face off against Slobby Don's Puking Pus Buckets. Undoubtedly this was THE matchup of the pre-season and the millions and millions of the Crookback Boogers fans turned out in force to support their team!<br /> <br /> UPDATED roster: <a href="http://thegoldend6.com/staticpages/index.php?page=20080323235047150">http://thegoldend6.com/staticpages/in...3235047150</a> (after second game vs. Slobby Don's)<br /> In other matches the Middenhiem Demons were decimated by some Dark Elf deviants, the Dark Star Drifters. <br /> <br /> Given such a flogging in the first round of the pre-season, many of the &quot;faithful&quot; Demons fans are wondering wether they should put their support behind a powerhouse team like the Boogers! <br /> <br /> It would seem that the Amazons scanty costumes and ... &quot;enthusiastic&quot; playing style did little to distract the Orks of the Boomerangs. One reporter was quoted as asking, &quot;Why on earth would you take the field against Orks all but naked?!&quot;<br /> <br /> But it was the matchup of the century as the Boogers took the field against Slobby Don's Chaos team.<br /> <br /> For the first time this season, the fans got to see their team in action with the new line-up; Smash Em and Crash Em, the troll brothers, and the greats like The Flying Linguini and Lazy Dan all recieved tumultuous applause. Strangely, there were a number of Slobby Don fans there, and they may have been cheering that little bit louder for their heroes.<br /> <br /> There was little doubt that this would be a brutal, slobberknocker of a game! The Boogers elected to kick and Slobby Don's would receive. Despite being hopelessly out classed in the muscle stakes (in fact, unless they are facing off against another little guy time, the Boogers expect to be out muscled!), the Boogers setup a defence. <br /> <br /> Blood Bowl is a fickle game, but not more so than the weather. Clouds like bruises rolled in as the kickoff was taken. Before, it seemed, the ball had scattered from the kick, the clouds dumped snow upon the pitch. Of all the bad luck; a blizzard!!<br /> <br /> After a series of awesome offensive and defensive plays, both teams were unable to break away to score. At about the half way point of the first period, Gunther the Gobbo managed to find a hole in Slobby Don's defence and make it into the end zone and the fans went wild. Regrettably, it was at this point the fans realised that there is no team song for the Boogers, however their celebrations were still chaotic and near deafening!!<br /> <br /> Before the score, a number of the Boogers had been knocked off their feet, but, more surprisingly, a number of Slobby Don's players had ALSO been put into the dugout needing urgent attention from the team apothecaries. Regrettably, one of the beastmen would never leave the dugout. Much speculation ensues as to what Slobby Don's management do with the bodies of their slain; no corpse was ever seen being removed! Someone must have spiked the punch of the Boogers because their casualties for versus against was POSITIVE by the end of the first half.<br /> <br /> For the first time in Booger history, they were able to field a full team of eleven after the half whilst their opponents could only field ten!<br /> <br /> Unfortuately, even being a man down wasn't enough to stop Slobby Don's and at the start of the second half, they managed to score.<br /> <br /> In the second half, the trend was bouncing off each other and casualties were suffered on both sides as players attempted to break through their opponents lines only to take themselves and their victim out of action!<br /> <br /> In a stupidly brave (but crowd pleasing) move, Smash Em picked up the Flying Linguini for the Boogers' famous &quot;Linguini Missile&quot;. More practice is needed in training as Smash Em, who remembered what he was supposed to be doing, hefted the gobbo and promptly fumbled him at his feet. This was seen as improvement on a previous attempt when his brother Crash Em decided to eat the hapless goblin in his grip rather than throw him.<br /> <br /> In a lucky break, Slobby Don's had received such high casualties that the Flying Linguini was able to scramble free of his team mate and eventually scramble over the line for another score for the Boogers.<br /> <br /> The rest of the game, it seemed that both teams forgot about the ball and decided to get on with the business of smashing the hell out of each other. In the most alarming injury, the Flying Linguini received injuries that proved to be beyond the ministrations to the Boogers' apothecaries. His legacy will live on, but his spot will be filled.<br /> <br /> So, once the dust had settled and the score tallied, the Boogers win two to one!!<br /> <br /> The Boogers' head coach said, after the match, &quot;If Slobby Don's even dream about besting us, they'd better wake up and apologise!&quot;<br /> <br /> The first steps on the path to the DABBLE glory have been taken by the Boogers! Can nothing stop them? http://thegoldend6.com/trackback.php/20080325211559381 Vampire counts FAQ http://thegoldend6.com/article.php/20080401120143824 http://thegoldend6.com/article.php/20080401120143824 Wed, 02 Apr 2008 09:01:43 +1100 http://thegoldend6.com/article.php/20080401120143824#comments Warhammer This is one made up by a group of Aussies and Kiwis to be used until direwolf or GW do one<br /> SO this might be used in tournament, might not, but I thought I'd post the link anyway<br /> <br /> <a href="http://www.irresistibleforce.net/Tournaments/WarhammerFantasyFAQs/tabid/101/Default.aspx">http://www.irresistibleforce.net/Tour...fault.aspx</a> http://thegoldend6.com/trackback.php/20080401120143824 Blood Bowl Living Rulebook http://thegoldend6.com/article.php/20080328141047741 http://thegoldend6.com/article.php/20080328141047741 Sat, 29 Mar 2008 07:10:47 +1100 http://thegoldend6.com/article.php/20080328141047741#comments Blood Bowl Seeing as Blood Bowl is the in thing at the moment.<br /> In the &quot;files&quot; section (on the left menu bar) I have put the latest version of the Living Rulebook. This is the one that we will be using for the upcoming DABBLE league.<br /> <br /> I also found the rules for Dungeon Bowl, at some point, it could be an interesting variation to have a go of. http://thegoldend6.com/trackback.php/20080328141047741 BREAKING NEWS: The Crookback Boogers http://thegoldend6.com/article.php/20080323234927141 http://thegoldend6.com/article.php/20080323234927141 Mon, 24 Mar 2008 16:49:27 +1100 http://thegoldend6.com/article.php/20080323234927141#comments Blood Bowl In secret caverns beneath the Crookback Mountains hope has been returned to the game of Blood Bowl! <p>After what is being quoted as "managerial disagreements", the Lady Lucretia Belladonna has relinquished her ownership of the greatest goblin team to ever grace this most noble game.</p> <p>New owners have taken posession of this powerful and popular franchise and have big plans! Training session have been gruelling; squigs have been squashed, bodies broken and hapless "training dummies" sent screaming from the training ground. At this point, the Bashem Brothers have only eaten six aspiring (and, up until the first devouring, entirely willing) trainees!</p> <p>A bright new future dawns, the likes of Slobby Don need cower in fear as great names like The Blue Meanie and The Flying Linguini take the field. Surely the outcome of the inaugural DABBLE league is now a foregone conclusion.</p> <p>Negoitiations are in place with the organisers to have the Crookback Boogers name engraved on the Cup in anticipation of it inevitable possessees.</p> <p><a href="http://thegoldend6.com/staticpages/index.php?page=20080323235047150">The Crookback Boogers</a></p> http://thegoldend6.com/trackback.php/20080323234927141 Fortunes of War http://thegoldend6.com/article.php/20080318111513528 http://thegoldend6.com/article.php/20080318111513528 Wed, 19 Mar 2008 04:15:13 +1100 http://thegoldend6.com/article.php/20080318111513528#comments Tournaments Registered Yesterday...<br /> Anyone else coming... I have armies if you need them! :)<br /> <br /> B http://thegoldend6.com/trackback.php/20080318111513528 Flayed Rock All-Stars http://thegoldend6.com/article.php/20080316163844230 http://thegoldend6.com/article.php/20080316163844230 Mon, 17 Mar 2008 09:38:44 +1100 http://thegoldend6.com/article.php/20080316163844230#comments Blood Bowl <p>Ogres have played Blood Bowl since the formation of the NAF. Some of the biggest star players of all time are ogres, literally!! Which red blooded fan doesn't love seeing the Ballista, Morg 'n' Thorg take the field and do what he does best. The newest, meanest Ogres to enter the fray, the Flayed Rock All-Stars. Hailing from the banks of the River Ruin comes the biggest collection of ugly to ever take the Blood Bowl pitch.</p><p> Driving their Gnoblar slaves before them onto the pitch, the Flayed Rock All-Stars happily revel in the madness and destruction of Blood Bowl. Indeed, their head coach has aspirations on the inaugural DABBLE Cup.</p> <p>The starting line up: <a href="http://thegoldend6.com/staticpages/index.php?page=20080316184031199">The Flayed Rock All-stars</a> <p>So, a decision has been made (of sorts). Ogres. Undoubtedly the strongest pound for pound frontline in Blood Bowl! Starting at strength 5, even Chaos Warriors should be quaking in their boots! Combine that with Mighty Blow and even the toughest armoured opponent shouldn't put up too much resistance.<br> So, with pride, I present the Flayed Rock All-Stars!</p> <p> <a href="http://thegoldend6.com/images/adam/ogre1.jpg">Da Skorcha</a><br> <a href="http://thegoldend6.com/images/adam/ogre2.jpg">Da Wolverieeen</a><br> <img width="640" height="480" src="http://thegoldend6.com/images/articles/20080316163844230_1.jpg" alt=""><br> <a href="http://thegoldend6.com/images/adam/ogre3.jpg">Spiky McAggis</a><br> <a href="http://thegoldend6.com/images/adam/ogre4.jpg">Cracktoof da Butcha</a><br> <a href="http://thegoldend6.com/images/adam/ogre5.jpg">Da Mighty Iron Fist</a><br> <img width="640" height="480" src="http://thegoldend6.com/images/articles/20080316163844230_2.jpg" alt=""><br> <a href="http://thegoldend6.com/images/adam/ogre6.jpg">Assistant Coach</a><br> <a href="http://thegoldend6.com/images/adam/ogre7.jpg">Da Unmassed Washes</a> (Gnoblar Slaves)</p> <p>After an exhaustive search, I finally found the metal Blood Bowl Ogre team in Mind Games. I've got to admit, I was a little underwhelmed by them until I started to pull them apart and clean them up.</p> <p>For various reasons, the Golden D6 have a massive amount of plastic Ogre bits leftover, so it was with much enthusiasm that I attacked the box of bits and took clippers to the metal bodies. I managed to kill a pair of clippers cutting a Gorger's head in half, so that idea died pretty quickly!! </p> <p>Anyway, the plastic Ogre heads, arms and viscious claws suit themself ideally to the mythology of Blood Bowl.</p> <p>The hard part is always going to be the "other" players. Snotlings. Ewwwwww. Thankfully they are cheap. Goblins at least are just stunty, snotlings (or in my case Gnoblars) are stunty AND titchy. So, although they get some massive bonuses for dodging, they don't exert tackle zones on enemies for the purposes of THEM dodging in and out, on top of that, they get a +1 on injury rolls infliected on them!</p> <p>So, the basic strategy? Put the ogres in the front line and use the Gnoblars as either launched ball holding missiles, or as mega dodge mosters and try to pass the ball to them.</p> <p>The upcoming games will prove the truth of my strategy. Thankfully, snotlings are cheap and a fairly high fan-factor will allow if not instant replacement, then fairly rapid, replacement of killed Gnoblars and Ogres.</p> <p>Stay tuned for match reports!</P> <br><br><br> <p>And I will get these buggers painted up sooner, rather than later!</P> http://thegoldend6.com/trackback.php/20080316163844230 Dave's thoughts http://thegoldend6.com/article.php/20080305101600894 http://thegoldend6.com/article.php/20080305101600894 Sun, 16 Mar 2008 03:16:00 +1100 http://thegoldend6.com/article.php/20080305101600894#comments Painting & Modelling On the new Daemon models in WD 339<br /> Ok so first thing is i thought whilst i have a bit of time I'll try and get some debates on this site, and first up i decided to talk about the new daemon models, and whilst i have not seen them in person which is a big thing i will give my opinion on them anyway.<br /> I might also throw some vamp in there too.<br /> <br /> So starting at the top, page 13 has a pic of 2 daemonettes, a beast of nurgle and a unit of bloodletters<br /> <br /> So starting with the daemonettes<br /> <br /> First Impression: Hmm not as good as the old.<br /> <br /> After a 30 second Look: Still not as good in a lot of ways, poses especially.<br /> <br /> My summary after a goooood look: Ok so parts of the model on the right with the mohawk are very nice, but its a little manly or not feminine enough, these girls are meant to seduce you not scare the bolocks off you, dont like the head at all.<br /> the one on the left, head looks like a vampires, hate the legs. All round am not a fan.<br /> <br /> Verdict: I think i like the old ones much better, they looked more seducing and graceful, not angry and ugly.<br /> <br /> Beast of Nurgle<br /> <br /> First Impression: Sweeet looking blob there.<br /> <br /> After a 30 second Look: Some one has been watching pirates of the carribean too much with all the tubes hangin on its neck but still a decent model.<br /> <br /> My summary after a goooood look: Not sold on the tubes or the mouth, but i think by changing these things this could be one sweet model and i can imagine a nurgle beastmen riding one of these suckers :P<br /> <br /> Bloodletters<br /> <br /> First Impression: These look like dryads, sweet freakin swords!<br /> <br /> After a 30 second Look: Seriously sweeeeeeeeet swords, But i think these would make better evilish dryads.<br /> <br /> My summary after a goooood look: OPk i love the swords, they seem appropriate for what they do, the skinny models with their reindeer horns seem soooooo wrong for the daemons of the blood god. i think they should be used as dryads, if i ever did a WE army and wanted them done evilish then these guys would be the perfect fit, especially if they keep an armour save plus inv save for 40k, they dont look like they should have one, they done seem resilient enough, like the old models sis, whilst the medles are better than the old, they just done sit that well with me yet.<br /> <br /> Still the new vampire with the big wing is the worst pose i have seen in a long time, seriously he looks stupid with that big wing on one side. http://thegoldend6.com/trackback.php/20080305101600894 More useful stuff for bloodbowl http://thegoldend6.com/article.php/20080312095012587 http://thegoldend6.com/article.php/20080312095012587 Thu, 13 Mar 2008 02:50:12 +1100 http://thegoldend6.com/article.php/20080312095012587#comments Blood Bowl Living rulebook 5 quick reference sheets, and other stuff.<br /> download them from here<br /> <a href="http://ausbowl.com/index.php?name=Downloads&amp;get=68">http://ausbowl.com/index.php?name=Dow...amp;get=68</a><br /> <br /> Weather Cards<br /> <a href="http://ausbowl.com/index.php?name=Downloads&amp;get=65">http://ausbowl.com/index.php?name=Dow...amp;get=65</a> http://thegoldend6.com/trackback.php/20080312095012587 BREAKING NEWS: The Crookback Boogers! http://thegoldend6.com/article.php/20080311204848545 http://thegoldend6.com/article.php/20080311204848545 Wed, 12 Mar 2008 13:48:48 +1100 http://thegoldend6.com/article.php/20080311204848545#comments Blood Bowl IT'S A DAMNED CONSPIRACY!!<br /> The Naffle recently have instituted rules that are blatently anit-Gobbo. It is now illegal to employ big guys in a goblin team unless you pay ridicoulsy exhoribtant fees. We now have to rely on pogo-ers, fanatics and other goblin specialists. Krump and Frump were indespensible in the Boogers front line and now the Naffle have taken the &quot;WHAM!&quot; out of our offensive line (made more so by da Oga brothers questionable personal habits!). It's the clearest cut case of discrimiation against obvious greatness in the history of this great game.<br /> <br /> Crookback Booger managemnet have decided to sell the franchice to an enchanting young lady from Sylvania, the Baroness Lucretia Belladonna.<br /> <br /> The Baroness was quoted in a rare media interview, &quot;The first thing I am going to do is take these boys out for a bite!&quot;<br /> <br /> The millions and millions of the Crookback Boogers fans pin high hopes on the new management and the direction they will take them in.<br /> <br /> Stay tuned for updates as they become available. http://thegoldend6.com/trackback.php/20080311204848545 The Crookback Boogers vs. Unknown Ork Team http://thegoldend6.com/article.php/20080310192327171 http://thegoldend6.com/article.php/20080310192327171 Tue, 11 Mar 2008 12:23:27 +1100 http://thegoldend6.com/article.php/20080310192327171#comments Blood Bowl I love this game!!<br /> Harken ye now, sports fans to the tale of the Crookback Boogers domination of the DABBLE!!<br /> <br /> The afternoon was hot, the wind frustratingly doing nothing to alleviate the discomfort. Perfect weather for Blood Bowl! The mighty Crookback Boogers took the field against an Unknown Ork team. Clearly this demonstration game was going to present no REAL challenge to the Crookback Boogers. In this preseason game, the Boogers decided to play their 'B' team. It was a great chance to get some new players blooded.<br /> <br /> Lining up against the Boogers were three Black Orks of impressive and frightening ability, four blitzers, four linemen and a traitorous gobbo (widely rumoured to be a reject of the Boogers last recruitment drive!!).<br /> <br /> Lining up against this small, but strong team, the Crookback Boogers: Krump and Frump da Ogres, and da Boyz, the Blue Meanie, Stinky Garek and the Flying Linguini amonst the starting line up.<br /> <br /> The Crookback Boogers eventually decided to receive the first kick-off of the game. Clearly the Boogers would have an uphill battle againt this foe; even the linemen were stronger than even their strongest player: with the exception of Krump and Frump who threw Orks around like rag-dolls. However, the Boogers always have an element that no-one expects: we cheat! <br /> <br /> Very few of the competitions were man-on-man, out numbering oppoents two or three to one in blocks and blitzes! <br /> <br /> Regrettably, the astro granite and our ability to lay down the smack were impeded by the Orks strong armour. Possibly, their armour was not regulation and the Boogers plan to get the League Commissioners to investigate claims of illeagally strong armour. Certainly, the Boogers own REGULATION armour managed to hold up on numerous occassions. At the end of the first turn, both Krump and Frump survived without getting knocked off their feet and only three valiant goblins had been knocked out and were able to retake the field for the second half.<br /> <br /> The second half continued to be a back and forth affair until Krump was knocked off his feet and had to be hospitalised for the duration. Thankfully, the Boogers buy great apothecaries and Krump made a full recovery and will take the field next game.<br /> <br /> In two daring attempts, Frump picked up the Flying Linguini and endeavoured to launch him into the end zone. The first attempt was thwarted by Frump forgetting what he was supposed to do leaving the Flying Linguini at the non-existant mercies of the Ork team. The second time, the Flying Linguini flew gracefully through the air only to land very badly, his armour holding out, but the ball scattered from his grip.<br /> <br /> So, a hard fought battle against the Crookback Boogers' reserve team resulted in a 2-0 defeat to the fan favourite Boogers. http://thegoldend6.com/trackback.php/20080310192327171 Living rulebook 5 http://thegoldend6.com/article.php/20080310163302623 http://thegoldend6.com/article.php/20080310163302623 Tue, 11 Mar 2008 09:33:02 +1100 http://thegoldend6.com/article.php/20080310163302623#comments Everything else the one we need, the rule book we got int he box is out of date!<br /> here is the link<br /> <br /> <br /> <a href="http://www.ausbowl.com/index.php?name=Downloads&amp;get=2">http://www.ausbowl.com/index.php?name=Downloads&amp;get=2</a><br /> <br /> just click on the living rulebook 5 underneath where it says file name.<br /> <br /> So i can have Nurgles rotters or stay with the chaos army<br /> <br /> I think i might stay with chaos and just upgrade my boys, even thoguh Nurgle rotters have some cool stuff they ain't not Slobby Don's Puking Pus Buckets! http://thegoldend6.com/trackback.php/20080310163302623 New Dark eldar minis!!!!!!! http://thegoldend6.com/article.php/20080307155622403 http://thegoldend6.com/article.php/20080307155622403 Sat, 08 Mar 2008 09:56:22 +1100 http://thegoldend6.com/article.php/20080307155622403#comments Warhammer 40000 theeeeeeeeeeeeereeee bbbaaaaaaaaaaaaaaaaccccccccckkkkkkkkkkkk<br /> <a href="http://www.wargamerau.com/forum/index.php?showtopic=48938">http://www.wargamerau.com/forum/index...opic=48938</a><br /> <br /> thats the link to the pics an stuff on war gamer<br /> <br /> or just go to there and look in gaming news and rumours. http://thegoldend6.com/trackback.php/20080307155622403 My HE diary http://thegoldend6.com/article.php/2008022515332191 http://thegoldend6.com/article.php/2008022515332191 Tue, 26 Feb 2008 09:33:21 +1100 http://thegoldend6.com/article.php/2008022515332191#comments Painting & Modelling this is on wargamer, just thought you might want to look<br /> here is the link<br /> <br /> <a href="http://www.wargamerau.com/forum/index.php?showtopic=47899">http://www.wargamerau.com/forum/index...opic=47899</a><br /> <br /> they should be coming along nicely now i have a heap of time off work. http://thegoldend6.com/trackback.php/2008022515332191 Easy DIY Light Box http://thegoldend6.com/article.php/20080309143757905 http://thegoldend6.com/article.php/20080309143757905 Sun, 10 Feb 2008 08:37:57 +1100 http://thegoldend6.com/article.php/20080309143757905#comments Painting & Modelling For ages I was looking for a cheap and easy way to make a light box for photographing miniatures.<br /> Steve Firth had an awesome one built from a beer carton that was a bottom and two sides with light blue paper lining it. I used it for taking photos of the generals at Arcanacon 2006 (<a href="http://liberanimus.com/gallery/index.php?/category/3">http://liberanimus.com/gallery/index....category/3</a>) with pretty good results.<br /> <br /> However, when taking photos at 3am, you can't take advantage of the abundant natural light that occurs during daylight hours. Hence, the following:<br /> <a href="http://strobist.blogspot.com/2006/07/how-to-diy-10-macro-photo-studio.html">http://strobist.blogspot.com/2006/07/...tudio.html</a><br /> Which looks something like this:<br /> <img width="450" height="337" src="http://thegoldend6.com/images/articles/20080309143757905_1.jpg" alt=""><br /> My succes with it is not quite as impressive, but not too bad as seen here: <a href="http://thegoldend6.com/article.php?story=20080309144338597">http://thegoldend6.com/article.php?st...9144338597</a> http://thegoldend6.com/trackback.php/20080309143757905 Arcanacon 2008 http://thegoldend6.com/article.php/20080309151339793 http://thegoldend6.com/article.php/20080309151339793 Tue, 29 Jan 2008 09:13:39 +1100 http://thegoldend6.com/article.php/20080309151339793#comments Tournaments 3 perfect sports! At Arcanacon this year Sam, Brad and the Rat! All scored a perfect 120 for sports, well done lads! http://thegoldend6.com/trackback.php/20080309151339793 Representing the D6 http://thegoldend6.com/article.php/20071220111037393 http://thegoldend6.com/article.php/20071220111037393 Thu, 20 Dec 2007 13:10:00 +1100 http://thegoldend6.com/article.php/20071220111037393#comments Everything else We could fly flags out our backside.....<br /> but only on the left side, coz thats the crip side....<br /> <br /> OR<br /> <br /> <br /> We could have shirts made up for the Sunday of arc. <br /> <br /> Now im pretty sure everyone has discussed this a while back when i was sans membership.<br /> <br /> <br /> But as to my thoughts, I think we should have the d6 on the shirt, with a branding color scheme as well, similar to the GROTS red and black. As for shirt style Im pretty sure everyone wears or would wear a polo shirt, but my vote goes to a button up bowling style shirt.<br /> <br /> <br /> Anyway do we wanna throw some thoughts at this? http://thegoldend6.com/trackback.php/20071220111037393 I con http://thegoldend6.com/article.php/20071202035107200 http://thegoldend6.com/article.php/20071202035107200 Sun, 02 Dec 2007 21:51:07 +1100 http://thegoldend6.com/article.php/20071202035107200#comments Tournaments 3rd for the D6<br /> Tim and I had a lot of fun and managed to come in 4th.<br /> Cheers for sammy for the lend of the bot bot's, cheers for tim for being my team mate for the event, Bollocks to leigh for hiding like a biatch when we were about to spank them!<br /> Mr. im going to drive straight forward and rapid fire everything and they will all die! http://thegoldend6.com/trackback.php/20071202035107200 Happy to report http://thegoldend6.com/article.php/20071128140349152 http://thegoldend6.com/article.php/20071128140349152 Thu, 29 Nov 2007 08:03:49 +1100 http://thegoldend6.com/article.php/20071128140349152#comments Tournaments conquest 08 on the friday and saturday will be<br /> Fantasy! which means 40k will be on the sun, mon and only 5 games!<br /> <br /> Hooray! i was pushing for this and due to 40k not having anyone running it yet the fantasy boys have snuck in for the steal!<br /> <br /> I'll be there and can still see the dee's on the sunday evening. Good times that weekend. http://thegoldend6.com/trackback.php/20071128140349152 My rant, once again http://thegoldend6.com/article.php/20071125190949168 http://thegoldend6.com/article.php/20071125190949168 Mon, 26 Nov 2007 13:09:49 +1100 http://thegoldend6.com/article.php/20071125190949168#comments Everything else Just re posting my rant about tourney comps.<br /> Ok so with veteran orientated tournaments such as, oh we'll call it, Liber A. No thats too obvious, how about L. Animus. Yeah that will do. Any way, with these gigs I find it difficult to find or understand where there could ever be a perfectly balanced marking system, but, that being said there is certainly a DIRECTION that has already been carved out for TOs to walk.<br /> <br /> LA being a perfect example, we have to step back and take a look at the caliber of the majority of the players. They are *censored*s. Not bad guys or bad sports, but they know how to play the warhammers well, play hard, and they do. Tht goes for all of us at the GD6. We are part of said &quot;*censored*Z&quot;.<br /> <br /> We write lists, we tweak them, and we take full advantage of being able to manipulate or break a system to get full marks, and the full benefit of starting that far ahead of the rest of the pack. The thing is when at a Vet Tourny, 90% of the field can do this, and well.<br /> <br /> So my short and sweet answer to tis is, you cant come up with a perfect system, because it can and will be broken by someone, or lots of someones. But honestly, Id be upset if it WASN'T broken. Thats what it is there for.<br /> <br /> <br /> As for being restricted in choices, and thats both ways, such as you can only take X amount of something, or you have to take X to get full points, this works great for guys who are trying to get a feel fgor tourneys and how a nice fun game works; but remember this everybody.....<br /> <br /> &quot;WE ARE NOT TWELVE YEARS OLD!!!!&quot;<br /> <br /> We have come and gone way past the take one of everything coz its balanced.....*censored* that.<br /> <br /> At a prestigious event, you want the best form coming from every direction, and this means allowing players to bring the best damn man barbies they can.<br /> <br /> Lets take longy for example, and his Scorpion army. My oppinion but I think its one of the best themed lists Ive ever seen. He only had 3 troops, full elites and a shit tonne of cool stuff, but, it WAS BALANCED.<br /> His list was full of JUSTIFIBLE theme, and when you compare his scorpion in an elites section vs. a SPACE MARINE in troops, its clear to see that just because it has elites written next to it, doesnt mean they are better then other troops or armies or rant rant rant. get my drift?<br /> <br /> Now, forcing people to take choices from other sections can also take a turn for the worse. Lets take Mr Atkins mantis warriors. Dying race, blah blah blah we have heard dave tell us a million times. His theme basically calls on him to take smaller unit, and not take special shit. AWESOME. Clear theme. And a challange to make a list that runs.<br /> <br /> But....if he had to take choices from everywhere, thats really saying you have a reat written theme, but, screw it if you want full points, in FACT.............TAKE MORE STUFF TO CRUSH LEIGH WITH.<br /> <br /> You know what boys, screw giving Atkins more toys, he doesnt need it. Thats just a kick in the nuts after you find out you have prostate cancer.<br /> <br /> <br /> So Im starting to rant here. So ill dot point some thoughts to finish.<br /> <br /> <br /> - At a vet tourny, you do need a core for ppl to HAVE to pick, aka 40% troops.<br /> - You cant stop people from breaking a system, so rather, reward them for finding a way around it?<br /> - Explain everything you are trying to achieve, and think outside what YOU want to do, and think about your players, it is thier tourny. NOT YOURS. <br /> - Dont let Atkins take more toys.<br /> - Picking fights with Chewbacca is just not smart.<br /> <br /> <br /> I hope that this sort of makes sense. If not, oh well I hate you.<br /> <br /> &lt;3 Leigh http://thegoldend6.com/trackback.php/20071125190949168 Arc rego open http://thegoldend6.com/article.php/20071121045335710 http://thegoldend6.com/article.php/20071121045335710 Wed, 21 Nov 2007 22:53:35 +1100 http://thegoldend6.com/article.php/20071121045335710#comments Tournaments It's time to sign up<br /> Get to the arc website and log in to register for arc 08! http://thegoldend6.com/trackback.php/20071121045335710 Death Guard in Seven Easy Steps http://thegoldend6.com/article.php/20080309143551314 http://thegoldend6.com/article.php/20080309143551314 Mon, 05 Nov 2007 08:35:51 +1100 http://thegoldend6.com/article.php/20080309143551314#comments Painting & Modelling Awesome tutorial, paying special attention to the secret ingredients ie. the Micron .005 black liner is used for all the black lining, with limited use of the FaberCastell brush pens<br /> <br /> <a href="http://belloflostsouls.blogspot.com/2007/06/tutorial-death-guard-in-7-easy-steps.html">http://belloflostsouls.blogspot.com/2...steps.html</a><br /> <br /> First of all, you cant get a decent result if you don’t have a goal. That goal for me was the image of a “Pre-Heresy Death Guard” from the Index Astartes article in White Dwarf. The overall uniform color is a dirty white with obvious field wear, and medium to dark green trim. The look you are trying to achieve is a slightly “roughed up” feel, so drybrushing will be appropriate, but you should layer on lots of very tight detail work on top of it, to make the final product still have a crisp clean look. The goal is to make the rough white seem “intentionally sloppy” not give the impression that you are a bad painter. http://thegoldend6.com/trackback.php/20080309143551314 MO vember http://thegoldend6.com/article.php/20071026083328276 http://thegoldend6.com/article.php/20071026083328276 Sat, 27 Oct 2007 00:33:28 +1000 http://thegoldend6.com/article.php/20071026083328276#comments Everything else my mate is doing it<br /> My mate doug is growing the MO!<br /> if any want to sponsor him, the details are there and easy to follow<br /> here is the email he sent me<br /> <br /> <br /> Hi All,<br /> <br /> During Movember (the month formerly known as November) Doug Smith is growing a Mo and I'm helping him raise some funds and awareness because I'm passionate about men's health and the fight against male depression and prostate cancer. Why...<br /> <br /> * Depression affects 1 in 6 men...Most don't seek help. Untreated depression is a leading risk factor for suicide.<br /> * Last year in Australia 18,700 men were diagnosed with prostate cancer and more than 2,900 died of prostate cancer - equivalent to the number of women who die from breast cancer annually.<br /> * Men are far less healthy than women. The average life expectancy of males is 5 years less than females.<br /> <br /> To sponsor his Mo please go to <a href="http://www.movember.com/au/donate,">http://www.movember.com/au/donate,</a> enter his registration number which is 83339 and your credit card details. Or you can sponsor him by cheque made payable to the &quot;Movember Foundation&quot; clearly marking the donation as being for his Registration Number: 83339. Please mail cheques to: PO Box 292, Prahran VIC 3181. All donations over $2 are tax deductible.<br /> <br /> The money raised by Movember is donated to the Prostate Cancer Foundation of Australia and beyondblue - the national depression initiative which will use the funds to create awareness, fund research and increase support networks for those men who suffer from prostate cancer and male depression.<br /> <br /> Movember culminates at the end of the month at the Gala Partés. These glamorous and groomed events will see Tom Selleck and Borat look-a-likes battle it out for their chance to take home the prestigious Man of Movember title. If you would like to be part of this great night you'll need to purchase a Gala Parté ticket.<br /> <br /> Thanks for your support<br /> <br /> Doug<br /> <br /> More info is available at <a href="http://www.movember.com.">http://www.movember.com.</a><br /> <br /> Movember is proudly grown by Commonwealth Bank, Holden, Schick and VB.<br /> <br /> Movember is proud partners with the Prostate Cancer Foundation of Australia and beyondblue - the national depression initiative.<br /> <br /> <br /> <br /> <br /> <br /> Regards, http://thegoldend6.com/trackback.php/20071026083328276 Melb Cup Day http://thegoldend6.com/article.php/20071006172600700 http://thegoldend6.com/article.php/20071006172600700 Sun, 21 Oct 2007 03:26:00 +1000 http://thegoldend6.com/article.php/20071006172600700#comments Everything else A massive war looms........<br /> On Melbourne cup day the forces of the Golden D6 will convene onto the battle field, over 12 foot long, 2 armies, lots of blood!<br /> <br /> i need to know if you are defiantly coming, depending on numbers will depend on points of each army (3000-4000 is what i am aiming for), by the 20th of october you must have replies yay or nay, if you say yay and dont show up you will be unwelcome back for 3 months minimum as you will put the rest of us out. There will be no force org but it will be strictly codex armies, no apoc stuff allowed, i will make up the mission and will prob use the cards like last time. you may have allies or stick 2 armies together but try and have them at least both chaos or imperial etc. Bring a few $$$ so we can order food, i will get some drinks and a snack to see us through the day.<br /> <br /> Gentleman..........may my army slaughter yours :) http://thegoldend6.com/trackback.php/20071006172600700 new chapter masters http://thegoldend6.com/article.php/20071020071515567 http://thegoldend6.com/article.php/20071020071515567 Sat, 20 Oct 2007 23:15:15 +1000 http://thegoldend6.com/article.php/20071020071515567#comments Painting & Modelling ive modeled them up!<br /> i have put together the chapter masters with some slight differences, firstly the master of recruits will be placed on a bane blade and used as a replacement for commissar yarrick.<br /> <br /> So i would be one down and with the demise of asmodean i have made a model that i will be refering to as either the master of the dark, master of shadows, master of the faith<br /> he will be painted in complete black, i have modelled him like the old asmodean model and have even given him 2 little blades crosses on his leg to represent the old blades of reason, or what ever they were called<br /> <br /> let me know what you think! pics are not the best. <br /> <br /> <a href="http://img.photobucket.com/albums/v145/lonehunter/P9280006.jpg">http://img.photobucket.com/albums/v14...280006.jpg</a><br /> <br /> <a href="http://img.photobucket.com/albums/v145/lonehunter/P9280005.jpg">http://img.photobucket.com/albums/v14...280005.jpg</a><br /> <br /> <a href="http://img.photobucket.com/albums/v145/lonehunter/P9280004.jpg">http://img.photobucket.com/albums/v14...280004.jpg</a><br /> <br /> <a href="http://img.photobucket.com/albums/v145/lonehunter/P9280003.jpg">http://img.photobucket.com/albums/v14...280003.jpg</a><br /> <br /> <a href="http://img.photobucket.com/albums/v145/lonehunter/P9280007.jpg">http://img.photobucket.com/albums/v14...280007.jpg</a><br /> <br /> <a href="http://img.photobucket.com/albums/v145/lonehunter/P9280008.jpg">http://img.photobucket.com/albums/v14...280008.jpg</a><br /> <br /> <a href="http://img.photobucket.com/albums/v145/lonehunter/P9280017.jpg">http://img.photobucket.com/albums/v14...280017.jpg</a><br /> <br /> <a href="http://img.photobucket.com/albums/v145/lonehunter/P9280016.jpg">http://img.photobucket.com/albums/v14...280016.jpg</a><br /> <br /> <a href="http://img.photobucket.com/albums/v145/lonehunter/P9280011.jpg">http://img.photobucket.com/albums/v14...280011.jpg</a><br /> <br /> <a href="http://img.photobucket.com/albums/v145/lonehunter/P9280009.jpg">http://img.photobucket.com/albums/v14...280009.jpg</a><br /> <br /> <a href="http://img.photobucket.com/albums/v145/lonehunter/P9280025.jpg">http://img.photobucket.com/albums/v14...280025.jpg</a><br /> <br /> <a href="http://img.photobucket.com/albums/v145/lonehunter/P9280020.jpg">http://img.photobucket.com/albums/v14...280020.jpg</a> http://thegoldend6.com/trackback.php/20071020071515567 DARK ELVES OFF TO WAR!!!! http://thegoldend6.com/article.php/20071016165739248 http://thegoldend6.com/article.php/20071016165739248 Wed, 17 Oct 2007 08:57:39 +1000 http://thegoldend6.com/article.php/20071016165739248#comments Tournaments So I trundled off to Axemaster to play some warhammers<br /> So I trundled off to Axemaster to play some warhammers with my Dark elves that have not seen light of day since convic. My 2 goals were to not lose 20-0 and to get 60 battle points.<br /> <br /> My list is<br /> Highborn on manticore with wand of khaidon (sp), armour of darkness and crimson death<br /> <br /> 2 x Lvl 2 sorceress both with 1 dispell scroll, 1 with dark star cloak, 1 with seal of ghrond.<br /> <br /> 21 Spear elves with full command<br /> <br /> 15 corsairs with full command<br /> <br /> 2 x 10 crossbows with muso and shields<br /> <br /> 16 executioners with banner of murder and full command<br /> <br /> 2 cold one chariots with spears<br /> <br /> 5 cold on knights with full command<br /> <br /> 5 dark riders with muso and cross bows<br /> <br /> 1 bolt thrower<br /> <br /> game 1 v jack brown lizards (grudge)<br /> <br /> Now being mainly a 40k player jack and I had managed 3 games with 2 wins to me and 1 to him, after constant ######e stirring he grudged me at convic so here we were.<br /> <br /> The game started of great for me until the stupidity set in and once again my chariots decided to take a wander through the forest, not good. I managed to get word of pain of on his kroxigors who then charged the spears in the next turn and jack threw 3 dice at the spell rolling 1,2,1 hahahaha spears win!<br /> Then things sort of went down hill, his psycho old blood chewed up some stuff, jack passed about 7 or 8 leadership tests at 5 or under which ended in a 13 -7 loss to me.<br /> So we are all square at 2 all.<br /> <br /> Game 2 v Anthony chen<br /> Lizards again<br /> After losing to lizards I wanted some revenge, the game was tight early on and pretty cagey as I didn¡¦t want to charge his units too early, I wanted to whittle down a rank or 2, I do remember when I came time to make some calls things went wrong, I had a choice of charging his stegadon or being charged so I chose to charge him, which of course I failed my fear check &amp;#61516; at the same time I decided to charge with the executioners so out comes the banner of murder and I roll a 1, not a prob I think as I was sure a 1 was all I needed, but alas I needed 1 and a half &amp;#61516;.<br /> So needless to say I received some charges the next turn and the steg comes charging in and fails to wound with impact hits, the skinks fail and the steg kills one, I do no wounds back but win, he holds on stubborn 5 &amp;#61516;, next combat I win again and he holds again!<br /> <br /> Bloody 3 dice!<br /> <br /> 12-8 win to me &amp;#61514;<br /> <br /> <br /> game 3 v zol<br /> tomb kings<br /> he deployed his king in chariot with 3 other chariots on my left where I had a chariot against a forest all his blocks and catapult in the middle and some other chariots on my right, I had all my block in the middle, shooting, lord, knights and chariot on my right I moved them up the right to behind some trees whilst I got the 3 chariots to 1 wound from magic and shooting. I lost the chariot to the king, I had one scorpion appear in the flank of some cross bows who watched the scorp only kill 1 so I won combat by 1 &amp;#61514;, next combat I won agin by muso, I then had a chariot charge in and kill it, then fail a stupidity test and amble 3 and a half inches of the board¡K¡K¡Kgod I hate stupidity!<br /> Whilst this went on I moved my blocks forward to avoid the king and second scorpion, I magic missiled a lich priest to death, charged a unit of 20 skellies in the flank with the lord and over 3 combat phases wiped them out. Took out the catapult which missed every shot except 1 which killed 2 I think. I charged 2 dark riders into the flank of 10 skeleton bowmen, missed with everything and was chased down¡K stupid pricks, I had charged the ushabti with the corsairs and got them to 4 wounds then flank charged them with the executioners but could not kill them and they stayed with 1 wound which let the prince and tomb guard in the the rear of the executioners and the scorpion in the flank, so I lost that combat and the corsairs were run down and the executioners fled but got away to rally in my turn 6, that combat cost me the game as I lost half points for the executioners, lost the corsairs. Ended up with a 10 ¡V 10 draw as the tomb king and prince with the chariots and tomb guard are a bloody lot of points.<br /> <br /> So after day 1 I was on 29 points and on my way to achieving both of my goals.<br /> <br /> Day 2<br /> Game 4<br /> Chris cousin cheese fest, I mean tzeentch army<br /> 13 pd and a bound spell, 3 chariots, 1 chosen 1 normal knights, 3 screamers a lord on dragon with staff and 4+ ward a exalted on daemonic steed, everything was marked.<br /> I got first and took 3 chosen knights down in the first turn¡K¡Kand that¡¦s where it ends, I lost nearly the whole corsair unit in turn 1 to dragon breath and spells, it didn¡¦t help that on 3 dice to cast and dispel he averaged 15 and only use the staff 2 or 3 times, ######e army and was the worst game in terms of fun I have ever had, my rolling was terrible which also did not help (as bad as our game gt) 20-0 loss, there goes one goal for the tournament. I look forward to playing chris with one of his normal armies again.<br /> <br /> Game 5 steve kelsall<br /> Dark elves!<br /> Steve has 3 dark rider units 2 at 5 with cross bows, 1 at 8 without, lord on dragon, 1 sorceress on foot, other on cold one, small witch elves and executioner squads, 2 units of cold ones, the first 3 turns was very close and we both had control on opposite flanks, then I had a turn of shooting that was painful for steve, I wiped out the executioners and took a wound of the sorceress with 20 cross bowmen needing 5¡¦s to hit, first 20 shots I got 10 hits, 4 wounds, 4 dead, next 20 was 11 hits, 6 wounds 5 dead, the dark riders then killed the last executioner and took the wound of the sorceress, I also took out 4 dark one riders with the bolt thrower. I managed to get -3 leadership on his dragon and made it run and got it down to 2 wounds with the lord dead<br /> 20-0 to me<br /> <br /> game 6 aaron grunkelee<br /> dwarfs<br /> both of us yawning away we settled into a game of yawns with warhammer being the distraction tongue.gif with mostly slayers I knew I was in for a rough time, I deployed all my shooting and magic on one side which did great guns for me and held better than I expected whilst the middle stood and waited for the dwarf units to move to me. The lord, knights and 1 chariot went behind a forest to come in behind, got held up by a unit of slayers and when I put the manticore behind I did not realise that all 3 ranks of slayer pirates could shoot (thought it was 2) and that they got 2 shots each! Should ask more questions next time, so the manticore died¡Kjust, he got 4 wounds and 1 on the lord, next cam the organ gun at the lord¡K¡K he rolls a 2, re rolls in¡K.. MISFIRE! HOORAY! Then lord who had just stared death in the eye, then retreated to a safe distance for the last turn.<br /> I had no luck with my corsairs who charged a unit of warriors and with WS 1 I thought I had a decent chance to score some hits and maybe 2 kills, alas we both air balled but I lost by outnumbering and extra rank, I fled and got away, one chariot charged a slayer lord and killed him only to explode from the thunderers and organ gun, I failed a stupidity test on the knights so the spears went in the flank and the executioners to the front of the warrior unit with thane who dropped the oath stone. And I air balled there as well and both ran of to rally the next turn, I thought with the knights in the flank and the executioners I would be able to do enough wounds but the stupidity hurt me<br /> Aaron had charged my bolt thrower with 2 slayers with 6 attacks and managed to kill one and I killed 1 back so happily it was a drawn combat, his slayer lord on 1 wund charged 7 crossbows and killed 3, I held, so turn 6 I go first against the lone slayer with the BT crew and manage to kill him! I was a happy dark elf, Aaron then said that I would not kill his lord as I needed a 6 to wound him, I thought the same, so 3 attacks on the lord, 1 hit which bought out a nah, you wont roll a 6, of the dice tumbles and up show the 6 pips!!!!!<br /> We both erupt in laughter, me more so as we could not believe 1 let alone 2 combats I won against the slayers.<br /> 11-9 win to aaron<br /> <br /> thanks to all for 6 great games, sorry I cant remember more, I meant to take notes on day 1 but forgot to.<br /> I failed to get either goal as I lost 20-0 to chris and only got 58 battle points, but I ended up 10th out of 28 for my first ever top 10 placing in fantasy &amp;#61514;<br /> <br /> Oh and I, the 40k player once again finished higher than jack, you sir, are a disgrace tongue.gif<br /> <br /> Cheers to the Hampton crew for the great weekend<br /> <br /> Oh yeah chris¡K I hate you tongue.gif http://thegoldend6.com/trackback.php/20071016165739248 The Golden One http://thegoldend6.com/article.php/20070911225559642 http://thegoldend6.com/article.php/20070911225559642 Wed, 12 Sep 2007 14:55:59 +1000 http://thegoldend6.com/article.php/20070911225559642#comments Everything else So where is probably our most esteemed member?<br /> The Golden One disappeared to the nether regions of the planet (or as it's better known, Europe). Very little has been heard of him for such a long time, it begs the question:<br /> <br /> WHERE THE BLOODY HELL ARE YA?! http://thegoldend6.com/trackback.php/20070911225559642 Black Legion http://thegoldend6.com/article.php/2007091014501088 http://thegoldend6.com/article.php/2007091014501088 Tue, 11 Sep 2007 06:50:10 +1000 http://thegoldend6.com/article.php/2007091014501088#comments Warhammer 40000 Here are some pictures of my Black Legion Army (and yes a few things have to change now with the new book).<br /> <a href="http://img.photobucket.com/albums/v51/king-o-rock/game/IMG_0203.jpg">http://img.photobucket.com/albums/v51...G_0203.jpg</a><br /> <a href="http://img.photobucket.com/albums/v51/king-o-rock/game/IMG_0204.jpg">http://img.photobucket.com/albums/v51...G_0204.jpg</a><br /> <br /> Grey Squad<br /> <a href="http://img.photobucket.com/albums/v51/king-o-rock/game/IMG_0209.jpg">http://img.photobucket.com/albums/v51...G_0209.jpg</a><br /> <a href="http://img.photobucket.com/albums/v51/king-o-rock/game/IMG_0210.jpg">http://img.photobucket.com/albums/v51...G_0210.jpg</a><br /> <br /> Green Squad<br /> <a href="http://img.photobucket.com/albums/v51/king-o-rock/game/IMG_0225.jpg">http://img.photobucket.com/albums/v51...G_0225.jpg</a><br /> <a href="http://img.photobucket.com/albums/v51/king-o-rock/game/IMG_0224.jpg">http://img.photobucket.com/albums/v51...G_0224.jpg</a><br /> Yellow Squad<br /> <a href="http://img.photobucket.com/albums/v51/king-o-rock/game/IMG_0201.jpg">http://img.photobucket.com/albums/v51...G_0201.jpg</a><br /> <a href="http://img.photobucket.com/albums/v51/king-o-rock/game/IMG_0199.jpg">http://img.photobucket.com/albums/v51...G_0199.jpg</a><br /> Red Squad<br /> <a href="http://img.photobucket.com/albums/v51/king-o-rock/game/IMG_0228.jpg">http://img.photobucket.com/albums/v51...G_0228.jpg</a><br /> <a href="http://img.photobucket.com/albums/v51/king-o-rock/game/IMG_0227.jpg">http://img.photobucket.com/albums/v51...G_0227.jpg</a><br /> Purple Squad<br /> <a href="http://img.photobucket.com/albums/v51/king-o-rock/game/IMG_0197.jpg">http://img.photobucket.com/albums/v51...G_0197.jpg</a><br /> Dreadie<br /> <a href="http://img.photobucket.com/albums/v51/king-o-rock/game/IMG_0193.jpg">http://img.photobucket.com/albums/v51...G_0193.jpg</a><br /> Oblit<br /> <a href="http://img.photobucket.com/albums/v51/king-o-rock/game/IMG_0219.jpg">http://img.photobucket.com/albums/v51...G_0219.jpg</a><br /> Greater Daemon<br /> <a href="http://img.photobucket.com/albums/v51/king-o-rock/game/IMG_0218.jpg">http://img.photobucket.com/albums/v51...G_0218.jpg</a><br /> Lesser Daemons<br /> <a href="http://img.photobucket.com/albums/v51/king-o-rock/game/IMG_0214.jpg">http://img.photobucket.com/albums/v51...G_0214.jpg</a><br /> <a href="http://img.photobucket.com/albums/v51/king-o-rock/game/IMG_0212.jpg">http://img.photobucket.com/albums/v51...G_0212.jpg</a> http://thegoldend6.com/trackback.php/2007091014501088 SAGT Battle Report http://thegoldend6.com/article.php/2007090116532330 http://thegoldend6.com/article.php/2007090116532330 Sun, 02 Sep 2007 08:53:23 +1000 http://thegoldend6.com/article.php/2007090116532330#comments Tournaments How did i clean up in the name of the mighty D6??<br /> <br /> Read on....................and wonder................<br /> Battle Report. South Australia GT.<br /> <br /> This was my first time playing in an interstate tourney, having been a resident of Melbourne for almost 5 years. It was my goal to try and win best painted, so I took my little blue elder dudes, and a list that was soft as you like. Cause what hope does a player like me have of winning a GT? Thankfully, good times were had by all. As with all my reports, am not going to mention names, but am sure they will know who they are when they read them.<br /> <br /> Game1: Cleanse Alpha.<br /> Opponent: Witch Hunters/Guard<br /> <br /> First impression of the army was pretty broken am sad to say. Really though I was going to have a brown trousers game. 2 exorcists, a Russ, 2 squads in chimeras, 3 death cult assassins, and eversor assassin and an inq retinue with 3 heavy bolters. And not a sister of battle in sight on foot. I was to be very surprised though!<br /> <br /> Opening moves…..<br /> My farseer waxing himself first time out with a daemonic attack. Great!! Go team elder. Sniped a few pesky guardsmen but nothing major. Zipped about with my vipers trying to get them in the right place to stop his assault on my table quarter, and not get them zapped by heavy bolters.<br /> <br /> On the other side, Russ and chimeras and every other gun in sight begin the vacuum job on one of my guardian units. Does not take long. Then they start to roll in!!<br /> <br /> Middle game……<br /> Losing models a bit to fast, and have to through my vipers and wave serpent in range of his guns. Got to make my first strike count!!! Blow the Russ on a 6 and get a 6inch blast. Hooorah! Drop about 10 lasgun wielders and wound all of his assassins. Get it up you! Then proceed to pick of the assassins with small arms fire.<br /> <br /> On the other side, bit of a down turn in his game, but lining up the final dash to claim and contest in his last moves. And somehow stunned a good number of my skimmers, but they were still flying for the most part.<br /> <br /> End game……..<br /> Dropped 3 vypers into his quarter to contest, but had to let him open up with everything and hope that one of them would last. Which it did (all three made it) A unit of boys in a chimera rolled into my zone, and scared off the last of the guardians on foot that were wandering around. Not that it was easy, I did charge my other farseer into the chimera to try and stick his witch blade up it. And one of my rangers managed to roll a double6 to glance. <br /> <br /> Result…….. <br /> Neither of us was to sure if we had the enough of our squads in the quarters until we measured it up. And man was it close. I hade the base of one viper doing a 50/50, and 4 out of 10 bullet catchers were hanging out in another zone, but it was enough to seal the deal in a cagey game. Had VPs played a part, I would have been wasted!<br /> <br /> Draw. <br /> <br /> Game2. Seek and destroy (I think)<br /> Opponent: Necrons<br /> <br /> <br /> First look at the army. Very standard bot bot list. Lord, res orb, veil. Monolith, 2 units 10 warriors, 16 warriors, 8 scarab swarms and 5 destroyers. Very boring, but even that comes as standard in the necron codex.<br /> <br /> Opening moves………..<br /> Shoot warriors, get back up. Shoot warriors……some get back up. Shoot some destroyers…………..they get back up. Hmmmmm……….<br /> <br /> On the other side, waiting for a deep striking monolith with the other 16 warriors in it. Rests of the army moves and veils to my right flank were a mix of combat…..veil move…..shoot…..combat ensues. In which I put a huge amount of warriors on their arse, but they get back up. And I fast begin to run out of toys.<br /> <br /> Middle game…………………<br /> <br /> Scarabs make a play to ping my vipers, which they in turn ping those little critters back to the tomb. Most of my army is in the centre of the board by now, feel like I was herded there by the silly necron lord and his veil.<br /> <br /> Monolith arrives in middle of my army, and much killing ensues.<br /> <br /> End game……………………….<br /> Before I lost the last of my bright lances, I managed to immobilize the monolith, and then proceeded to charge it with a warlock, and both my farseers that were left. Sadly, the guardians had to follow with then, poor buggers. Monolith dies a hideous death. Then 30 necron warriors rapid fire. And everyone dies.<br /> <br /> Result……………………………<br /> <br /> Duh!! Did you not just read the report?<br /> <br /> Loss.<br /> <br /> Game 3. Take and Hold. Gamma<br /> Opponent. Ultramarines.<br /> <br /> First looks? Good looking marine list, 2 squads in rhinos, pred, dred, termies, but…… there was a hero in their ranks. None other than Marneius Calgar. Great news! Love this guy. My goal for this was to put soooooo many holes on him, that you could strain pasta out his power armour.<br /> <br /> Opening moves………………..<br /> <br /> Began making my approach to the centre of the board with the Vypers out on the wings to try and stop.stun the rhinos from getting any place. This worked. Marines began walking. <br /> <br /> Calgar and the termies march up the centre. Thought they would have deep striked in, but the fire power on the board they brought with them could not be left out. Sad to say, my boys were moving like they were in the matrix, making 5+ re roll cover saves at my request.<br /> <br /> Middle game………..<br /> <br /> Battle royal begins in middle of board, all my way though. Doomed the termie squad with calgar in it. Blazed away with everything I had and then some. Leaving Calgar alone to face off against 8 scoprions. Sad to say, Clagar got poked more times than a Kings Cross Hooker on a Saturday night. He got Fu@ked.<br /> <br /> End game……………………….<br /> <br /> Tactical marines made the long walk only to be left with out any mates. Dred and Pred had been given parking tickets. Delivered by bright lances and were thus smoking wrecks.<br /> <br /> Set up a quick firing line. And politely asked the tactical marines to leave. Dead or alive.<br /> <br /> Result………………….<br /> <br /> Win. And also the end of day one.<br /> <br /> Day 1 Thoughts.<br /> <br /> Day started of on a massive hangover. Me and waxsir got trashed on red wine and beer. Then nashrak thought we should have tequila (even though he was on the diet coke all night) <br /> <br /> I also got a look around at the venue, and it was way cool. Horse racing track, great seating outside in the sun. And I also spotted another sexy looking elder army. Which kind of got me worried that best painted may escape me. But these things are all down to the voting. So I got busy trying to find another drinking venue for the night. And would you believe it, the guy that had the other sexy Eldar army was having people over to his house. Thank that man Chris for his hospitality and for going to get the pizza.<br /> <br /> Day2.<br /> <br /> Another hangover, always a good feeling.<br /> <br /> Game 4. Secure and Control. Alpha (I think)<br /> Opponent. Raven Guard.<br /> <br /> Hmmmmm, was not really happy to be facing of against this army. 2 dev squads, 4 x missile, 4 x plasma cannon. 2x 6 man lascanon squads, dred, termies with assault cannons. And, oh yeah this is a raven guard army. Jump packs? Chaplain with claws and 5 man assault squad. Hmmmmmmmm………got a bad feeling about this.<br /> <br /> Opening moves………………………………<br /> <br /> Hiding all my vypers as I got given the chance to go second. Meaning I would move last in turn 6. Very nice. Termies and assault marines sweep down my left flank. Eating up a squad of guardians, my scorpions and my storm squad that I chucked in for good measure. They did take a while to do it. And it cost him all of his squads, other than the chaplain. But that was to follow later.<br /> <br /> Middle game…………..<br /> <br /> Leftovers of a guardian squad decided to rush forward and mug his dred who was sitting on an objective. Shoved a witch blade up his bum. Death followed. The last bits of the squad moved on to engage a squad, but failed to get there and got shot. A Lot.<br /> <br /> And the Chaplain? He bumped into 2 vypers with starcannons at close range. Well, you can imagine the mess.<br /> <br /> My casualties continued to pile up. Rangers gone, as did the wave serpent and one of the vipers.<br /> <br /> End game………………….<br /> <br /> Hide and run. Turn 6, made the vypers jump out. Only then that I realized I only claimed one, and contested 2 others. So It was all down to my last round of shooting. Had to kill of an 8 man dev squad with 2 multi lasers and 2 bright lances. And my god did the boys get it sorted. Killed four, failed ld test. Of they ran!<br /> <br /> Result…….<br /> <br /> Thank god for alpha level.<br /> Draw.<br /> <br /> Game 5. Recon. Gamma.<br /> Opponent. Nids.<br /> <br /> Never been a fan of bugs. Broodlord, Tyrant, two fex and the usual array of gaunts, stealers, lictor and ravenors. Have to say it was a fairly balanced list, but that really still scares me. Cause nids are bad.<br /> <br /> Opening moves……………………….<br /> <br /> Using all my vypers as a flying wedge I began clearing out my left flank to move the bulk of my army into his deployment zone. I had to move out a zoanthrope, 4 nid warriors, broodlord, stealers and a bunch of gaunts. First couple of turns went well, leaving only a couple of warriors, broodlord and lector. They would have to be dispatched in close combat. Bummer, it cost me my scorpions and my storm squad. But the way was free for the rest of my force to move on in. <br /> <br /> During all this time though, on my other flank I had a unit of stealers, the 2 fexs and the hive tyranny moving up. And their only opposition was 16 guardians, a farseer with fortune and a shuriken cannon in the squad. Am pretty sure my opponent was laughing his ass of. As he was slowly picking them of one by one via an array of bio weapon shots.<br /> <br /> Middle Game…………<br /> <br /> Mostly moves, but I had swung some of my vypers into his deployment zone and started to shoot the big bugs from behind. This was to cost me one of them, but made him stop moving them for a couple of turns to turn and shoot. Hmmmmmmm, tactical mistake? Or genius?? Yeah, what ever!<br /> <br /> End Game……………………<br /> <br /> Left flank was in the bag. Lots of scoring units in no danger at all. My right flank? Decided to fleet of foot up to a squad of nid warriors, wastd them in close combat (yes guardians did this) then sweeped in to one of the fexs and charge him with 5 guardians, warlock and the farseer. Not only did this hold it from moving, but blocked the tyrant from making any sort of big moves on my deployment zone. And the other fex? Well, he stopped moving for some reason. Mostly because he forgot to move.<br /> <br /> What happened to that fex in combat? Got him down to one wound! Man it was so close to death. <br /> <br /> Result.<br /> <br /> Win. VP bonanza!!<br /> <br /> Game 6. Seek and Destroy<br /> Opponent: Mech Guard.<br /> <br /> If I recall well enough, 6 chimeras, 2 of them carrying hvy weapons teams. 2 hell hounds. And the guardsmen to go with it all. More mutli shot weapons than you could shake a stick at. Had the feeling that I would be losing a lot of models really fast.<br /> <br /> Opening moves…………………………….<br /> <br /> Had to get my skimmers moving, and avoid all the fast incoming shots. With most bright lance shots missing, I was down to str6 glances. All I really managed to do was pop of an inferno cannon, and a couple of mutli lasers.<br /> <br /> The return fire was unreal. Guardians getting mowed down all over the place. And even a few glances on the vypers. Scary stuff. But some saves were made, more than my opponent thought possible.<br /> <br /> Middle game……………………………….<br /> <br /> Once again, I thought I should just run my guardians and the warlocks and the farseers forward and just shove the witch blades into the tanks. As usual, I was losing models like they were going out of fashion. But I did get to spray some rattling snipers with a bucket load of flamers. Haaa haaaa, burnt those suckers out.<br /> <br /> Sad to say though, I was getting some major flame action back at myself from the other hellhound. That all stopped when I stuck a with blade through it. Man, these things are like hand held lascannons. Except when you penetrate and roll a 6. Then all your friends that were with you die. <br /> <br /> End game…………………………………<br /> <br /> Mosh pit combat had begun in the middle of the board between my remaining guardians and the hvy weapons team, and about 20 other stupid lasgun holders. This was to last until the end, and thankfully, I killed a heap and then ran away.<br /> <br /> Other closing events? Chased of some other walking flak jackets with some scorpions, but as they ran they decided to shoot em dead. Bugger.<br /> <br /> Result.<br /> <br /> On a VP count, yeah I lost big.<br /> <br /> Tourney results then?<br /> <br /> 2 wins, 2 loses, 2 draws. <br /> <br /> The real surprise was yet to come though. As luck would have it, I had to leave to get my flight back to Melbourne so missed the awards. While at the airport, the call came through to waxsir. I finished 3rd overall. Best painted Army (yip!! The trophy I was after) and Favorite Army. It was a total clean up by my softy softy elder!<br /> <br /> And the end of a great weekend in Adelaide. And if anyone has any 2nd thoughts about making the journey to play in SA. You have to go, those boys are great fun, and I had two of the best games of 40k ever. But am not going to tell you which ones.<br /> <br /> Thanks to all there, and if the dollars work out am going to be back next year. And try and take an army that can actually hurt people. http://thegoldend6.com/trackback.php/2007090116532330 SAGT. http://thegoldend6.com/article.php/20070830145744692 http://thegoldend6.com/article.php/20070830145744692 Fri, 31 Aug 2007 06:57:44 +1000 http://thegoldend6.com/article.php/20070830145744692#comments Tournaments How did the Solo D6 raider go??<br /> Well,<br /> <br /> there will be battle reporet to follow. But thought that everyone should know that a meber of the mighty d6, did on the 24/25th of august raid the south australian 40k gt, and made away with 3rd place overall, Best painted army, and Favourite army awards. It should also be noted that he was 2nd best sports, but you don't get trophies for that!!! http://thegoldend6.com/trackback.php/20070830145744692 Avatars Of War http://thegoldend6.com/article.php/20070814092555350 http://thegoldend6.com/article.php/20070814092555350 Wed, 15 Aug 2007 01:25:55 +1000 http://thegoldend6.com/article.php/20070814092555350#comments Painting & Modelling <p><a href="http://avatars-of-war.com/web2mail/web2mail.php">Felix Paniagua</a> is a sculptor from Barcelona. He has worked for Games Workshop and is currently working for Privateer Press and is talented beyond description with the greenstuff.</p> <p>Yours truly (in a fit of enthusiasm) dropped a bit of the old hard earned on some of his models ...</p> <p>These figures were originally posted on Wargamer AU and I thought I would check them out.</P> <p>By no means, am I an authority on the painting of miniatures, but I do know what I like and the Dwarf Slayer was love at first sight!. Not since the new <a href="http://ratboy.liberanimus.com/?p=4">Chaplain in Terminator armour</a> have I felt such a burning desire to paint a toy soldier!</P> <table> <tr><td><img width="459" height="326" src="http://thegoldend6.com/images/articles/20070814092555350_1.jpg" alt=""></td><td><img width="459" height="334" src="http://thegoldend6.com/images/articles/20070814092555350_2.jpg" alt=""></td></tr> </table> <p>Just one seemed like a bit of a waste and so I picked up as many as appealed to me. Specifically, the Dwarf Slayer, the Orc Warboss, the Orc Shamen and the Goblin Hero. There was only one High Elf available at the time, and I'm sorry, but Elves just don't do it for me!</P> <p>The models are all multi-part; most extraneous details are a seperate mould. The Dwarf's mohawk is a seperate piece, for example. Some of the extra parts seem a little bit over the top though. The Orc Shamen's bottom jaw is not moulded to the miniature, but is easily glued into place. In comparisom to other manufacturers, these mutilpart models fit together seamlessly. If anything, minimal greenstuff would be required. The models themselves are all cleanly cast and mould lines are minimal to non-existant. This could be due to limited runs of the miniatures not creating as much wear and tear on the casts, regardless, it has produced some really excellent, clean figures.</p> <p>Now to the downsides. Let me start by saying that there is NOTHING wrong with the final products themselves. It would seem that Felix is still starting out; there are obviously going to be some things that are going to go wrong. Regrettably for him, one of them was the moulding process itself. I paraphrase an email that was sent from him below: <pre> I know that when you bought the Orc Hero, they were still available, but I am really sorry to inform you that last Thursday I was putting together a couple of Orcs for my personal collection and I detected an error in the castings that even if being very difficult to spot were quite bad. I was desperated by that thinking that I may have missed the same thing on many other figures so I ran to the post office to collect all the orders that have been packaged yet, praying that they won’t be despatched yet. Fortunately, they were not and I could get back the packages. I spent all night opening all packages and checking the castings inside. My worst fears have become true as there are only 46 perfect castings that reach the quality level that I demand for the Avatars of War castings, that will be served to the first 47 pre-orders. I can imagine that having to wait more time has to be a big disappointment to you, and believe me if I tell you that I am really upset and displeased, but I prefer to be honest and take all the care for my customers because you are the driving force of Avatars of War and the reason that I began this personal project. </pre> <table> <tr><td><img width="493" height="349" src="http://thegoldend6.com/images/articles/20070814092555350_3.jpg" alt=""></td><td><img width="550" height="408" src="http://thegoldend6.com/images/articles/20070814092555350_4.jpg" alt=""></td></tr> </table> <p>And you know what? It was worth the wait. Felix sounds a bit like a perfectionist (and I for one am more than glad he is). So the Orc Heroes were miscast and he recalled them? All it really meant for me was a bit of a delay in the receipt of the figures. The end result was worth the wait. I really checked out the quality of the Orc Hero when it arrived with the order and there are no imperfections in the model at all.</p> <p>The other problem is not with the models at all, but rather the packaging. All four models were shipped wrapped carefully in bubble wrap to minimise the chance of damage in transit (rather successfully, I might add), however, they were then placed into a bubble wrap padded envelope. I'm not sure what the Spanish postal system is like in regard to safe transit of packages, but flying across the globe and being handled by who knows introduces the chances of damage, split packaging etc. resulting in one unhappy Adam!!</p> <p>All that aside, I am genuinely pleased with the product that I received and the service that this talented artist offered!!!</p><br><br><br><br> <p>Now I just have to paint the bastards!!!</P> http://thegoldend6.com/trackback.php/20070814092555350 Too late now! http://thegoldend6.com/article.php/20070726131729766 http://thegoldend6.com/article.php/20070726131729766 Fri, 27 Jul 2007 05:17:29 +1000 http://thegoldend6.com/article.php/20070726131729766#comments Everything else Good news!<br /> As of 9:05AM July 26th (Thursday) Alison and I have permanent residence here in Australia! Looks like I'll be around for Liber next year after all! Thats right after close to six months our finger prints came back from the ol FBI and then it was only a matter of a few days for the rest to finish processing...<br /> <br /> GOLD!!!<br /> <br /> B http://thegoldend6.com/trackback.php/20070726131729766 Beyond the Fallen http://thegoldend6.com/article.php/20070718221341298 http://thegoldend6.com/article.php/20070718221341298 Thu, 19 Jul 2007 14:13:00 +1000 http://thegoldend6.com/article.php/20070718221341298#comments Warhammer 40000 Whats next?<br /> A warning to all those out there (other than the D6 boys).<br /> <br /> 08 for me and the blood will spill.<br /> <br /> World Eaters are the way forward.<br /> <br /> Watch this space!! http://thegoldend6.com/trackback.php/20070718221341298 The Fallen at Komplete Fanatik 2007 http://thegoldend6.com/article.php/20070716124436836 http://thegoldend6.com/article.php/20070716124436836 Tue, 17 Jul 2007 04:44:36 +1000 http://thegoldend6.com/article.php/20070716124436836#comments Tournaments Al forgot about his battle report for Conquest but has penned this little missive about Komplete Fanatik.<br /> Komplete Fanatik. 2007.<br /> <br /> Game 1: Khorne army. <br /> <br /> Thought my army was bad, this was auwful. Faced off against a Demon prince with the lot. (everything). Blood thirster, mutated hull pred, dred and a defiler. And an infiltrate squad of berserkers with the demon vessel. Plus some other stuff.<br /> <br /> Game is a blur due to extreme tiredness on my part. the mission was called body count, and it was all about killing each others models, most kills wins.<br /> <br /> End result was 62 kills for me, and 52 for the other blood hungry killers. Thought the win was mine, but you neede a margin of 20+. So a draw was had.<br /> <br /> Highlights? None really. <br /> <br /> Game 2. Tau.<br /> <br /> Up against a balanced tau list, and a great general. None of those other stupid aliens had shown up. Just blue tac heads. Mission involved night fight for alternate turns. Meaning i could not pick of the 2 hammerhead gunships. And as it was a quarters game, i needed to drop them. But could not.<br /> <br /> Highlights? Me thumping some small tau skimmers. Then they blow up, and kill 4 dettes and some marines. Grrrrrr ! And to ensure the win, ny opponent had two chances to shoot a pie plate at 5 furies who were contesting a quarter. 2 misses were had. But the win still went to the Tau!<br /> <br /> Game 3. Necrons.<br /> <br /> Hmmmmmmm, Lord with res orb. Monolith, and....... the Deciever! Yeah!!! A star god!! Pluss the rest, necron warriors, parihahs, tomb spiders etc etc.<br /> <br /> Objective based game with i think it was 8 of them to claim and contest. A lot of them ended up grouped together in the middle of the board. Scary stuff with a block of warriors and a monolith bearing down on them.<br /> <br /> Managed to kill a good few, but ressurections began, and they just would not die. Star god....... munched everything it came to. As you would expect. And nothing i had could stop him (her, it whatever!!)<br /> <br /> Highlights. Last turn were i stormed in and won the game!!! Avoided the c'tan that was near three objectives (he ate my lord, 10 marines and 6 dettes to clear them) with some furies. Jumped right infront of him, Claimed the objevtives, and turn 6 meant they got to laugh thier ass off.<br /> <br /> In the middle of the board, a trun 6 jump into woods by 7 raptors contested the middle objectives. they gave the finger to almost 20 warriors, 8 flayed ones, a lord, tomb spyder and 3 destroyers. Big laughs!<br /> <br /> And for the final insult, my oblits arrived on the table on turn 6, and dropped the lith in a smokeing pile of necron crap! Win for me!<br /> <br /> Day one thoughts.<br /> <br /> Did not have much fun. Was beaten by a great general in game 2. That was great, and it was a good challenge to fight against another keen mind. But the other two games really taxed me bad. I was not fighting against my opponents, but their really tough lists. Heh, there you go. I already know i have to become a better general. So i learned some lessons. <br /> <br /> Day 2.<br /> <br /> Game 4. Sisters of Battle.<br /> <br /> Balanced sisters list. Including the saint. and the general in charge was very good. And fun! Which meant we talked way to much. But i think thats what i enjoyed the most.<br /> <br /> some sneaky tactice meant i could pick off some tanks and eat up a few sqauds with some close combat. Lost lord though, but killed the cannones. And her girly cronies. My other casualties were light until the last few turns of the game.<br /> <br /> We were chasing some more objectives, and i had enough to get a win for me. then the female steam roller started late in the game. Headed up by two penitent engines. Argh!!! <br /> <br /> Highlights? On turn 6 (out of 7 ) wechecked for victory, and it was a draw. But both of us could snatch a win if we played the other turn. But time was against us. Stuff it! We played, and by the end it was still a draw. But the TO was screaming out that he wanted the results in 30 sec or we all got 0 pts. Meant that both me and my opponent ran to the TOs desk and filled our results out infront of him! big laughs!!!<br /> <br /> Result. Draw. (and lots of laughs)<br /> <br /> Game 5. Alpah legion.<br /> <br /> Had to get after 5 buildings and light some beacons. Hmmmmm, raider, termies, lord with termies, and some infiltrate squads could make it tough. And it was....... but soooo good. Game was up and down. And it was a combat blood fest in the centre of the board. Termies dead, both our raptors all died, it was wicked!! But i managed to get my grubby paws onto more buildings than my opponent.<br /> <br /> highlights? When the alpah legion landraider smashed into the centre building to claim it on the last turn. It was funny, as i have rarley ever seen a landraider left on the board at trun 6. And during the VP count up, i had lost sooo much that my opposition got the extra battle points for kicking my ass!<br /> <br /> Result. Win (but not the most convincing one)<br /> <br /> Thoughts and results for the day?<br /> <br /> Better that day 1. Had two fun games and they posed a challenge of both list (both were balanced but with kick ass elements) and good generals.<br /> <br /> How did i go?<br /> <br /> Placed 7th overall. 3rd best army (players choice) and 2nd best sportsman. Happy with the results i got overall, but know i need to raise my game in both painting and playing.<br /> <br /> Other thoughts? The main winners were from New Zeland. Man do they have some skills. We allllll goto kick some ass! http://thegoldend6.com/trackback.php/20070716124436836 Liber Animus http://thegoldend6.com/article.php/2007071212235333 http://thegoldend6.com/article.php/2007071212235333 Fri, 13 Jul 2007 04:23:53 +1000 http://thegoldend6.com/article.php/2007071212235333#comments Everything else After four spectacular years, Kane &quot;ghetti&quot; Tucker has retired as the organiser of Liber Animus<br /> What does this mean, gentle reader?<br /> <br /> Well, it turns out that the responsibility has been turned over to Melbourne's premier wargaming group, The Golden D6!<br /> <br /> Many plans are afoot, more details to follow on the Liber Animus site: <a href="http://www.liberanimus.com">http://www.liberanimus.com</a> http://thegoldend6.com/trackback.php/2007071212235333 Nemesis Crown http://thegoldend6.com/article.php/20070704170914714 http://thegoldend6.com/article.php/20070704170914714 Thu, 05 Jul 2007 09:09:14 +1000 http://thegoldend6.com/article.php/20070704170914714#comments Warhammer I want to start a small campaign<br /> on tuesdays for the nemesis crown i want to play 1000pt games, so all join up at the nemesis crown web site get your numbers and make sure you have them when you come over as you need them to swap with each other so they will accept the result<br /> <br /> <a href="http://nemesis.games-workshop.com/">http://nemesis.games-workshop.com/</a> http://thegoldend6.com/trackback.php/20070704170914714 Dark Elves do Convic http://thegoldend6.com/article.php/20070703091352121 http://thegoldend6.com/article.php/20070703091352121 Wed, 04 Jul 2007 01:13:52 +1000 http://thegoldend6.com/article.php/20070703091352121#comments Tournaments Ok, so I rock up to Convic for the 3rd year; once again with a new army I have no idea of how to play ... actually I dont know how to play warhammer too well either! <br /> <br /> So here is a quick rundown of my games and the highlights and lowlights ...<br /> Here's the list:<br /> <br /> The Armies of Carloth the Crimson. From the Wyvern Lake Clan upon the Straits of Fear.<br /> <br /> Highborn Carloth the Crimson: Manticore: Crown of Black Iron, Crimson Death, Armour of Darkness 410<br /> Sorceress Verth: Level 2: Seal of Grhond, Dispell Scroll 180<br /> Sorceress Dwen’thar: Level 2:Darkstar Cloak, Dispell Scroll 175<br /> <br /> Dark Elf Warriors: 20 with Shields, Light Armour, Spears, Full Command 185<br /> Dark Elf Warriors: 10 with Shields, Light Armour, Repeater Crossbows, Musician 125<br /> Dark Elf Warriors: 10 with Shields, Light Armour, Repeater Crossbows, Musician 125<br /> Corsairs: 16 with Two Hand Weapons, Light Armour, Sea Dragon Cloak, Full Command 185<br /> Dark Riders: 5 with Repeater Crossbows, Light ArmourSpears, Musician 127<br /> <br /> 2 Cold One Chariots: 2 with Spears 194<br /> Cold One Knights: 5 with Lance, Heavy Armour, Shield, Full Command 190 <br /> Executioners: 16 with Driach and Heavy Armour, Full Command, Banner of Murder 251 <br /> Reaper Bolt Thrower 100<br /> <br /> PD 7<br /> DD 5<br /> 2247 points<br /> <br /> Round 1 vs Dene Murphy(Empire)<br /> He played &quot;Magic is Fickle&quot; I played &quot;Fog&quot;<br /> Highlights: I didn't have a massive amount of things go truly great and the game was a very even contest from start to finish, one highlight was both of his cannons misfiring in the same turn.<br /> Lowlights: Both cannons rolling a 4 and able to shoot the next turn, the chariot on my left flank failing 4 out 6 stupidity tests (passed turn 2 and 6)<br /> 11 - 9 win for the Dark Elves!<br /> <br /> Round 2 v GT(Nurgle Daemons)<br /> He had to kill my general and I had to kill a unit with unit strength 12 or more decided at games start.<br /> Highlight: Playing Gt, he actually helped me as we played! Thanks mate: some things you told me turned things for me in other games.<br /> Low lights: Bolt Thrower missed four shots in a row (I can't remember if it hit at all), cross bowmen paniced and ran across the front of my three blocks of troops so I couldn't get a charge off, I failed every break test and failed fear and stupidity tests all over the joint, (It may have been against GT that I failed four fear checks in one turn so nothing could charge!?) I cast Black Horror and I think it killed 1 model.<br /> 20 - 0 loss to the Dark Elves<br /> <br /> Round 3 v Stephen Reeves(Dark Elves)<br /> The Dark Elves fight!<br /> I can't remember which cards we used.<br /> Highlights: My lord on maticore running down a unit of corsairs slamming into his lord on dragon and smacking that down too, killed some other stuff and in turn 6 made the sorceress run from terror!<br /> Lowlight: My chariot (same one from the earlier game) failed four stupidity tests (firsts on LD 10 and then on the second moved through difficult and turn two, three and four killed itself by moving through difficult.<br /> 15 - 5 to my Dark Eves<br /> <br /> Round 4 v Jack Brown(Vampires)<br /> Now Jack and I had played twice before with two wins for me and one a massive smacking of his lizards with orcs then a good win with Chaos.<br /> Highlights: The dark riders and lord on manticore charged the bats and killed them, the dark riders hit the flank of the six black knights and killed three on the charge and then the died to combat resolution <br /> Lowlights: After doing that they had a the flank of his 10 man? Skelies with 2 necromancers and failed their fear check! Not getting a spell off till turn 5, failing 3 stupidity with the same chariot, that chariot was nicely poised with the executioners to charge the big skeleton block, instead the charged the rear of a about 15 skeletons and I killed one, I think, bolt thrower hitting his general twice wounding once and causing 1 wound on the nightmare!<br /> 16 - 4 loss to the Dark Elves<br /> <br /> Game 5 v Ryan C(Khorne)<br /> Highights: First shot of the game my bolt thrower hits his daemon prince and casues 3 wounds! Chariot killing a spawn then 3 chosen knights before dying. This left the chosen knights side-on to a bolt thrower shot that killed the other 3! Pretty much everything I did turned to gold this game and Ryan had the worst luck along with a migraine.<br /> Lowlights: None! Oh the same chariot failed twice before dying!<br /> 17 - 3 win to the Dark Elves<br /> <br /> Game 6 v Sean Ireland(Beastmen)<br /> Highlights: Turn 2, I killed a giant, beast herd with shaman, slammed into 3 minators and killed them the next combat phase, killed 3 centigors and made them run, all was looking great for me.<br /> Lowlights: Turn 3 onwards! Exectutioners failed a fear check to charge, my lord on manticore was charged in the flank by 3 nurgling bases and the did no wounds I needed 4’s to hit and 2’s to kill with a magical weapon, I did one wound, the manticore did one wound which was saved and I lost by 1 (flank and outnumbered) I rolled a 12 for LD and then 1,1,2 on my 3 dice to flee! Mind you I was behind his lines and had some nice rear charges available if I could have won!<br /> 16 - 4 loss for the Dark Elves<br /> <br /> Overall I came 33rd, 131 total, 53 for battle, 23 for sports, 30 for comp, 25 for presentaion<br /> <br /> I was stoked with the 30 for comp as it was the second highest there was!<br /> <br /> Cheers to all who I played and a massive cheers to Dom and the boys for a awesome time once again! http://thegoldend6.com/trackback.php/20070703091352121 Convic 2007 Results http://thegoldend6.com/article.php/20070703095912851 http://thegoldend6.com/article.php/20070703095912851 Mon, 02 Jul 2007 16:00:00 +1000 http://thegoldend6.com/article.php/20070703095912851#comments Everything else Another foray into the Warhammers for the Golden D6. Some small success was achieved by Dave, the rest fared well. Regrettably, we were eliminated from the club challenge due to Brad's sudden bout of food poisoning! <p>However, without further adieu, here are the results:<p> <p><table> <tr> <td>Player</td><td>Army</td><td>Total</td><td>Battle</td><td>Sports</td><td>Comp</td><td>Presentation</td> </tr> <tr> <td>Dave</td><td>Dark Elves</td><td>131</td><td>53</td><td>23</td><td>30</td><td>25</td> </tr> <tr> <td>Leigh</td><td>Chaos Mortal - Khorne</td><td>127</td><td>50</td><td>23</td><td>28</td><td>26</td> </tr> <tr> <td>Tim</td><td>Chaos Mortal - Undivided</td><td>126</td><td>60</td><td>21</td><td>21</td><td>24</td> </tr> </table></p> <p>The full results breakdown is at: <a href="http://www.wargamerau.com/forum/index.php?showtopic=37652&amp;hl=">http://www.wargamerau.com/forum/index.php?showtopic=37652&amp;hl=</a></p> http://thegoldend6.com/trackback.php/20070703095912851 The GoldenD6 on TV http://thegoldend6.com/article.php/20070613092755648 http://thegoldend6.com/article.php/20070613092755648 Thu, 14 Jun 2007 01:27:55 +1000 http://thegoldend6.com/article.php/20070613092755648#comments Everything else Yes, that's right. Everyone's favourite mega-powerful wargaming club is now on television ...<br /> <a href="http://www.danwalmsley.com/2007/05/27/debut-tv-show-planet-nerd/">http://www.danwalmsley.com/2007/05/27/debut-tv-show-planet-nerd/</a><br /> <br /> Okay, so it's called &quot;Planet Nerd&quot; but can you REALLY be that surprised? The segment is about six minutes in after one about the iPhone and is focussing on Arcanacon, but watch carefully for the presence of &quot;The King&quot;!<br /> <br /> Uh-huh ... thankyou, thankyouverymuch. http://thegoldend6.com/trackback.php/20070613092755648 My KF 4000 points of hats! http://thegoldend6.com/article.php/20070526140844382 http://thegoldend6.com/article.php/20070526140844382 Sun, 27 May 2007 06:08:00 +1000 http://thegoldend6.com/article.php/20070526140844382#comments Warhammer What do you think guys?<br /> <br /> It get full comp marks by these criteria...<br /> <br /> 1. Do you have more infantry units than any other individual unit type eg: cavalry, flyers, war machines etc. (skirmishers count towards infantry)<br /> 2. Do you have standards in at least half the units that are eligible to have them.<br /> 3. Have you used less character allocations than are allowed in a 4000pt army.<br /> 4. Have you used half or less than your total allowance of magic item points. Only applicable for the character allocations and doesn’t include magical banners on units.<br /> 5. If you can answer yes to all 4 previous composition questions you will receive an additional 5 points.<br /> HQ:<br /> Chaos Dwarf Lord with Armour of Gazrakh and the Black Hammer of Hashut riding on a Great Taurus<br /> <br /> Lvl 4 Chaos Dwarf Sorcerer Lord with Dispel Scroll<br /> <br /> Bull Centaur Lord with Heavy armour, Enchanted shield, and a Sword of Battle<br /> <br /> Chaos Dwarf Hero BSB, with Heavy Armour, shield, and Banner of Slavery <br /> <br /> Lvl 2 Chaos Dwarf Sorcerer, Dispel Scroll<br /> <br /> Lvl 2 Chaos Dwarf Sorcerer, Dispel Scroll<br /> <br /> Hobgoblin Hero, Wolf, Light Armour, Sword of Might, Shield <br /> [HQ: 1356 points total or 33%]<br /> <br /> Core:<br /> (this is the unit where the bsb lives)<br /> 19 Chaos Dwarf Warriors with Hand Weapon and Shields with Standard, Musician, and Champion and Warbanner<br /> <br /> 20 Chaos Dwarf Warriors with Hand Weapon and Shields with Standard, Musician, and Champion <br /> <br /> <br /> 20 Chaos Dwarf Blunderbusses<br /> <br /> 10 Chaos Dwarf Blunderbusses<br /> <br /> 10 Chaos Dwarf Blunderbusses<br /> <br /> <br /> 10 Hobgoblin wolf boys with bows and light armour with Banner and Champion <br /> <br /> 20 Hobgoblin Warriors with light armour and shield Standard and Champion<br /> <br /> 10 Hobgoblins with bows<br /> <br /> 10 Hobgoblins with bows<br /> [Core: 1226 points total or 30%]<br /> <br /> Special:<br /> Bolt Thrower<br /> <br /> 20 Sneaky Gitz<br /> <br /> Death Rocket<br /> <br /> Death Rocket<br /> <br /> 20 Black Orcs with shields with Musician, Standard, and Champion<br /> <br /> [Special: 608 pts total or 15%]<br /> <br /> Rare:<br /> Earth Shaker cannon <br /> <br /> Earth Shaker Cannon <br /> <br /> 14 Bull Centaurs with Heavy Armour with Standard and Champion<br /> <br /> Giant<br /> [Rare: 749 points total or 18%]<br /> <br /> 3999pts total http://thegoldend6.com/trackback.php/20070526140844382 how to base my nids http://thegoldend6.com/article.php/20070524164115206 http://thegoldend6.com/article.php/20070524164115206 Fri, 25 May 2007 08:41:15 +1000 http://thegoldend6.com/article.php/20070524164115206#comments Painting & Modelling i need some ideas for when i paint my nids, they will either be painted liche purple with blue carapace or the ones done in red with black and blue carapace (both are on second last page in nide dex)<br /> the whole nid flower/ jungle thing would be cool but stuffed if on how i would do it<br /> <br /> my other idea ia a clay like base with cadian bits all over the bases, ie arms and heads etc and the characters maybe standing on a nice little pile of them :)<br /> <br /> ideas please gentlemen http://thegoldend6.com/trackback.php/20070524164115206